Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Buzzerker Sep 7, 2021 @ 6:12pm
why are WERERATS INDESTRUCTIBLE?
I ran into a shambling mound, took it out with 4 characters on easy level, I get six characters in my party, run into a cave with 3 WERERATS and they whip the crap out of my party and I can barely put a dent in them.

That's what i hate about this game, the combat is unpredictable even at the lowest of levels.

I've never ran into this in any other RPG and it's one major reason why I am just not interested in their latest game.

Pillars of Eternity is a superior design, Deadfire Pillars 2 is my favorite. Even Tyranny is better than this crap. Even Wasteland 3 blows it out of the water.
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Showing 1-8 of 8 comments
Buzzerker Sep 7, 2021 @ 6:15pm 
Wererats....invisible ambushing wererats, 3 of them take out 2 clerics, a barbarian, a paladin, a wizard and a bard....the worthless midget bard that you're saddled with. What does she do anyway and even if I replaced her all the characters in this game appear to be worthless. I miss Divinity 2. It's even a better game. Pathfinder is cool in terms of character choices but when you get them down there in the arena of combat, actual adventuring, it all falls apart. This game is just quirky as hell.

You either obliterate a target into bloody chunks with one hit, or there's a timer before you attack at all and you either miss or it does 2 points of damage. Spells appear to be worthless, they take too long to cast, there's not enough of them and when a spell does hit it does very little to nothing. It's so easy for an attacker to 'interrupt' a spell caster. They're worthless.

Comparing it to Deadfire Pillars of Eternity 2, Obsidian just does a better job.

I tossed three viles of Alchemist's fire on those wererats and it didn't phase them. Then my Paladin that's supposed to be tanking just walks away from her target and he subsequently tosses an alchemist's fire of his own. All three wererats seemed to have several viles of it because they kept on tossing it. Killed off two of my party members in seconds and this is all on EASY difficulty.

This game just sucks, it's unplayable. It's either too easy and boring or too difficult and unplayable.
Last edited by Buzzerker; Sep 7, 2021 @ 6:21pm
I had to restart a few times during that encounter. Luckily, as a Sylvan Sorcerer, Grease, buffing, glitterdust, and magic saved me. If you want to save scum, you can try and detect the alarm trap right before you enter their cave; else now that you know that they're coming, use this new time travelling insight of yours to plan. Tactics! Big Brain time! Try turn-based mode!

If all else fails, have you tried looking at spirituality/faith? Popular Gods of the Dice are RNGesus and Nuffle, try sacrificing in their name for better favor? But seriously, get anti stealth, dexterity reducing, or other crowd control skills as part of your party make up, it's a necessity imo in a pathfinder game. This game is not for brute forcing. "Real strategy requires cunning" (to steal from Paradox's CK3 :B)
Buzzerker Sep 7, 2021 @ 6:32pm 
hmm, I see what you're saying. Play in a formulaic way or get whupped, this particular 'encounter' appears to be choreographed for a particular class and skill set. So what I'd have to do is skip it until I had a couple members of my party, or a current member that had these classes and/or abilities.

All those classes in the game to pick from and to deal with wererats I need a specialist or specific abilities. I have a wizard but she doesn't have grease yet. I picked evocation so she would hit harder with her attack spells, like a glass cannon, but that's not working out.

It's a very frustrating game. I bought it a while back on sale and haven't played it until recently when I saw the other one that just came out. Figured I'd give this a run first and see if it might be worth it but I'm not having a good time playing it.

Thank you for the advice i think I get it now. I've never played Pathfinder tabletop, I've played AD&D but not Pathfinder.

The bane of Paladins, Clerics and Bards is a Wererat....and Wizards without Grease.

Call the Sylvan Sorcerer Exterminator. lmao
Last edited by Buzzerker; Sep 7, 2021 @ 6:34pm
There are builds that break this game, and there are builds that underperform. Also this game is not forgiving. One of the very first encounters are the spider swarms and they can only be damaged by aoe, this game did not give the player bombs at release... that was a harsh wakeup call for many newbs.

I also recently starting playing this game after owning it since it first released, and in chapter 2, I've had three difficult fights. I wanted to play a nature caster , and through research and general aesthetic role play, I found sylvan sorcerer > druid, comes with an animal companion too! The wererats were the hardest so far and iirc they're supposed(?) to be tackled later game, although you CAN fight them level 4-5 with a group of six? The big boss had that annoying firebomb which killed my low healthed sorc three times before I finally got lucky with crowd control and hit swings. My team was Linzi, MC, Amri, Valerie, Renongar, and Octavia. As Octavia's my main 'rogue' I'm going to probably swap Linzi out for a healer companion you get at end of chapter 1, or the dlc companion.

If none of the companions work for you, you can talk to the Pathfinder at Oleg's tradepost and hire a custom made mercenary too! (but you miss out on some story/banter!)


I strongly recommend two supports. One to focus primarily on healing/buffing, and the other to focus on CC/debuffing in this game. Animal Companions also really are beneficial and many consider them "broken" (as in OP). because some have trip, or multiattack depending on which you choose, and are basically a 'free" party member.

Linzi, the halfing bard is your early game CC/healer, and she's kind of subpar for that unless you specialize her. I use her mostly as an archer who buffs atm, and heals emergency clutch moments (mostly my Monitor Lizard, because he can't drink potions). While my SS mostly debuffs, summons, and buffs.

Valerie and MonLiz are my my tanks, and Amrie, Ren, Oct, are my damagers.
Archon Sep 7, 2021 @ 6:57pm 
Rogues am-i-right
in poe 2 the leveled encounters option is nice, but when you walk into an area as a low level character and a huge iron titan slams into the area, You walk away.
Last edited by Archon; Sep 7, 2021 @ 7:01pm
Agony_Aunt Sep 7, 2021 @ 8:49pm 
Ah, that encounter. Its tricky if you go there early. Generally I leave that until later when i'm stronger. If i want those magic kukri's, i'll go early and give it a go. It can be a very nasty fight though.

Keep in mind, its quite possible to face enemies that are beyond your ability to beat them as you walk around the map. Always save before entering any area and accept that sometimes you get your backside whopped and need to avoid those enemies until later.

Go back in another level or two and open up a can of whoopass on them.
NamelessOne Sep 8, 2021 @ 4:47am 
It's an optional encounter that doesn't need to be tackled at all, let alone early. It's there to challenge the hardcore pathfinder players, and honestly, it barely does that.

Wererats are similar to werewolves, they have powerful inheritent defenses. One of the rats is a pretty high level rogue, another a powerful alchemist. One is just a mook. They prebuff if you trigger the very hard to find alarm trap. This is not something you should tackle as soon as you find it if you are new to the game system.

Pathfinder is not like some of the other games which can be beaten by slamming your face into the keyboard and rolling it around. The ruleset it uses is 3.5 DnD turned up to 11. Lots of options, lots of pitfalls and noob traps. Once you understand the system, encounters like this become nearly trivial. On top of that the developers tuned the game to be harder than tabletop. But they gave you difficulty options, you should use them. There is no shame in starting out on normal and below. It's not like other games that are only moderately difficult on the hardest setting. Unfair is actually unfair, hard is actually hard, etc.
Last edited by NamelessOne; Sep 8, 2021 @ 4:48am
Caer Peris Sep 8, 2021 @ 12:08pm 
It's actually based on the Pathfinder Rule set. It's very similar to 3.5 DnD, but does have differences.
Both Kingmaker and Wrath of the Righteous are Pathfinder TTRPG (Table Top RPG) Adeventure Paths.
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Date Posted: Sep 7, 2021 @ 6:12pm
Posts: 8