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If you stick with sorcerer though try to stay as far away from enemies as possible. Unless you build them so that they have high AC and defensice spell you really dont want to be anywhere near enemies.
However, in this case, you can indeed have your cake and eat it, by playing a Sylvan sorc.
OP - if you've already reached Oleg's or have you kingdom, you can go see Anoriel and respec. No need to restart. And change from regular Sorc to Slyvan Sorc.
It gives you an animal companion. Enjoy having a meat shield to protect your sorc.
Sorcerer is one of those magic users who are growers instead of showers. That's why the game gives you an xbow at the start, and you'll need decent dexterity if you're an offensive spell user (ranged touch attacks, etc.)
Regardless, the Pathfinder elf in the inn at Oleg's and the kingdom, Anoriel, as the previous poster said, can fix the errors of your youth in this game to better optimize your class going forward. There's also mods if you swing that way.
Personally, I feel if you want to have a good start, paladin, fighter or barbarian would be the easiest starting classes. Sorcerers start off relatively weak but grow incredibly powerful. With any caster it's important to know what your focus is. If you go crowd control then choose enchantment school spells that keep the enemy from hitting you so your heavy hitters like Amiri can lay in the pain while taking very little.
Or maybe you want to be a buff/debuff character. Necromancy is a great way to debuff enemies and lower their stats so they deal a lot less damage than they would, or have a lot less health than they should.
Just remember that for casters at least, turn based mode is your best friend! There’s an option called 5 foot step that lets you cast without getting attacked.
Fighter - get in and hit things, with choice of an new power thru a feat almost every level
Paladin, Barbarian - get in and hit things, with some unique combat powers
Ranger, Slayer - either hit things or shoot things, both with some unique combat powers
Rogue - Flank and hit things, or shoot things, plus debuffs and lockpicking/trap disarming.
All classes are good, but anything which has a lot of spells is an order of magnitude more complicated for a newbie, because how easy or hard things are depend a lot on what spells you choose and how you use them, which in turn means having to understand the magic system and combat mechanics pretty well.