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If anyone can duplicate this bug to confirm it's not just happening on my PC it would be appreciated.
If you also cast, say, molten orb using spell combat then both it and your bow attack would receive a -2 to attack.
Spell combat/spell strike have driven wise men mad so do not be dismayed.
I tried to do both combinations testing.
Only spell combat toggled resulted in character casting acid splash as ranged touch attack and than doing one normal attack with cross bow. Neither acid splash ranged touch nor cross bow attack had -2 penalty.
Both spell combat and spell strike toggled resulted in character firing two crossbow attacks per round (first one delivering acid arrow). Neither of these attacks had -2 penalty.
I was under impression that in both cases -2 penalty would have to apply. But in testing in neither case -2 penalty is applied.
But maybe as you said these spell combat/spell strike rules are a bit madness inducing :)
It does not matter that you have spell combat toggled, you did not choose a spell to use for it to run.
I made sure that acid splash is toggled to auto cast and that spell combat is toggled on before and remained on during the entire fight as shown in this screenshot:
https://i.postimg.cc/NMbt4Q9C/20210324173745-1.jpg
Every Round the test character would cast one acid splash and do one separate long bow attack.
There was no -2 penalty to acid splash ranged touch attack as shown in this screenshot :
https://i.postimg.cc/J4ffjsY4/20210324173803-1.jpg
There was also no -2 penalty to separate long bow attack either as shown in below screenshot:
https://i.postimg.cc/1tXCkS7j/20210324173812-1.jpg
Another way to test is to cast a non-touch attack because that will auto be cast using spell combat.
Also unfortunately my kickstarter level does not allow access to Wrath of the Righteous beta so I can not verify if the same bug exists in that game version :(. If someone has access to Wrath and has time to double check it would be great service to community to either give us peace of mind that this bug is fixed there or do a bug report to provide visibility to devs.