Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Invisible Oct 9, 2021 @ 6:18am
How to increase combat maneuver defense
I have problems with this contant knockdown - > stand up - attacka of opportunity cycle. Some time you surrounded by lots of wolves / worgs and every one get a free attack.

Combat maneuvers seem way to strong due to the stand up problem. I used vanish / invisble to avoid the opportunistic attacks, but the wolves / worgs can knockdown every turn.
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mbradtke Oct 9, 2021 @ 7:01am 
dont get hit is the best defense, beside that there are some feats that incrase your CMD, trip feats, teamwork feat, also some stuff that modifies your AC like defensive fighting increases it but not all mods add to it, f.e natutal armor or base AC does not, only conditional mods
heskyttberg Oct 10, 2021 @ 2:37am 
Since it's touch attack your AC don't really help, only high dex, dodge bonuses and the combat maneuvers. Wasting feats on team stuff like work together and defense together could give you upto +8 more or something, not sure it help much.

Other then that fighter to get trip immune, enlarge person helps I think, one size larger +2 or something.
Jack Jester Oct 10, 2021 @ 3:16am 
You have to apply some effects to enemies (blind, confuse, daze, disease, exhausted, shaken, panik etc..) with the right feats and builds and buffs it creates a kind of domino effect.
The opponent then fights worse and gets more damage from higher scores or casual moves.

Sometimes it's really smarter to think about debuffs than buffs. I realize that it is sometimes difficult to find the right remedy here but seriously, a wolf that's blind doesn't do much anymore.

Blind:

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) >>automatically fail<<. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
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Date Posted: Oct 9, 2021 @ 6:18am
Posts: 3