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Other then that fighter to get trip immune, enlarge person helps I think, one size larger +2 or something.
The opponent then fights worse and gets more damage from higher scores or casual moves.
Sometimes it's really smarter to think about debuffs than buffs. I realize that it is sometimes difficult to find the right remedy here but seriously, a wolf that's blind doesn't do much anymore.
Blind:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) >>automatically fail<<. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.