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Nope.
I tried that, they overwhelm me before my sorcerer and Linzi can kill him (in this case scare him away, like you explained).
I think it is time to admit this is not a game for me and give up. I am now trying to kill 4 sleeping bandits, not even that I can accomplish, one them always ends up hurting one of my characters.
For example, in that fight, casting a grease (reflex save) that target the 2 mages and a other one on the 2 warriors is extremely strong. Sleep (will save) is stronger on the warriors but will most likely not land on the mages and same with hypnotism.
So for example in that fight my strategy would be
- combat start
- Valery fighting devensivly ON and ''H'' hold position in front of the 2 warriors
- Linzi cast remove fear (+4 saves against fear)
- mc sorcerer cast grease to target the 2 wizard
- carefully start to move Amiri to kill the wizard on the left
- Linzi sing
- mc cast grease #2 on the 2 warriors (use alt or shift? to remove the auto-lock and carefully place the grease to advantage you)
- Amiri go the 2nd mage while avoiding the grease
- Mc and Linzi spam daze on the warriors when they stand up
- Amiri kill the archer and go back helping everyone
Having a Sylvan sorcerer would mean 1 extra dps to go kill the archer as soon as possible and having a 5th companions from following Tartuccio right after Oleg and most likely Harrim the cleric could certainly also help.
Its a very hard game... some like this and other just don't. But you could always respec your main character for a Sylvan sorcerer with a leopard or a smilodon and to give him grease and mage armor to boost your pet AC. Respec Linzi to give her remove fear and grease if possible. That would be like night and day... Talk to Anoriel Eight Eyes in Oleg and ask for a tutor for 3 free respec.
Also, give Amiri a two-handed masterwork weapon like a masterwork greataxe.
Her magic large bastard sword is a trap.
Hitting more often > damages
1-Have Amiri charge on the Kalana (the leader), she doesnt have many hp so you need that upper hand, plus one or two attacks (attack of opportunity included) to get her out of battle before her summons start messing up your fight.
2- The fighters have low Will saves, which means that they'll succumb to Tasha's laughter and fear spells easily. You need to have at least one of them out of battle for a couple of rounds while you take care of the others.
3-The archer is the most dangerous one because he will shoot your magic users, have Amiri attack him after Kalanah teleports away.
4- At this point of the game you should have a vanish potion or two, their use is to avoid attacks of opportunity when moving away from the enemy. Use them to get away from the melee fighters if they decide to attack your magic user.
If you manage to work those tricks, the next possible move should be: resist fear spells from the other mage (or remove it/ wait for it to end if you fail the save) , place Valerie near the melee enemies while Amiri finishes the archer, keep your magic users far from them and only get close to heal Valerie. Amiri should help from a sate distance, probably with a reach weapon. At level 2 you may need some lucky dice rolls but it ain't that hard.
I get it that the game is suposed to be more difficult than the average RPG, but having to respect my character in the first chapter seems too much. The strategy you described seems good, but I cannot pull it off, since I don't have those spells. I'll just keep on hiting my head against the wall until I give up the game or throw my laptop on the floor.
Sorry, it is late, I am grumpy. Every single battle in the old sycamore area needed at least 5 reloads, not to mention the sleeping bandits who made me reload the game almost 20 times. And then there were the enemies I had to give up, like the Viscount and the Shambling Mound. I am trying to see if I can get enough kills to level up, but killing enemis gives almost no XP (compared to how much is needed to level up, and how much the quests give).
I guess I was feeling nostalgic for my sorcerer in Neverwinter Nights :/
In this game, the most difficult moments are the final dungeon (I think this is expected) and the first 4 levels.
At low level you are more dependent on RNG, and if you didn't choose wisely the linzi's spells for crowd control you may need to delay some encounters. Also in the first chapter, at the beginning, you don't have all your companions available, or even a party of 6. You will soon get more companions.
You may lower difficulty until act2, when you get the alchemist, the archer and the kinetist.
For the technic league, surrender and let them take linzi. Then assault the technic league camp, it is much more easier.
The best companions (in my opinion, in utility / power), are the kinetist (DLC wildcards), available in act II, the ranger/archer (act II), Valerie and Octavia (wizard / arcane trickster)
I did lower it, to the lowest possible, still could not win... Now I got to level 3 with the party, got grease with my sorcerer, but nope, still cannot win. Yes, I survive longer, but eventually my sorcerer is killed by their archer, Valerie and Amiri are busy with the soldiers (which now is a very weird situation, they don't hit them and the girls don't hit the soldiers), Linzi is... well, being her, and my sorcerer cannot kill the archer with her crossbow, because he uses double shots (don't know if that is the name of the skill) and she can only attack once per turn.
For it to be less unfair there should be at least 1 less archer/caster.
I probably already tried that, considering the number of times I tried it. It would help if my party could actually hit something. I mean, it is not about being difficult I really get the feeling the game is cheating a lot to help the enemies.
And Linzi is far from useless, she's a fantastic character. What spells did you take on her?