Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Guy Mcgee Jul 13, 2021 @ 1:46pm
tips for the barony?
i dont really have any problems with it, i'd just like to learn some ways to be more efficient with it or do a little better. im at the beginning of troll trouble and a NG alignment if that matters much.
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Showing 1-9 of 9 comments
Kurosu Jul 13, 2021 @ 2:26pm 
The basic principle is to prioritise problem even cards since those will have negative concequences if they are not resolved in time.

Secondary claim regions as soon as you can ( when unlocked) and pick up the artisan quests in their settlement. Build their building as well.

Besides the artisan buildings dont stress over building on every single slot. Most early buildings just give stats to help you rank up faster. See what you need and build accordingly. The rest of the buildings should be utility ones. A must have are teleportation circles so you might want to get Divine to 60 to unlock the magician advisor.

Also never-ever get into negative BP. It causes unrest. You might want to have a small ( not that much) BP amount available before rank up events in case one of the options you would like to pick require you to spend BP (and if you have less BP than that = negative BP = problem). Don't forget you can buy BP with gold.

Overall kingdom management is less scary that it appears. Personally I was afraid at start due to many people complaining online , only to figure out its way easier than I thought it would be.
Mork Jul 13, 2021 @ 2:42pm 
Some tips

- Set kingdom management difficulty to easy or effortless, it won’t affect the overall difficulty.
- Problem must be prioritize. (event)
- Opportunity are totally optional and can be ignored or even canceled if needed. (event)
- Curse are also optional and are almost only needed for a special ending.
- Always try to keep 100+ BP in reserve and never skip a day with negative BP in the bank or you will lose unrest level until your kingdom crumble.
- Gold will be mostly use to buy Builds Points (BP) at first
- The only buildings needed in town are Artisans workshops, bulletin board(lawful), aviary and teleportation circle. For the most part, the other buildings are only useful to increase specific stats or to upgrade village > town > city.
- Try to visit your throne room at least every month.
- Always save before doing a 14 days upgrades of any kind since bad things can happen.
- Visit villages after they are build to recruit new artisans. Except Bokken who is at Oleg.
- Rank III + 60pts in loyalty, community, military and divine will unlock new advisors positions. Relation III + 60pts will unlock the espionage advisor.
- Ranking the Warden will increase the unrest level back up to stable
...

A good enough Wiki for the most part
https://pathfinderkingmaker.gamepedia.com/Pathfinder:_Kingmaker_Wiki

https://www.d20pfsrd.com/
Baltar777 Jul 13, 2021 @ 2:53pm 
Originally posted by Mork:
Some tips

- Set kingdom management difficulty to easy or effortless, it won’t affect the overall difficulty.
- Problem must be prioritize. (event)
- Opportunity are totally optional and can be ignored or even canceled if needed. (event)
- Curse are also optional and are almost only needed for a special ending.
- Always try to keep 100+ BP in reserve and never skip a day with negative BP in the bank or you will lose unrest level until your kingdom crumble.
- Gold will be mostly use to buy Builds Points (BP) at first
- The only buildings needed in town are Artisans workshops, bulletin board(lawful), aviary and teleportation circle. For the most part, the other buildings are only useful to increase specific stats or to upgrade village > town > city.
- Try to visit your throne room at least every month.
- Always save before doing a 14 days upgrades of any kind since bad things can happen.
- Visit villages after they are build to recruit new artisans. Except Bokken who is at Oleg.
- Rank III + 60pts in loyalty, community, military and divine will unlock new advisors positions. Relation III + 60pts will unlock the espionage advisor.
- Ranking the Warden will increase the unrest level back up to stable
...

A good enough Wiki for the most part
https://pathfinderkingmaker.gamepedia.com/Pathfinder:_Kingmaker_Wiki

https://www.d20pfsrd.com/

Thanks for this info.

So Ive been playing on hardest difficulty and think I may have ♥♥♥♥♥♥ myself. They constantly saying Barony is doing well - then I get a message theres unrest; I just cant tell whats going on.

Is there a meter or bar somewhere to let me know how bad off I really am? I have handled all the 'attack on hilltop' quests so far well before they hit the barony, I have put advisors on 90% of problems, i sometimes dont have a spare to stick on it and it times out.

I just got the second region unlocked and hadnt started building yet; but should i just switch to automatic or is there a way to tell like how bad/good things are easily? Im just not sure what the status overall is.
utilityguy Jul 13, 2021 @ 3:10pm 
If you set Kingdom Management to normal, here's a few things you wanna keep in mind:
  • Prioritize completing story quests as soon as possible with as little aimless wandering as possible.
    Why? You're always on a time, and the more time you spend not improving each advisory post of your kingdom, the more trouble you will end up with around the time of Chapter 6. Which is where kingdom level all of a sudden begins to matter, A LOT. Completing chapters as soon as possible is what gives you the most amount of time to do things afterward, exceptions being the chapter of Season of bloom, and the final chapter.
  • Always have at least 12-24 rations on hand when you leave for adventure.
    Why? Rations allow you to rest for the minimum time required, and also allows you to rest in caves.
  • Prioritize Rank ups and Problems.
    Why? Problems cause your kingdom to lose statistic points. Rank-ups are what allows your advisers to have a better chance at dealing with problems. You can only rank up to level V for the majority of the game, but after a certain point you are able to rank up all the way to level X.
  • Lawful good players get one of the best modules for kingdom management in the game, being Bulletin boards.
    That, along with an aviary in every town allows up to around 3 more points per adjacent region with sign post and aviary (a city doesn't seem to get more points by having more aviaries and bulletin boards in it).
    Those points add up to the maximum/minimum die roll your advisers can get when trying to resolve each event.
  • Teleportation circles are a must have, as they significantly cut down on transportation time across the map.
  • Mercenary advisers are worst case scenario, as they do not give you a choice on each rank-up event.
    It's highly dependent on your playstyle whether you end up in a position where you need to buy mercenaries in order to fill up advisor slots, but use a guide or the Pathfinder Kingmaker wiki to know where and when to get a companion advisor before it's too late.
  • Save up all the crisis points you get, never use them until around chapter 6.
Last edited by utilityguy; Jul 13, 2021 @ 3:16pm
Mork Jul 13, 2021 @ 3:10pm 
Originally posted by Baltar777:

Is there a meter or bar somewhere to let me know how bad off I really am?

That would be the unrest level

Serene 1
Stable 0
Worried -1
Troubled -2
Rioting -3
Crumbling -4
Game over

Why it generally drop is because
- skipping days with negative build point
- some problem but its relatively rare unless the fail drop some kingdom stat in the negative
- Ignoring the main quest for too long and/or ignoring Bald Hilltop the main main quest

How the increase the unrest level back up to stable? Mostly by ranking up the stability advisor the Warden. To unlock the Warden you need military rank III + 60pts.

#11 is the unrest level and hovering over it should also tell you why you have lost / win some level.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546370313
Mork Jul 13, 2021 @ 3:15pm 
Originally posted by Baltar777:
should i just switch to automatic

I don't recommend switching it off without at least trying but if the kingdom management is not your ''thing'', then go ahead turn it to auto. But keep in mind that auto mean no artisans.
Baltar777 Jul 13, 2021 @ 3:38pm 
Originally posted by Mork:
Originally posted by Baltar777:
should i just switch to automatic

I don't recommend switching it off without at least trying but if the kingdom management is not your ''thing'', then go ahead turn it to auto. But keep in mind that auto mean no artisans.
Gotcha, thanks for all the info, I'll be checking how bad it is when I get back into my game, I appreciate the responses. cheers
dukftuf Jul 14, 2021 @ 1:30pm 
Originally posted by utilityguy:
If you set Kingdom Management to normal, here's a few things you wanna keep in mind:
  • Prioritize completing story quests as soon as possible with as little aimless wandering as possible.
    Why? You're always on a time, and the more time you spend not improving each advisory post of your kingdom, the more trouble you will end up with around the time of Chapter 6. Which is where kingdom level all of a sudden begins to matter, A LOT. Completing chapters as soon as possible is what gives you the most amount of time to do things afterward, exceptions being the chapter of Season of bloom, and the final chapter.
  • Always have at least 12-24 rations on hand when you leave for adventure.
    Why? Rations allow you to rest for the minimum time required, and also allows you to rest in caves.
  • Prioritize Rank ups and Problems.
    Why? Problems cause your kingdom to lose statistic points. Rank-ups are what allows your advisers to have a better chance at dealing with problems. You can only rank up to level V for the majority of the game, but after a certain point you are able to rank up all the way to level X.
  • Lawful good players get one of the best modules for kingdom management in the game, being Bulletin boards.
    That, along with an aviary in every town allows up to around 3 more points per adjacent region with sign post and aviary (a city doesn't seem to get more points by having more aviaries and bulletin boards in it).
    Those points add up to the maximum/minimum die roll your advisers can get when trying to resolve each event.
  • Teleportation circles are a must have, as they significantly cut down on transportation time across the map.
  • Mercenary advisers are worst case scenario, as they do not give you a choice on each rank-up event.
    It's highly dependent on your playstyle whether you end up in a position where you need to buy mercenaries in order to fill up advisor slots, but use a guide or the Pathfinder Kingmaker wiki to know where and when to get a companion advisor before it's too late.
  • Save up all the crisis points you get, never use them until around chapter 6.

These are very solid tips. Mercenaries are not needed, if you find all your regular. comrades in game. Also when your advisors come to you with questions or problems they want you to solved, that is a clue that they are ready to advance, with your help, which makes them raise in level for future problem solving. Your main character will take TWO WEEKS off with them to raise their abilities, which often is where players get into issues- stuff happens while they are AWOL, So, before you take that two week advisor level raising break, always make sure outstanding problems are being tackled and so on.
Xcho Jul 14, 2021 @ 7:02pm 
Would have been nice if the game bothered to teach you instead of making it so we gotta rely on guides. Unironically let it on auto and dont bother. The game throws you 10 problem events with a 20 day requirement each and like 30 dice roll difficulty out of the bag especially at chapter 4 when your just barely leveling them up to 20. Just pop open a guide on how to handle advisor level ups events while your playing so you dont lose 50 status points for 1bp a week cause you pressed the wrong button. Theres an upgrade that shortens how long they take to level up from 2 weeks to a week so Id suggest finding what triggers that and gun for that cause having 2 advisors leveled up in 2 weeks is better than 1. Save before leveling up cause you might have the curse timer coming to a close without realizing and the game only auto saves right after it happens.
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Date Posted: Jul 13, 2021 @ 1:46pm
Posts: 9