Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the safest way to build one would be probably as a melee sorcerer. You then just pick up the Dragonkind spells at spell level 6,7 and 8.
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post41
Of course you are looking at EK and DD prestige classes for fighter BAB, more feats, and + STR from dragon powers for the traditional ways to increase BAB as well.
For example, I have booted my Reg out of the Magus slot (because my MC is a Sword Saint) and made him into a glaive wielder gish for the second line. I'm using total respecs, and CoTW but I keep him blue dragon bloodline and chaotic evil so as not to get too far away from his lore. I take two CoTW traits that give +attack to flank, and +attack to something you damaged already (orc racial trait). Starting I dumped wis and int to 7 (fits Reg's personality), 18 str, 17 CHA, rest dex and con evenly. Can't abuse monk since he's chaotic, so fighter first level, then sorc until EK at which point his BAB will increase faster and more feats. Evoc focus, greater focus, mage tattoo, and glaive weapon focus keeps him very useful in the midline. I'll take outflank early as I can since my MC and Amiri already have it and it's 4 attack for a simple flanking. He also scales very nicely with str since he brings plenty of enlarges as sorc. I'll stop him at 20 str and switch back to CHA till end game. The fact of the matter is melee is more valuable than casting through a lot of the game because melee is available every single fight whereas casting eats into your time limits for rests but I think even with a proper build 20 str won't gimp him as a caster in later levels.
Either way the availability of +stat items in this game means it shouldn't matter that much in the long run between 17/18/19 str vs caster stat start, but I tend to skew str on my gishes starting out due to carry weight and the "snowball factor" of the less you rest in the beginning, the more gold you're going to have to jumpstart your kingdom. High casting stats just don't mean much until you actually have a lot of spells to throw in the first place in later levels.
For casters I found it more effective to polymorph buffed pets into dragons. They are more a pain for your enemy and less dangerous for your caster.
Yeah but I thought he wanted a shifter build?? Wouldn’t that mean making the best shifter? In that case, build bare minimum cha for casting purposes, (up to 18 cha including items for lvl 8 spells by lvl 20) pick sorc then dragon disciple 10 levels then sorc. Focus on buffing and shape shifting spells. It may not be the very best, but it’s both simple and fun! Also you’ll get to shift into dragon form a lot.
Also a possibility, at least on pnp, you can play vivisectionist then pick dragon shape 2 as a lvl 6 ‘spell’ you’d get a better bab progression that way at least, and you could use mutagen to increase str further.
A sorcerer build for it can easily get 40 STR...
Pathfinder is not ad&d 2E, so some rules are different.