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My personal preference would be Draconic as I like good AC on most things and that one can stack quite a bit of AC for free. Also dragons.
A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.
On the other side, if I were to go with a Tiefling, I'd probably choose Rakshasha heritage, even though I lose the Charisma penalty removal, and take the Celestial Bloodline, just because I find the concept interesting.
So really, it depends. An Elf, I might choose Draconic, (possibly Bronze or Copper), or an Elemental Bloodline; or a Human, I'd probably pick Arcane.
But to be honest, I don't play Sorcerors; I just find the idea interesting. Ultimately, their spell selection isn't quite what I would consider adequate for anything but a specifically targeted caster build of one sort or another. Elemental Bloodline, focusing on Damage dealing with a specific element for example; but for me, that's sort of narrow as a chosen path, given it will be mostly useless if you run into anything that has immunity, which is very likely.
Wizards offer versatility, so while I might specialize, (probably not), the ability to change spells per day is ultimately more my style. Likewise, a Cleric with Knowedge or Magic Domains would be a good choice perhaps; especially considering they gain more or less the same power as Wizards, with a slightly different focus, and have the benefit of better BAB, better Saves, better skill selection, the ability to wear armor, better weapon selection, etc... Where all the Wizard gets is Spells; as they suffer the lowest possible progression everywhere else.
So, unfortunately, I don't really play casters at all, because the only one that is desirable to me, suffers the most. Clerics are fine, if you don't mind attaching your character to a deity, which I sort of do.
Sounds like another way of saying Arcane Bloodline to me. What are the benefits?
I don't get it.
You prefer wizards to sorcerers but you don't like wizards but clerics are more to your liking but you don't like clerics. Did i sum it up accurately ?
I don't like Wizards now, as they lack most of what made them an interesting class to play, and gave them real potential. 3rd Edition on pretty much ruined them. That doesn't mean they aren't still versatile compared to a Sorceror. They've been unfortunately bereft of what made them special, and that was their abilities beyond simple spellcasting.
Clerics are on the other hand offer Domain abilities, additional spells attached to their domain, BAB, and some special abilities, making them a very effective class, whether you choose to utilize them as a Healer or not. But they have the unfortunate requirement to attach themselves to a deity, and to be honest, I don't much like Pathfinder Deities.
So, to sum that up, were this Forgotten Realms, I'd likely, (completely ignoring the botched up Spell Plague and subsequent Gods must be Crazy BS), attach my character to Mystra, Tymora, Kelemvor, Tyr, Torm, Selune, or another deity which I do like. But as it's not, and we're sort of stuck with Pathfinders Pantheons, I'd rather just not.
I appreciate Sorcerors, and they are certainly an interesting class, but ultimately they have limited spell progression, so that makes a Wizard, which more or less suffers similar limitations, plus a few, preferable, were I to play an Arcane caster. However, as neither is particularly desirable in the current state, I choose not to, to sum that up.
Or you can just read all that and draw some additional sarcastic, sneering conclusion from it like you did the last one. Because that should have been no less obvious, were you to actually read it without beginning that read with an unflattering thought in your head.
They didnt have anything beyond spellcasting. They could craft magic items but that was more of a pnp thing than crpg.
They did however have some spells that felt less generic like crazy protection spells, simulacrum etc. Remember how op wizards were at high level in bg2, it was crazy.
Maybe that's what OP is complaining about.
Ah ok that might make sense. I remember those spell immunity shields, spells that trigger other spells, and things like Time Stop in Baldurs Gate 2 being pretty amazing, but those were not implemented in the other AD&D games iirc.
Draconic is actually bad, endgame robe and I think at least one DLC item give the same benefits of draconic die damage
edit: Sharel's robe gives you the draconic die damage bonus for ALL elements. Varnhold gives you an acid die ring
Yep but guess what ? They stack !
With draconic you can get up to +3 dmg per dice (well +4 if you go cold, but cold is terrible).
Is it the best bloodline ? Probably not. But it's a very decent bloodline.