Pathfinder: Kingmaker

Pathfinder: Kingmaker

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kolpo_polpo Mar 13, 2020 @ 9:29am
Should I add Kalikke or merc druid to this party
Jubilost(alchemist), octavia(arcane trickster), Harim(cleric), Linzi(bard), me(sylvan sorc) are my current party. Am not certain whatever I should add Kalikke or a merc druid(or other merc or maybe even Tristian) Other companions won't fit my chaotic good playstyle.

Edit: I have all season pass and use turn based mod
Last edited by kolpo_polpo; Mar 13, 2020 @ 9:32am
Originally posted by Finrod:
Both are good options.

A druid defender ot the true world will be inmune to fey mental effects, that may help, and if you pick animal domain and boon companion you'll get a another powerful pet, which is always nice to have.
Some of the druid spells spells like barkskin are really useful. And having a maximized nature's lore is really useful to shorten the hunting time. And with a druid, you can summon many animals to act as meatshields to entertain powerful ennemies like in the Lamasthu's whomb. Smilodon summon is not bad and level 9 spells like tsunami is really fun.

On the other hand, with a build I found on gog, Kalikke is a really powerful character: you take earth as element, and wall and earth injonctions... You can prepare the fights setting a wall and then casting the earth injonction on every foe. They will take damage from both. And with turn based, the use of Kalikke's wall and earth injonction is even better.
Kalikke never runs out of blasts, and earth element ignores spells resistance. (after you take fire, and you have magma and mud blasts, combined blasts deal more damage, bypassing SR)

In my campaign, I use a cleric (me), Valerie, a druid merc, Ekun, Octavia and kalikke
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Finrod Mar 13, 2020 @ 9:51am 
Both are good options.

A druid defender ot the true world will be inmune to fey mental effects, that may help, and if you pick animal domain and boon companion you'll get a another powerful pet, which is always nice to have.
Some of the druid spells spells like barkskin are really useful. And having a maximized nature's lore is really useful to shorten the hunting time. And with a druid, you can summon many animals to act as meatshields to entertain powerful ennemies like in the Lamasthu's whomb. Smilodon summon is not bad and level 9 spells like tsunami is really fun.

On the other hand, with a build I found on gog, Kalikke is a really powerful character: you take earth as element, and wall and earth injonctions... You can prepare the fights setting a wall and then casting the earth injonction on every foe. They will take damage from both. And with turn based, the use of Kalikke's wall and earth injonction is even better.
Kalikke never runs out of blasts, and earth element ignores spells resistance. (after you take fire, and you have magma and mud blasts, combined blasts deal more damage, bypassing SR)

In my campaign, I use a cleric (me), Valerie, a druid merc, Ekun, Octavia and kalikke
CHAO$$$ Mar 13, 2020 @ 12:01pm 
I really liked Kanerahs personality.

She fills like the snarky lawful evil role that always makes fatalist comments about how awful the average peasant is.

You can swap to kalikke for out of combat healing and Kanerah is probably better at combat early on until you can pick up the persistent AoE modifiers mentioned by Finrod.

Double fire is also the only combined blast available in the game that retains its roll against touch as far as im aware.
Last edited by CHAO$$$; Mar 13, 2020 @ 12:02pm
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Date Posted: Mar 13, 2020 @ 9:29am
Posts: 2