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(Seriously - you need to load the last save before you triggered that encounter. I hope you have one.)
I do not. I set up two autosave slots thinking that this would be sufficient, and the previous autosave slot is 20 minutes prior of gameplay. I guess I mistakenly thought it was autosaving after you left each area to the world map. I'm not sure why it autosaves only on sleeping. I manually save when I do something major typically.
The game autosaves right before the encounter... so the only recent save is immediately before a completely unavoidable encounter that it's impossible to flee from...
I probably /am/ "bad at the game", because I see CRPGs as basically interactive fantasy novels. I play on the "easy" difficulty level for a reason.
Save early, save often applies here. You can quicksave with F5, and it keeps three quicksaves iirc. Just hit F5 after each successful battle or something like that, and keep manual saves as before. Would be my suggestion.
Since you already playing on easy (no difficulty achievement can be obtain), reduce the difficulty to a very minimum, custom it if needed and beat him.
But basically to beat will'o wisp and i'm pretty sure the viscount is one, you need to
- Target his touch AC with something like bombs
- Achieve a extremely high attack bonus with buffs / feats. For example and at that level, a Jaethal with true strike can kill him.
- Magic missile, but it's not a very viable method and some will'o wisp will cast shield.
...
The enemy damage slider only goes to 0.2. I don't have anyone in my party with UMD, so I can't use the wand of magic missile I've had for some time, so into the chest at Oleg's it went. I created a Lawful Evil Scalefist Monk as my main character, I like monks. I have Jaethal, Valerie, and Amari in my party.
My main problem is even a Monk w/ Bless fails the will save. Everyone gets hit with Fear immediately usually except Jaethal.
If you can't reload an older save then the only other option is restarting, just don't bother with him honestly, he isn't even worth going back to later unless you're feeling vengeful.
The intent is that you would see corpses around an inexplicably inviting campsite, deduce from those contextual clues that it's a honeytrap, and then act on your deduction by shying away from the campfire. Essentially, clicking on the campfire amounts to failing the quest which then causes the honeytrap-setter to appear and attack. And because he's managed to dispatch a fair number of adventuring parties before you, it stands to reason he'd be an unusually challenging foe.
But it's a shame the auto-save doesn't happen before resting.
https://store.steampowered.com/account/remotestorage
This game is very ahead of its time on that regard. Owlcat really blew everything else out of the water in so many ways. Most legendary adventure ever.
LOL