Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Favorite Sorcerer Bloodlines?
So I have realized that there are some REALLY cool Bloodlines that you can get as a Eldritch Scion, and one presumes the Sorcerer themselves, that can completely change how you play or how you decide to RP your character.

Though I do personally find quite a few of the Bloodlines to be rather repetitive, the Dragon and Elemental Bloodlines, I have noticed that quite a few of them stand out as rather unique. The Demon, Abyssal, Infernal ,Celestial, UNDEAD, Arcane, Fey, and Serpent Bloodlines all give your characters unique spells, boosts, resistances, and for most but Serpent, Undead, Fey, and Serpent even give you rather impressive wings to increase your movement speed.


Personally however I think I adore the Undead and Infernal bloodlines the most, with a preference for the former, not only for it giving a Magus the Animate Undead spell but due to providing a way to RP a way to slight immortality AND the truly awesome looking Grasp of the Undead Spell.


So what about the rest of y'all? What is your favorite Bloodline in this game? Why? What makes you prefer it over to the others?
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Showing 1-15 of 32 comments
InEffect Apr 11, 2019 @ 4:18pm 
I won't be very original and say draconic, sylvan and arcane take the cake. nothing else is really worth using (unless you RP).
My personal preference would be Draconic as I like good AC on most things and that one can stack quite a bit of AC for free. Also dragons.
Last edited by InEffect; Apr 11, 2019 @ 4:19pm
Eonwe Apr 11, 2019 @ 4:24pm 
I really like draconic too because i like big numbers on my spells.
The Infinity Sock Apr 11, 2019 @ 4:55pm 
Sylvan and arcane are my favorite bloodlines but the one bloodline i really want is the imperious bloodline i was kinda surprised that owlcat did not put this bloodline into kingmaker here is the description of the imperious bloodline

A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.
Near Gravity Apr 11, 2019 @ 5:02pm 
I might be a bit odd in that I like the Elemental Bloodlines, and Arcane Bloodline; but ultimately it depends on my character. For example, were I to choose an Aasimar as a race, I might choose one of those, or possibly do something a bit different and pick up Serpentine, depending on the Heritage I chose for that character.

On the other side, if I were to go with a Tiefling, I'd probably choose Rakshasha heritage, even though I lose the Charisma penalty removal, and take the Celestial Bloodline, just because I find the concept interesting.

So really, it depends. An Elf, I might choose Draconic, (possibly Bronze or Copper), or an Elemental Bloodline; or a Human, I'd probably pick Arcane.

But to be honest, I don't play Sorcerors; I just find the idea interesting. Ultimately, their spell selection isn't quite what I would consider adequate for anything but a specifically targeted caster build of one sort or another. Elemental Bloodline, focusing on Damage dealing with a specific element for example; but for me, that's sort of narrow as a chosen path, given it will be mostly useless if you run into anything that has immunity, which is very likely.

Wizards offer versatility, so while I might specialize, (probably not), the ability to change spells per day is ultimately more my style. Likewise, a Cleric with Knowedge or Magic Domains would be a good choice perhaps; especially considering they gain more or less the same power as Wizards, with a slightly different focus, and have the benefit of better BAB, better Saves, better skill selection, the ability to wear armor, better weapon selection, etc... Where all the Wizard gets is Spells; as they suffer the lowest possible progression everywhere else.

So, unfortunately, I don't really play casters at all, because the only one that is desirable to me, suffers the most. Clerics are fine, if you don't mind attaching your character to a deity, which I sort of do.
Near Gravity Apr 11, 2019 @ 5:03pm 
Originally posted by The Infinity Sock:
Sylvan and arcane are my favorite bloodlines but the one bloodline i really want is the imperious bloodline i was kinda surprised that owlcat did not put this bloodline into kingmaker here is the description of the imperious bloodline

A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.

Sounds like another way of saying Arcane Bloodline to me. What are the benefits?
Eonwe Apr 11, 2019 @ 5:14pm 
Originally posted by Near Gravity:
I might be a bit odd in that I like the Elemental Bloodlines, and Arcane Bloodline; but ultimately it depends on my character. For example, were I to choose an Aasimar as a race, I might choose one of those, or possibly do something a bit different and pick up Serpentine, depending on the Heritage I chose for that character.

On the other side, if I were to go with a Tiefling, I'd probably choose Rakshasha heritage, even though I lose the Charisma penalty removal, and take the Celestial Bloodline, just because I find the concept interesting.

So really, it depends. An Elf, I might choose Draconic, (possibly Bronze or Copper), or an Elemental Bloodline; or a Human, I'd probably pick Arcane.

But to be honest, I don't play Sorcerors; I just find the idea interesting. Ultimately, their spell selection isn't quite what I would consider adequate for anything but a specifically targeted caster build of one sort or another. Elemental Bloodline, focusing on Damage dealing with a specific element for example; but for me, that's sort of narrow as a chosen path, given it will be mostly useless if you run into anything that has immunity, which is very likely.

Wizards offer versatility, so while I might specialize, (probably not), the ability to change spells per day is ultimately more my style. Likewise, a Cleric with Knowedge or Magic Domains would be a good choice perhaps; especially considering they gain more or less the same power as Wizards, with a slightly different focus, and have the benefit of better BAB, better Saves, better skill selection, the ability to wear armor, better weapon selection, etc... Where all the Wizard gets is Spells; as they suffer the lowest possible progression everywhere else.

So, unfortunately, I don't really play casters at all, because the only one that is desirable to me, suffers the most. Clerics are fine, if you don't mind attaching your character to a deity, which I sort of do.

I don't get it.

You prefer wizards to sorcerers but you don't like wizards but clerics are more to your liking but you don't like clerics. Did i sum it up accurately ?
The Infinity Sock Apr 11, 2019 @ 5:46pm 
Originally posted by Near Gravity:
Originally posted by The Infinity Sock:
Sylvan and arcane are my favorite bloodlines but the one bloodline i really want is the imperious bloodline i was kinda surprised that owlcat did not put this bloodline into kingmaker here is the description of the imperious bloodline

A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.

Sounds like another way of saying Arcane Bloodline to me. What are the benefits?
Here is all the info on the imperious bloodline http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/imperious-bloodline-sorcerer-human/
Near Gravity Apr 11, 2019 @ 6:30pm 
Originally posted by Eonwe:
Originally posted by Near Gravity:
I might be a bit odd in that I like the Elemental Bloodlines, and Arcane Bloodline; but ultimately it depends on my character. For example, were I to choose an Aasimar as a race, I might choose one of those, or possibly do something a bit different and pick up Serpentine, depending on the Heritage I chose for that character.

On the other side, if I were to go with a Tiefling, I'd probably choose Rakshasha heritage, even though I lose the Charisma penalty removal, and take the Celestial Bloodline, just because I find the concept interesting.

So really, it depends. An Elf, I might choose Draconic, (possibly Bronze or Copper), or an Elemental Bloodline; or a Human, I'd probably pick Arcane.

But to be honest, I don't play Sorcerors; I just find the idea interesting. Ultimately, their spell selection isn't quite what I would consider adequate for anything but a specifically targeted caster build of one sort or another. Elemental Bloodline, focusing on Damage dealing with a specific element for example; but for me, that's sort of narrow as a chosen path, given it will be mostly useless if you run into anything that has immunity, which is very likely.

Wizards offer versatility, so while I might specialize, (probably not), the ability to change spells per day is ultimately more my style. Likewise, a Cleric with Knowedge or Magic Domains would be a good choice perhaps; especially considering they gain more or less the same power as Wizards, with a slightly different focus, and have the benefit of better BAB, better Saves, better skill selection, the ability to wear armor, better weapon selection, etc... Where all the Wizard gets is Spells; as they suffer the lowest possible progression everywhere else.

So, unfortunately, I don't really play casters at all, because the only one that is desirable to me, suffers the most. Clerics are fine, if you don't mind attaching your character to a deity, which I sort of do.

I don't get it.

You prefer wizards to sorcerers but you don't like wizards but clerics are more to your liking but you don't like clerics. Did i sum it up accurately ?


I don't like Wizards now, as they lack most of what made them an interesting class to play, and gave them real potential. 3rd Edition on pretty much ruined them. That doesn't mean they aren't still versatile compared to a Sorceror. They've been unfortunately bereft of what made them special, and that was their abilities beyond simple spellcasting.


Clerics are on the other hand offer Domain abilities, additional spells attached to their domain, BAB, and some special abilities, making them a very effective class, whether you choose to utilize them as a Healer or not. But they have the unfortunate requirement to attach themselves to a deity, and to be honest, I don't much like Pathfinder Deities.

So, to sum that up, were this Forgotten Realms, I'd likely, (completely ignoring the botched up Spell Plague and subsequent Gods must be Crazy BS), attach my character to Mystra, Tymora, Kelemvor, Tyr, Torm, Selune, or another deity which I do like. But as it's not, and we're sort of stuck with Pathfinders Pantheons, I'd rather just not.

I appreciate Sorcerors, and they are certainly an interesting class, but ultimately they have limited spell progression, so that makes a Wizard, which more or less suffers similar limitations, plus a few, preferable, were I to play an Arcane caster. However, as neither is particularly desirable in the current state, I choose not to, to sum that up.

Or you can just read all that and draw some additional sarcastic, sneering conclusion from it like you did the last one. Because that should have been no less obvious, were you to actually read it without beginning that read with an unflattering thought in your head.
Marcos_DS Apr 11, 2019 @ 8:33pm 
Originally posted by Near Gravity:
I don't like Wizards now, as they lack most of what made them an interesting class to play, and gave them real potential. 3rd Edition on pretty much ruined them. That doesn't mean they aren't still versatile compared to a Sorceror. They've been unfortunately bereft of what made them special, and that was their abilities beyond simple spellcasting.
Could you elaborate a bit? Its been a while since i last played AD&D 2nd Edition (Dark Sun & Planescape i think), but i don't remember wizards having a ton of abilities beyond spellcasting...
Eonwe Apr 11, 2019 @ 9:05pm 
Originally posted by Marcos_DS:
Originally posted by Near Gravity:
I don't like Wizards now, as they lack most of what made them an interesting class to play, and gave them real potential. 3rd Edition on pretty much ruined them. That doesn't mean they aren't still versatile compared to a Sorceror. They've been unfortunately bereft of what made them special, and that was their abilities beyond simple spellcasting.
Could you elaborate a bit? Its been a while since i last played AD&D 2nd Edition (Dark Sun & Planescape i think), but i don't remember wizards having a ton of abilities beyond spellcasting...

They didnt have anything beyond spellcasting. They could craft magic items but that was more of a pnp thing than crpg.

They did however have some spells that felt less generic like crazy protection spells, simulacrum etc. Remember how op wizards were at high level in bg2, it was crazy.

Maybe that's what OP is complaining about.
Last edited by Eonwe; Apr 11, 2019 @ 9:06pm
Marcos_DS Apr 11, 2019 @ 9:34pm 
Originally posted by Eonwe:
Originally posted by Marcos_DS:
Could you elaborate a bit? Its been a while since i last played AD&D 2nd Edition (Dark Sun & Planescape i think), but i don't remember wizards having a ton of abilities beyond spellcasting...

They didnt have anything beyond spellcasting. They could craft magic items but that was more of a pnp thing than crpg.

They did however have some spells that felt less generic like crazy protection spells, simulacrum etc. Remember how op wizards were at high level in bg2, it was crazy.

Maybe that's what OP is complaining about.

Ah ok that might make sense. I remember those spell immunity shields, spells that trigger other spells, and things like Time Stop in Baldurs Gate 2 being pretty amazing, but those were not implemented in the other AD&D games iirc.
InEffect Apr 11, 2019 @ 11:43pm 
wizards in BG1 were kinda fine as those had to suffer like half the game to do anything to balance it out. in BG2 they are just busted brainless killing machines. There is nothing to be missed about that. Same can be applied to rogues as they do pretty much the same, killing everything in 1 hit and never being seen.
Last edited by InEffect; Apr 11, 2019 @ 11:46pm
Jekko Apr 12, 2019 @ 1:45am 
Originally posted by Eonwe:
I really like draconic too because i like big numbers on my spells.

Draconic is actually bad, endgame robe and I think at least one DLC item give the same benefits of draconic die damage

edit: Sharel's robe gives you the draconic die damage bonus for ALL elements. Varnhold gives you an acid die ring
Last edited by Jekko; Apr 12, 2019 @ 1:48am
InEffect Apr 12, 2019 @ 1:52am 
ring slots should be taken by 2 rings of circumstances on almost any dedicated caster. And wasting robe slot for a bit of damage when you can use it to further up the DC or get some free metamagic is highly debatable as well.
Last edited by InEffect; Apr 12, 2019 @ 1:54am
Eonwe Apr 12, 2019 @ 6:53am 
Originally posted by Valdr:
Originally posted by Eonwe:
I really like draconic too because i like big numbers on my spells.

Draconic is actually bad, endgame robe and I think at least one DLC item give the same benefits of draconic die damage

edit: Sharel's robe gives you the draconic die damage bonus for ALL elements. Varnhold gives you an acid die ring

Yep but guess what ? They stack !
With draconic you can get up to +3 dmg per dice (well +4 if you go cold, but cold is terrible).

Is it the best bloodline ? Probably not. But it's a very decent bloodline.
Last edited by Eonwe; Apr 12, 2019 @ 6:57am
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Date Posted: Apr 11, 2019 @ 3:17pm
Posts: 32