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Rogue and barb are dumpster-tier too, with the exception of scoundrel that does the whole archery thing well.
Fighter pretty much amounts to 2 feats if you have 2 levels spare... I think you get the pattern by now. Everything that doesn't have at least some spells(preferably, arcane) is a bottom feeder. Even spreads that use most of their levels for a martial class pick archae2/DD4 or Scion1/DD4 to get up to speed with something like DG3/deliverer12/Scion1/DD4 being an example.
Still... for me the worst class doesn't mean unfun, which is the most important part.
Preferably arcane ? I don't know yet for sure. Without any divine magic in your party you would at least have some very expensive and long shopping trips for spells like raise, dead restoration, remove blindness, and so on. And arcane/divine magic overlap significantly. Paladins will likely be able to UMD many needed arcane things anyway. I would believe it if you said the top two strongest classes are arcane, though.
I'm not like some people who go all in for discarding pure martials, but in a party ye old full class fighter types are barely above summons and animal companions. They need multiclassing or very focused builds to beat the buffed animals and dead guys that arcane AND divine casters can bring.
Inquisitor is pretty poor too. Relies on a lot of self-buffing to function as a martial, while other martials will have cut half the enemy to pieces by the time they've finished doing their makeup.
in other dnd or near dnd games i would said 100% pure paladin (besides blobbers)
Show me an inquisitor that does 600+ damage per round, has 70+AC and mirror. Cause that's a bare-minimum package that we can expect from actually useful frontline team members. Bonus points for doubling that damage or having level8 spells while at it.
Invulnerable barbarian. DR don't stack and wait for lvl 17 to get 11DR to top stone skin... also elemental resistant - same with poison, almost every spell list have energy protection with 10 resistance at base.
Base rogue when there is knife master...
Divine hunter - you will be better with normal paladin archer.
Base magus - he's good, but with full bloodline, every archetypes straight up better.
Blight druid- only take it for domains (but his moonfire is buged and deals only 1d6)
Base slayer - just take any archetype
Flame Dancer - just the worst. Fire resistance performance when there is spell for that... AND you get worse spells than flamewarden ranger (FOUR LEVEL CASTER GET BETTER SPELLS!)
Any prestige class that is not magic trickster.
Base monk ki powers can't sway me away from traditional monk will save
And some defense for often mentioned classes:
Ranger - if you take animal companion, it automatically good (pets are OP in kingmaker)
Inquisitor - not the greatest, but he actually can do some interesting things like frontline heal self or swift action to entangle beasts.
Base warrior- he is ok, good saves, good DPS, armor training is nice and a lot of feats. He just... auto attack only and boring.