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You either obliterate a target into bloody chunks with one hit, or there's a timer before you attack at all and you either miss or it does 2 points of damage. Spells appear to be worthless, they take too long to cast, there's not enough of them and when a spell does hit it does very little to nothing. It's so easy for an attacker to 'interrupt' a spell caster. They're worthless.
Comparing it to Deadfire Pillars of Eternity 2, Obsidian just does a better job.
I tossed three viles of Alchemist's fire on those wererats and it didn't phase them. Then my Paladin that's supposed to be tanking just walks away from her target and he subsequently tosses an alchemist's fire of his own. All three wererats seemed to have several viles of it because they kept on tossing it. Killed off two of my party members in seconds and this is all on EASY difficulty.
This game just sucks, it's unplayable. It's either too easy and boring or too difficult and unplayable.
If all else fails, have you tried looking at spirituality/faith? Popular Gods of the Dice are RNGesus and Nuffle, try sacrificing in their name for better favor? But seriously, get anti stealth, dexterity reducing, or other crowd control skills as part of your party make up, it's a necessity imo in a pathfinder game. This game is not for brute forcing. "Real strategy requires cunning" (to steal from Paradox's CK3 :B)
All those classes in the game to pick from and to deal with wererats I need a specialist or specific abilities. I have a wizard but she doesn't have grease yet. I picked evocation so she would hit harder with her attack spells, like a glass cannon, but that's not working out.
It's a very frustrating game. I bought it a while back on sale and haven't played it until recently when I saw the other one that just came out. Figured I'd give this a run first and see if it might be worth it but I'm not having a good time playing it.
Thank you for the advice i think I get it now. I've never played Pathfinder tabletop, I've played AD&D but not Pathfinder.
The bane of Paladins, Clerics and Bards is a Wererat....and Wizards without Grease.
Call the Sylvan Sorcerer Exterminator. lmao
I also recently starting playing this game after owning it since it first released, and in chapter 2, I've had three difficult fights. I wanted to play a nature caster , and through research and general aesthetic role play, I found sylvan sorcerer > druid, comes with an animal companion too! The wererats were the hardest so far and iirc they're supposed(?) to be tackled later game, although you CAN fight them level 4-5 with a group of six? The big boss had that annoying firebomb which killed my low healthed sorc three times before I finally got lucky with crowd control and hit swings. My team was Linzi, MC, Amri, Valerie, Renongar, and Octavia. As Octavia's my main 'rogue' I'm going to probably swap Linzi out for a healer companion you get at end of chapter 1, or the dlc companion.
If none of the companions work for you, you can talk to the Pathfinder at Oleg's tradepost and hire a custom made mercenary too! (but you miss out on some story/banter!)
I strongly recommend two supports. One to focus primarily on healing/buffing, and the other to focus on CC/debuffing in this game. Animal Companions also really are beneficial and many consider them "broken" (as in OP). because some have trip, or multiattack depending on which you choose, and are basically a 'free" party member.
Linzi, the halfing bard is your early game CC/healer, and she's kind of subpar for that unless you specialize her. I use her mostly as an archer who buffs atm, and heals emergency clutch moments (mostly my Monitor Lizard, because he can't drink potions). While my SS mostly debuffs, summons, and buffs.
Valerie and MonLiz are my my tanks, and Amrie, Ren, Oct, are my damagers.
in poe 2 the leveled encounters option is nice, but when you walk into an area as a low level character and a huge iron titan slams into the area, You walk away.
Keep in mind, its quite possible to face enemies that are beyond your ability to beat them as you walk around the map. Always save before entering any area and accept that sometimes you get your backside whopped and need to avoid those enemies until later.
Go back in another level or two and open up a can of whoopass on them.
Wererats are similar to werewolves, they have powerful inheritent defenses. One of the rats is a pretty high level rogue, another a powerful alchemist. One is just a mook. They prebuff if you trigger the very hard to find alarm trap. This is not something you should tackle as soon as you find it if you are new to the game system.
Pathfinder is not like some of the other games which can be beaten by slamming your face into the keyboard and rolling it around. The ruleset it uses is 3.5 DnD turned up to 11. Lots of options, lots of pitfalls and noob traps. Once you understand the system, encounters like this become nearly trivial. On top of that the developers tuned the game to be harder than tabletop. But they gave you difficulty options, you should use them. There is no shame in starting out on normal and below. It's not like other games that are only moderately difficult on the hardest setting. Unfair is actually unfair, hard is actually hard, etc.
Both Kingmaker and Wrath of the Righteous are Pathfinder TTRPG (Table Top RPG) Adeventure Paths.