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If you put a level into a prestige class, restart your game or delete that character. They're literally ruined. You can put two or three levels of Rogue on Octavia if you're taking her into Arcane Trickster. Otherwise, delete the character.
And as InEffect said: the answer to "does it stack?" is *****ALWAYS***** "no, unless specifically stated otherwise". Especially in the case of class features like caster levels.
Prestige classes are far from useless; Even theurge is actually pretty good for spell spam as he gets a lot more slots than anyone else.
update: who the hell gives octavia more rogue levels? just use accomplished sneak attacker and don't gimp perfectly fine companion(aside from her constant rest moaning)
They're basically the most powerful add-ons to your class progression in the game, because not only do they have their own unique progression, but they are specifically designed to naturally augment and improve your original class progression.
That's the Prestige.
People might not like them, but I expect that has more to do with, "I'm not in control," than anything else. Or, to put it mildly, they're predesigned augmentations, so they can't claim credit for the results.
But the simple fact is, if you level a Wizard up to 3rd level spells, and pull one level of whatever Fighter you want, then grab Eldritch Knight, you get a Fighters base attack Bonus, Eldritch Knight Feat and Ability Progression, you Wizards Spell Progression continues level per level once you get second level, and all your progress counts towards the ability to get Feats for Fighter and Wizard, (Weapon Specialization for example), for 10 levels.
In this game anyway; it's not that way in the original ruleset. Basically it means you progress almost completely in 2 classes at the same time.
Arcane Trickster is the same, as is Mystic Theurge. Mystic Theurge gives you 10 levels of progression as a Wizard and Cleric in spell progression, so you can effectively end up being a 17th level Wizard/13th level Cleric in terms of spell progression and feat access. Or the other way around.
Arcane Trickster gives you 10 levels of progression as an Arcane Caster, in addition to a bunch of abilities specific to the Arcane Trickster.
You don't lose much of anything with these classes, and you gain a lot. That said, they're also kind of broken. The only balanced Prestige classes here are the non-casters. Stalwart Defender for example. Great Prestige Class.
But alternatively, you can also mash abilities from several classes and create your own unique tool for damage dealing, or tanking, or both, or whatever, and some people really seem to like that.
Is it better? Well, on one hand they can achieve high DPS and/or high AC, but they will likely never achieve any significant higher level abilities, and tbh, in some cases those are almost entirely pointless anyway, and can be replaced by a 1st-3rd level magical item, or they're just very specific.
Follow one route, you can build a reasonable decent, rounded character, with some limitations; the other, usually just DPS, AOE, Tank, Healer, or some combination of. Effective, but in my opinion boring, or sometimes just out of place.
A lot of people are just looking to make a build that can solo end game. Meaning it might not do so well between the start and late game, but final touches make it solo the end. Helps if you know what the end is.
On the other hand, if you threw a completely different challenge at it, it would be meat paste, while your average, rounded build would just be badly thumped.
So the prestige classes wont give higher level abilities but what about scaling up the linked class's low level abilities say like the Sage Sorcerer level 1 spell like ability Arcane Bolt: will it scale the damage all the way up to 10(1d4+1) dmg with 10-Sage Sorc/10-ArcaneTrick or would it only be 5(1d4+1), not counting the Trickster lvs