Pathfinder: Kingmaker

Pathfinder: Kingmaker

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konzacelt Jul 26, 2021 @ 2:37pm
Are pure builds a bad idea for this game?
I see a metric crapton of complex class builds, sometimes using 3 or 4 different classes for a single build. I'm old school D&D, so all of this random class switching is strange and bewildering to say the least. I'd rather just find a decent build within the same class, but lots of player guides invariably point to these uber optimized builds spanning several classes. That seems like a deep dive for someone who just wants to enjoy the basic game and story.

My question is: is the games "normal" difficulty optimized for for this kind of multi-class shenanigans, or should I lower it to 'easy' or 'story' if I want to, say, just have a fighter go to level 20.

I don't know, it just feels strange to me that having pure classes seems to make the game harder.
Last edited by konzacelt; Jul 26, 2021 @ 2:55pm
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Showing 16-30 of 39 comments
Raigavin Jul 27, 2021 @ 8:45am 
Pure builds are safe with respect to the focus of what they increase as you level up.
- Wiz/Soc gain their casting levels
- Sneak class get their Sneak dice
- Fighter classes get their BAB (Base Attack Bonus)

If you try to jump from Fighter to Sneak, you will lose BAB as a result (trade off to get Sneak).
If you jump Wiz/Soc to Cleric, you lose Wiz/Soc casting levels, etc.

If you want to multi class, you need to very carefully think what you are aiming for*. Else just Pure class it.

Only exception is for Wiz/Soc to get Monk lvl 1 during the prologue, you can aim to get free AC from WIS or CHA depending on how you are planning the Wiz/Soc type.
konzacelt Jul 27, 2021 @ 8:45am 
Thanks for the comments everyone, this really helps.

I do have one more questions regarding multi-classing: can you dip into the base class within the same archetype? I suppose that wouldn't really be needed, but it looks like there are some abilities a base class has that an archetype doesn't. Perhaps that's on purpose lol.
Last edited by konzacelt; Jul 27, 2021 @ 8:46am
bobdaball Jul 27, 2021 @ 8:49am 
No, you can't change or level a different archetype.
Frostfeather Jul 27, 2021 @ 8:59am 
I play mostly on Unfair and never do any dips or anything. What matters is your strategy and how well you use magic, mainly.
Bluebeard Jul 27, 2021 @ 9:38am 
Originally posted by Agony_Aunt:
Not pure barbarian? Ooof.... tireless rage at level 17 is quite major and losing levels means less rage. And you want as much rage as possible.

Ideally the level of rage you see sometimes in Steam reviews :steamhappy:


I guess it would be more fair to say I don't want any levels of barbarian. But if I can't take no levels I would take the least possible.
Raigavin Jul 27, 2021 @ 9:56am 
Originally posted by konzacelt:
I do have one more questions regarding multi-classing: can you dip into the base class within the same archetype? I suppose that wouldn't really be needed, but it looks like there are some abilities a base class has that an archetype doesn't. Perhaps that's on purpose lol.

It is on purpose.
You can think that the archetypes are along the line of changing a parameter or two of that class and few of them can be very strong early game.

Example
Like the following has an Animal Companion from lvl 1
Sorcerer -> Sylvan
Inquisitor -> Sacred Huntsman
Barbarian -> Mad Dog
Last edited by Raigavin; Jul 27, 2021 @ 9:57am
konzacelt Jul 27, 2021 @ 10:35am 
Hmm, I think I worded it backwards. So I mean can you do some levels with a base class, and then switch to an archetype within that same class?

So like take the basic fighter. Can you switch to one of its own archetypes (AD, TSS, THF) after a few levels of base fighter?

~note: I think I was asking from an RP point of view. It makes sense to me that a character in a base class, after some time spent there, might move to something more specialized within that same class. That seems like a logical progression.
Last edited by konzacelt; Jul 27, 2021 @ 10:38am
InEffect Jul 27, 2021 @ 10:37am 
No. One subclass per class and it can't be changed after you get the first level in the class.
konzacelt Jul 27, 2021 @ 10:39am 
Gotcha, thanks InEffect!
Frostfeather Jul 27, 2021 @ 12:51pm 
Originally posted by konzacelt:
Hmm, I think I worded it backwards. So I mean can you do some levels with a base class, and then switch to an archetype within that same class?

So like take the basic fighter. Can you switch to one of its own archetypes (AD, TSS, THF) after a few levels of base fighter?

~note: I think I was asking from an RP point of view. It makes sense to me that a character in a base class, after some time spent there, might move to something more specialized within that same class. That seems like a logical progression.

There's at least one mod that let you do that, though I forget exact which one. Favored Class, maybe? I haven't used it myself though.
Drake Jul 27, 2021 @ 2:15pm 
Originally posted by konzacelt:
Hmm, I think I worded it backwards. So I mean can you do some levels with a base class, and then switch to an archetype within that same class?

So like take the basic fighter. Can you switch to one of its own archetypes (AD, TSS, THF) after a few levels of base fighter?

~note: I think I was asking from an RP point of view. It makes sense to me that a character in a base class, after some time spent there, might move to something more specialized within that same class. That seems like a logical progression.

About the note. Those are not what archetypes are rolepay wise. They are not specializations you could take when you feel like it (those are what the class feat slots are for), they are different classes of a same group (more convenient to use the rules that way). For example, a magus doesn't become a sword saint over time, a sword saint is trained as a sword saint from the start (like being in a monastery from childhood), and they focus all their arcane knowledge into the mastery of one weapon. An eldritch scion isn't a regular magus, it's someone with an awakened bloodline that is using the magic and knowledge in his blood to emulate what a magus would do if it had the training.
Last edited by Drake; Jul 27, 2021 @ 2:16pm
Bibibobaba Jul 27, 2021 @ 7:40pm 
As it based on 3.5 rules lot of class in pathfinder are better pure like the classic Bard,Paladin and Sorcerer. Some class maybe with just some level in multi. Some other are clearly made for prestige or multi-classing.
Just check the last level ability some stop like after level 10. So sometime they not worth to have last level ability. And higher level it long to reach. So you probably better multi at start with those.
In 3.5 I like to multi alot with fighter for the feats you get and proficiency. Having 4, 8 or 12 level of fighter help alot in weapon combat. But I think it a matter of style and custom. If you dont like the way it feel or it play a build can be OP but not made for you. I have a preference on heavy armor combat so it what influence me the most on my build.
I almost always multi fighter with rogue, Barbarian or Ranger. Clerc sometime too. I often multi-specialised wizard with rogue. I almost never play monk.
@Agony_aunt say he find pure Barbarian better so you see it really the way you play. It up to you to judge if it worth to loose feat like improved invasion or loosing some damage reduction to gain powerful feat with the two-handed fighter or defensive feat with the tower shield for example. Pure Barbarian can be real fun to play and will still be strong. Same with much of class.
The thing too it a pure class will be stronger at long term almost for sure. Yes you can go take the evasion and sneak attack from the rogue. The bonus feats with the fighter. The move rate or the damage reduction. But on the long run it can make you lost bigger at the ends if your not carefully. So yes you get lot of good lower feat but it can delay your access to higher powerful feats.
But some great multi will always rock. My favourite are Rogue-Illusionist or Fighter-Ranger 12\8 or 8/12.
For the companion Octavia his already multi in Rogue-Wizard. It maybe the only one who really need to multi. Jubilost can make a good choice also but because Im not really a fan of alchemist. I think having 1 or 2 level in it it good as you can trow 1 or 2 grenade in combat.
konzacelt Jul 28, 2021 @ 2:53am 
Originally posted by Drake:
Originally posted by konzacelt:
~note: I think I was asking from an RP point of view. It makes sense to me that a character in a base class, after some time spent there, might move to something more specialized within that same class. That seems like a logical progression.

About the note. Those are not what archetypes are rolepay wise. They are not specializations you could take when you feel like it (those are what the class feat slots are for), they are different classes of a same group (more convenient to use the rules that way). For example, a magus doesn't become a sword saint over time, a sword saint is trained as a sword saint from the start (like being in a monastery from childhood), and they focus all their arcane knowledge into the mastery of one weapon. An eldritch scion isn't a regular magus, it's someone with an awakened bloodline that is using the magic and knowledge in his blood to emulate what a magus would do if it had the training.

I agree with you to a point, especially about the feats being the primary means to specialize within a class. But the way the descriptions and abilities play out, all of the archetypes within a class use like @60-90% of the base class abilities. To me, that doesn't read like a separate class, but rather a highly specialized version of that base class.

I realize a magus doesn't become a sword saint over time, logically it would be a choice and not automatic. I checked out this particular example you chose and it happens to be an archetype that is a lot different from the base class. That seems to be the exception to the rule though, most archetypes are very similar to their "mother" class. I don't know, that's just what it looks like to me when I read over all of the descriptions in the wiki. :-/
konzacelt Jul 28, 2021 @ 2:59am 
Originally posted by crazyboule:
As it based on 3.5 rules lot of class in pathfinder are better pure like the classic Bard,Paladin and Sorcerer. Some class maybe with just some level in multi. Some other are clearly made for prestige or multi-classing.
Just check the last level ability some stop like after level 10. So sometime they not worth to have last level ability. And higher level it long to reach. So you probably better multi at start with those.

Well this part is really interesting! Can you tell me which classes (besides what you've already mentioned) are geared for multi and which for pure? I'm new to both this game and this D&D ruleset, so it would help if I knew which classes were already sort of primed for multi and which aren't. :)
legion11 Jul 28, 2021 @ 9:55am 
Originally posted by konzacelt:

Well this part is really interesting! Can you tell me which classes (besides what you've already mentioned) are geared for multi and which for pure? I'm new to both this game and this D&D ruleset, so it would help if I knew which classes were already sort of primed for multi and which aren't. :)

Kineticists are well suited for pure/ poorly suited for multi because their blast damage is based on their level and they don't make multi-attacks in a round. So the best way to rank them up is by adding more d6's to the mix and adding higher infusions. I don't know if this holds true for kinetic knights, I'm talking about back row blaster types. Occasionally you will see a 1 level dip into Thug for a fear-based build, but I don't think you'll see less than 19 levels of kineticist on many builds.

Casters I try to keep pure, or maybe a 19/1 split depending on the situation.


On the flip side, monks are amazing for a 1 level dip to get huge AC without wearing armor for Cha or Wis based casters (Scalefist monk for Cha casters). Not only do you get to add the mental stat to your AC, you also get a free feat (Improved Unarmed Strike) to help you along the Crane Style tree. I actually grabbed a 2nd level of Monk for the free Evasion but I seem to be in the minority on that one.

Paladins are outstanding for a 2 level dip to get Divine Grace (add Cha modifier to all 3 Saves) for Cha casters or monk builds to boost survivability, but you have to be Lawful Good.

The 1 level of Thug I mentioned earlier can also work with other classes that want to utilize fear mechanics, but that's not my cup of tea, I can't stand enemies running all over the map and making it harder for me to slaughter them!

1 level dip of Vivisectionist seems popular for boosting melee damage as it adds a d6 sneak die and also access to mutagens - which boost stats in a way that is not typically in conflict with most buffing spells.

3 levels of Sacred Huntsman (Inquisitor) seems like something many players do for classes with animal companions that are a little behind in level (Ranger/ Mad Dog Barb), though I haven't tried this yet and don't quite understand mechanically why they do this - wouldn't taking the Boon Companion feat accomplish the same thing? I'll try to look into this if I remember.
Last edited by legion11; Jul 28, 2021 @ 10:09am
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Date Posted: Jul 26, 2021 @ 2:37pm
Posts: 39