Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Kreddi Aug 29, 2021 @ 4:25am
What should a druid do early levels?
I have a hard time finding a good use for my lvl2 druid main character.
Besides the obvious, i put points in Dex for higher AC (idk if it works line that in PF) and for using finesse weapons. But all my druid turns just feel weak with the composite longbow she has equipped. How did you guys make your druids impactful, both early and later on?
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Showing 1-15 of 31 comments
Hasefrexx Aug 29, 2021 @ 5:21am 
Later on you will have a bunch of spells and be very useful. Until you get to that point, snowball and cure wounds are your best early spells.

Yes, dex increase AC and range accuracy so it's a good pick. Though if you have less than 10 STR you will do more damage with a crossbow.
Kreddi Aug 29, 2021 @ 5:28am 
I did cut points in str, to put into dex, as i thought the longbow scaled purely with dex as a stat. Ill have to look out for a crossbow
Hasefrexx Aug 29, 2021 @ 5:40am 
Longbows that are not composite do not have damage scaling (in + or -) with STR but there are very few longbows that are not composite.
Cutlass Jack Aug 29, 2021 @ 5:44am 
Bows use Dex to hit but not damage. Composite bows let you use your strength for damage bonuses. If you don't have a high strength you won't take as much advantage of one.

Nothing wrong with using bows otherwise. But you'll really need the 'Point Blank Shot' and 'Precise shot' feats to use them effectively against targets that your team is in melee with.

But as a pure druid you probably wont be as effective with a bow as other classes. Getting a level of a class that gives sneak attack can help quite a bit with damage though.
Kreddi Aug 29, 2021 @ 5:52am 
I would prefer to go full druid, as a caster with an animal companion. I'm just currently 'stuck' with the starting spells and a composite longbow.
Wondering if there's something more efficient.
razvedchiki Aug 29, 2021 @ 5:58am 
hug trees.
KOS Aug 29, 2021 @ 6:10am 
Originally posted by Cutlass Jack:
Bows use Dex to hit but not damage. Composite bows let you use your strength for damage bonuses. If you don't have a high strength you won't take as much advantage of one.

Nothing wrong with using bows otherwise. But you'll really need the 'Point Blank Shot' and 'Precise shot' feats to use them effectively against targets that your team is in melee with.

But as a pure druid you probably wont be as effective with a bow as other classes. Getting a level of a class that gives sneak attack can help quite a bit with damage though.

It seems a really bad idea to multiclass as a pur caster, and i don't see the point of wasting feats in range ability.
A druid should specialized in invocation school to get access to the feats that increase animal invocation stat and number and the ability to cast spell while transformed then maybe some feats that would improve his melee capacity or other melee capacity.
vysionier Aug 29, 2021 @ 6:40am 
Originally posted by KOS:
Originally posted by Cutlass Jack:
Bows use Dex to hit but not damage. Composite bows let you use your strength for damage bonuses. If you don't have a high strength you won't take as much advantage of one.

Nothing wrong with using bows otherwise. But you'll really need the 'Point Blank Shot' and 'Precise shot' feats to use them effectively against targets that your team is in melee with.

But as a pure druid you probably wont be as effective with a bow as other classes. Getting a level of a class that gives sneak attack can help quite a bit with damage though.

It seems a really bad idea to multiclass as a pur caster, and i don't see the point of wasting feats in range ability.
A druid should specialized in invocation school to get access to the feats that increase animal invocation stat and number and the ability to cast spell while transformed then maybe some feats that would improve his melee capacity or other melee capacity.

Did you mean conjuration? Because that opens the door to augment summoning which is essential to your animal summoning type Druid. I think druids get some nice evocation spells too so sf evocation is a good pick as well.
KOS Aug 29, 2021 @ 6:47am 
yes i mean conjuration, sorry bad translation, and you are right evocation can also be a good school to specialized as a druid.
Last edited by KOS; Aug 29, 2021 @ 6:50am
Mork Aug 29, 2021 @ 6:54am 
In this video game and to me, druid is kinda like the 6th party member i most likely gonna cut for someone else...

But to give you a general idea on what in my opinion work those are the ways i could personally build my druid bellow unfair.

- Defender of the True World using a scimitar and shield with a bear animal companion. A kinda jack of all trade offtank support character. (Stat example: 16,14,14,x,16,7)

- Feyspeaker true spell caster with the lightning domain (8,16,12,x,x,19)

- Feyspeaker 19 / Scaled fist monk 1 Shapeshifter specialist (16,14,14,x,x,18)

- A beastmaster with a reach weapon or with a scimitar and a bear (Sacred Huntmaster 3 / Mad Dog 2 / Druid 15) (16,13,14,x,16,7)

- Druid 19 / Traditional monk 1 using a quarterstaff (18,14,12,x,16,7)

...

All of them are going to be good in the early game bellow unfair and do pretty much all the same thing, offtank dps support, except the ''true caster'' since he don't have a pet.
jsaving Aug 29, 2021 @ 7:10am 
Druids are among the game's weaker classes, unfortunately. Their melee DPS isn't especially high and falls farther still if you decide to use finesse weapons rather than maxing strength. Moreover the only druid that actually makes a decent tank, the feyspeaker, seems intuitively like he's supposed to be the "backline caster druid" whereas the other archetypes make poor tanks yet seem from their descriptions like they should be fighting on the frontlines.

A herald caller cleric with the animal domain will be considerably more impactful than a druid of any stripe. They offer a more useful and comprehensive collection of buffs/cures for the party as well as a number of debuffs that are surprisingly useful. And if you go the standard route of an Erastil animal/community cleric, you can look forward to the 8th level community-domain granted power which is among the strongest buffs available in Kingmaker.
Last edited by jsaving; Aug 29, 2021 @ 7:13am
RoboGerbil Aug 29, 2021 @ 7:20am 
this guy likes bears, which are okay at low levels. they do have a lot of hp. but do not scale well at higher levels. leopards however are a diamond in the rough. they are weak at low levels but scale up quickly and are the most powerful from level 7 and beyond. with massive dex, evasion and a monks amulet that adds dex to damage.

https://steamcommunity.com/sharedfiles/filedetails/?id=2285149801

(this is post buffs)
Last edited by RoboGerbil; Aug 29, 2021 @ 7:21am
KOS Aug 29, 2021 @ 7:30am 
Originally posted by RoboGerbil:
this guy likes bears, which are okay at low levels. they do have a lot of hp. but do not scale well at higher levels. leopards however are a diamond in the rough. they are weak at low levels but scale up quickly and are the most powerful from level 7 and beyond. with massive dex, evasion and a monks amulet that adds dex to damage.

Thundering Claw of the Bear God is a +4 Shock Thundering Scimitar. Any creature struck by a critical hit from this scimitar or its wielder's natural attack becomes the target of lightning, as per lightning storm spell (5d6 damage, 24 DC Reflex half).
All natural attacks from both the wielder of this scimitar and the wielder's animal companion have concussive and shocking modifier applied to them. If the wielder is wild shaped into a bear or if their animal companion is a bear, the sonic and electrical damage from their attacks is increased to 1d10.
Kreddi Aug 29, 2021 @ 7:30am 
Do animal companions take up a party slot? It looks like it from your screenshot, but i just wanna make sure
KOS Aug 29, 2021 @ 7:31am 
Originally posted by Kreddi:
Do animal companions take up a party slot? It looks like it from your screenshot, but i just wanna make sure

no they doesn't
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Date Posted: Aug 29, 2021 @ 4:25am
Posts: 31