Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Positives
+you get full attack after moving
+you can interupt Full Attack action of enemies
+it easier to control movement of your enemies so it makes faster to implement strategies with pulling enemies to one place, (like baiting all enemies with character that has (Freedom of Movement) into grease and web combo from previous fight, also will not trigger AoO.)
+ you can clear whole group in 1 second by AoE blast spells from out of combat, also can be done in combat by making caster wait until all are ready to act
Negatives
- 5 foot step practicaly impossible
Like dragging a whole dungeon into a mass of cc and damage spells, as mentioned. Or getting the whole group away from enemies to reposition without risking them reaching you first in turn based. Or if the fight opens with a caster throwing a Fireball on your group or something... you can maybe get most of your group out of it.
My personal favorite, though, is using a swift action teleport "tank" that teleports away just before the enemy hits. Then you back up a little and repeat, and most enemies will never hit you. A bit micro intensive, but hilarious and effective.
I do typically prefer turn based overall, but you should at least be aware of the advantages of real time, so you can use them to your benefit as needed.
I use Real time against weak mob. Having an hybrid it a real plus.
You mean 30 ? the remake of pool of radiance wasn't good, and TOEE had the turn based right, but pretty much everything else wrong (which is a shame). The last ones were savage frontier II and unlimited adventures (1993...).
Also people have not been waiting, if they had, games would have been out sooner. People wanted real time, they have been wanting real time since 1991 when eye of the beholder came out, there is a reason why all the games like wizardry died out except for a small niche (that was mainly in japan, that's was JPRGs kind of continued to be turn based). The turn based only really returned on PC with the success D:OS and it's fresh approach of turn based, if it hadn't worked out, people wouldn't be demanding it now.
I remember when in 2012 when might and magic X was released in turn based, people actually complaining that it wasn't real time like the previous ones.
1) speed of combat
2) immersion- TB does not seem natural
3) they like RTS combat and that it adds an element of player skill rather than character skill
If anything is heresy it is RTwP. It takes the worst aspect of both RTS & turn based combat.
There really is not skill involved with RTwP. It is simple and easy. If you want immersion go RTS. RTwP is more of a combat sims game. Better yet it is more like watching a LARP with someone in the audience is yelling at the players to do combat their way and interrupting the roleplay every 5 minutes.