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Remember that you have a party of 6 characters and your main character has generous point-buy at character creation. Later you will also find some super OP loot. So you might want to tune down the difficulty first, and then up it again to keep things challenging towards the end.
Enemies closer to table top, would be normal setting, with damage from ennemies 0.8 and slider in slightly weaker ennemies
That said the reason they're so buffed is because of how the party side of the game was designed. Higher point buy for the player and companions, 2 extra party members, and an abundance of magical items, some of which are really powerful. This just doesn't show as well in the first few levels of the game so things are a bit harder.
You're not going to find an exact copy of the PnP rules with this if that's what you're looking for.
I'd suggest NORMAL and not CHALLENGING, because in PnP you have DM who buffers the game from going anti-players and in the game the DM is a lawful robot.
Start at "easy" and see how it goes. because in normal (with very little knowledge of PF), I died a LOT.
That and about a dozen other things.
It would be very strange to keep all of those player buffs while scaling monsters back to their listed values in Pathfinder's bestiary, especially since tabletop DMs are supposed to upwardly adjust[www.d20pfsrd.com] monster stats when the party is stronger than intended. But considering the game already lets you pretty much make foes as easy as you want, there probably wouldn't be much harm in a low-difficulty setting that would have monster stats match the Pathfinder bestiary.
Game has a lot of brain-addled fanboys who think the balance is 100% perfect, when in reality it's a slapshod mess all over the place. Especially when you consider the majority of this game is combat.
Now if you have questions, I'm happy to help, but the core premise of the OP is bogus. Also, the wildlife has a story reason to be above average. And humanoids that can survive in the proximity of said wildlife will obviously be too.