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You could make that work to a degree with a priest tho, they have better BAB progression and they get self buffs to raise their AB to fighters level. And they get some good necromancy spells.
A sickle is a small scythe right? You could go Eldritch Scion undead with a sickle and not have to give up spell combat. Not sure about the availability of magic sickles in later game though
Yeah that was more what I was thinking to go actually do you think it will be any good tho ? or wuld I miss some good core spells ? or shuld I go Eldritch Scion first ?
that sounded like the best aproach I guess I have to find out later into the game about the magic sickles x) Wuld I go into eldtrich knight from there or just keep it on the scion ? and what race and abilities wuld you recommand ?
I'd skip the Scythe and go with a Falcata or Falchion, or even Elven Curved Blade. 1hd, 2hd, and 2hd. respectively.
The Falcata is probably one of the better single handed weapons in the game. Skip the shield; maybe look at 2 weapon with a Kukri as the off-hand weapon.
If you want to go that way, or even with a Scythe, you have two options. For 2hd. take either Sword Saint or 2hd. Fighter, then multi-class to Sorceror. For 1Hd, take Ranger or Rogue, then Multiclass to Sorceror.
There's more options than that, but these will give you some decent benefits for just one level of the class. Fighter obviously gives you initial feat selection; sword saint gives you the ability to auto focus on one weapon as well as some normal Wizard basics and an AC bonus; Rogue gives you some extra potential DPS, and Ranger like Fighter provides you with some initial BAB and bonuses. Realistically, if you're going one level, you might as well do two and pick up the second level benefits.
I'm sure other people have different ideas, but I like simplicity. Whatever makes it a cheap entry, and gives my character some decent survivability. Sorceror is a weak class initially, so it doesn't hurt to fortify it a bit to get up in levels, and losing 2 levels on the high end isn't really that big of a deal in my opinion.
Ultimately, Exotic weapons are costly for an arcane caster to pick up, which is what makes the sword saint a good choice, if you plan on sticking with a weapon type to late game. At least, the way I see it. That being said, a slashing weapon is going to end up hitting DR issues, as is any other, and this game almost requires you to carry every type.
Fortunately, you can always pick up Telekinetic fist or something, and have the option at least, of relying on something besides your spells and a blade in a pinch.
My favored combination back in 2e. was actually Rogue/Wizard, but that benefited from being able to raise your level beyond 20, so you weren't restricted in your Wizard progression, which was a lot more meaningful in 2e. I just liked being able to sneak around, pick locks and disarm traps, and generally not have to rely on brawn or even spells to get the job done, but that's something else that was different. You didn't need to feed a skill tree points every level, all the way up for it to be meaningful.
So your Rogue levels, if you get them, are most likely best not focused on actually being a Rogue. Keep your target in mind, whatever you do, and focus even the secondary class in the direction you are going. That's literally the only way this works. Augment, rather than adapt.
Not sure how helpful that is, but no problem :)
What you want is an undead bloodline sorcerer transitioning into EK at LvL 7.
Preferably change the scythe into a fauchard, the reach mitigates the lower tanking capability and the crit range increases damage by a lot. You can still use scythe if you are set to it, it is just going to be harder.
By taking the Cornugon smash/shatter defences/dreadful carnage line of feats (bonus combat feats from EK help) you set into a thematic build that spreads terror and also you debuff the saving throws of enemies (via shaken), that allows you to land the best Will-targeting Necromancy spells for maximum carnage. (Often in the same turn if the capstone activates).
EK will net you a BaB of 15, enough to be functional at melee when buffed and you only lose 1 caster level, still getting 9th LvL spells at LvL 19.
I would advice against Scion Magus because the best and most thematic Necromancy spells are high level and he not only gets capped at LvL 6, he does not have the few necro spells that are worth it till then in his list. Also something people often fail to mention is that Scion is the worst Magus archetype, since it cannot use metamagic with spell combat.
The only reason to use Scion is if you want to be an actual tank and use Monk dip for Cha to AC, but that build although effective will have nothing to do with the Necromancy master you envision.