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But... Owlcat redesigned the Fangberry cave to make it easier to avoid fighting swarms if your group isn't ready to do so at that point. So if that's where you're at, just go back later. If you're talking about other swarms, well, I guess you'll need to make sure you have something in the group to deal with them. Alchemist bombs or area spells, and I think they usually are vulnerable to either Fire or negative energy.
And for what it's worth, Owlcat also made it easier to fight swarms in Wrath on the easier difficulties. So they really did listen to all the people who gave this feedback in the past.
I know how to defeat them and have done it, but it's still BS.
Yes, it was a dumb design decision
Yes, there IS A TOOLTIP THAT TELLS YOU WHAT TO DO
Yes, it is terribly annoying
Yes, save scumming to make sure enough bombs hit to kill sucks
Yes, this is a known Pathfinder PnP mechanic
Because swarms SUCK.
1. Torches is a joke, 1 fire damage if you can hit 27 ac or something stupid like that. So only natural 20s
2. bombs. touch AC is a bit about 5-7 lower then normal but swarms still like 18-20 touch AC.
There are two ways to deal with them on unfair without getting grey hairs.
6 sylvan sorcerers, burning hands and able to position so you get at least 3-4 off at same time, no save only reflex will always hit and thankfully swarms have low hp.
But the only safe way and no save scumming I found is as follows:
Maske sure you have Jaethal in party.
// Unfair cheese
1. Make her kineticist-kineticist, need 2 levels in it.
2. Go to spider cave, stealth every one else at entrance.
3. Walk her in so out of range from other member fire at a spider.
4. Go out for a walk, get a pizza, watch an episode of favorite program, play other game.
5. First 3 takes 5 minutes or so.
6. Repeat for next 3.
7. Still leave everyone else at entrance.
8. go to entrance to room with swarms shoot a spider. This will take longer since swarms only take damage from her normal attack, so have auto attack on fire blast, same as bombs full damage to swarms. Wait again eventually she won the initiate check enough times to hit the swarm 3 times to kill it.
9. Repeat 8 until all are dead.
10. This is really boring, but in my opinion it is better then reloading for 3+ hours or spending too many resources.
There is another cheese way of doing it.
Do not level your mc, make 5 kineticists at level 1, go clear spider cave, with them.
This takes some save scumming attack from stealth at least 4 on same spider/swarm.
If anyone dies go get a new one until you cleare the cave.
Use spells like burning hands and sound burst which are designed in large part to be effective against swarms. Make sure flask-throwing characters have the precise shot feat and change your scouting/positioning decisions so you are not seen while figuring out where swarms are and can make initial attacks before they begin moving toward you. Kite them so they aren't damaging/incapacitating anyone and can be hit by flasks even by party members who don't have the precise shot feat. When all else fails and melee begins with them, which should be a rare situation, think through exactly which character has the most survivability and make sure only that character gets in melee range, while party members with precise shot continue to throw flasks.
Or you can not do any of that and just postpone the swarms until Octavia can cast fireball. Swarms require a lot less strategy to beat once you reach that point in the game and Owlcat deliberately designed the spider area so you can easily grab what Bokken needs while leaving the rest of the area for later, if you would rather not adjust your tactics. Good luck!
What I feel is kind of wrong is that, IMO a direct hit with a bomb should be more effective. A swarm can take several direct hits (let alone near misses). Hitting them is so hard anyway it should be more gratifying. Like "Hah! Got 'em!" Just saying.