Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Landshark Aug 23, 2021 @ 3:48pm
I want to summon tons of undead type stuff (necromancer?), what do I build?
Ok, so I'd really like to build a more or less classic Necromancer who surrounds themselves with summoned undead things, like skeletons, etc.

How do I go about making a class like that? I'd like to be pure magic if possible as well.

I tried making a Cleric necromancer, but maybe I'm misunderstanding the creation process and realized I didn't see any raise undead or summon type spells (possible I'm just not reading the game correctly).

Any ideas on making a pure necromancer class that is summoner/magic? Someone that surrounds themselves with summons, skeletons, who do most/all of the fighting? I'd like swarms of skeletons at my side.

Thanks!
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Landshark Aug 23, 2021 @ 4:43pm 
Originally posted by Zaky:
https://www.youtube.com/watch?v=aT14CZG8nYY

Thanks, I actually watched that as my first build. But I don't understand what's going on when he's clicking through the levels and choosing spells and feats in what looks like the character creation screen. I wasn't able to do that in my own game and when I leveled up from playing I didn't get to choose my own spells either. So I'm kinda confused on some of this stuff.

How do you make a full level 20 'build' that I can save for later or use as a guide as I level up? I also see the 'load build' option, but it's not clickable and I didn't find anywhere to save a build or anything like that.
mbradtke Aug 23, 2021 @ 5:55pm 
i think the best u could do would be an evil alligment cleric, there is even an archetype dedicated to summoning, i think it is herold caller, that one will get the 2 feats available in the game related to summoning, not much else you can do, clerics get all spells and there are a few related to summon undead but is a bit limited... be warned though that summoning in this game is not that great but i guess it can be somewhat decent
Frostfeather Aug 23, 2021 @ 6:14pm 
I think Ecclesitheurge is a better fit for you, as you can put domain spells in regular slots and that can better cover the "magic" part of what you're looking for. Your summons aren't going to be able to hit stronger enemies very well, so you'll need a plan for that and more magic options can help there. Also, the bonus Feats Herald Caller give you can just be taken anyway as regular Feats.

And posts about Necro builds are very common. I mention this just because there are a lot of threads here and on Reddit, etc already that get into the (dis)advantages/specifics of different kinds of Necro builds. There's more out there already that people probably aren't going to repost here.
Bibibobaba Aug 23, 2021 @ 6:26pm 
It weird that your cleric cant do that. Tristan and Harrim have access to the Animate death as level 3 spell. Divine caster get the spell ealier than the arcane caster. Wizard get it as level 4 spell.
Normally that more the Divine caster like cleric who raise undead more naturally. With Death Domain that suppose to be the best choice . In Pathfinder it not have much advantage. Normaly in PnP they can get lot of ability and feats to enhance there undead and rebuke.
Normally Animate Death are suppose to last longer and grow in power as you level up. I think they nerfed that in Kingmaker
As a wizard specialised in Necromancy you will get a bonus on you DC roll for that school of magic and some bonus spell but for a summoner it will be a waste probably.
For animate death you probably better with a Conjurer who will gave a little bonus to duration. With an extend metamagic rod or feat. And maximise I think it work too. As a conjurer you can also get bonus to throw cloud thing spell. Undead will not be affected in stinking cloud for example.
I have a build for a Dark Elven Necromancer Wizard back in the day of 3.5e, Was specialised in death spell like Finger of death and acid and summon spider and Death. But in Kingmaker I modified it and made a Sorcerer instead because it feel more like a Necromancer than the actual Wizard Necromancer specialiised. Sorcerer can use the Undead Bloodline who make it more like a real Necromancer, It finished up as a Thiefling also because it dont have Dark Elves or sub-races for Elves. Thiefling have some good choice for some great bonus as a Necromancer.
Bibibobaba Aug 23, 2021 @ 6:29pm 
@night4 Ecleisitheurge or Herald Caller dont boost animate death or create undead unless it broken in the game. Augment Summonning feats it not suppose to enhance animate undead.
Last edited by Bibibobaba; Aug 23, 2021 @ 6:34pm
Frostfeather Aug 23, 2021 @ 6:38pm 
Originally posted by crazyboule:
@night4 Ecleisitheurge dont boost animate death or create undead unless it broken in the game. Augment Summonning it not suppose to enhance animate undead.

The point of Ecclesitheurge is to have better spell options outside of summoning/animating dead.

And yeah, I should have been more clear on the Herald Caller Feats not working with Animate/Create Undead. I meant if getting the Feats was a selling point for going Herald Caller (and you were going to use Conjuration summoning spells, especially in the first few levels before you have access to Animate Dead) then you might rethink that choice knowing you can just take the Feats anyway. OP did say they wanted lots of summons, so that implied to me they'd likely be using actual Conjuration summons too (not just Necromancy animate/create spells).
Bibibobaba Aug 23, 2021 @ 8:30pm 
Yes Ecclesitheurge would be a good choice having Animate Dead as level 3 spell.
It have the Necromancer Staff who enhance ANimate death spell, maybe it have some other items out there similar to it.
dulany67 Aug 23, 2021 @ 9:27pm 
Herald Caller- I've had as many as 40 skeles summoned at one time.

Here's the thing though, it's not very fun. They really can't kill anything and they take a long time to do it. That many skeles end up just being the best CC ever.
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Date Posted: Aug 23, 2021 @ 3:48pm
Posts: 9