Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Don Cool Nov 11, 2020 @ 11:43pm
Best spells in the game?
Grease, haste, displacement and death ward.

There are lots of really good utility spells, buffs and whatnot. After playing the game though the 4 spells above are on the top of my list, death ward is only included as a necessity in the end game (at least for my party), the 3 others are not necessary ... they are just awesome.

Worst spells in the game on a relative level comparison must be the cantrips, hardly ever use them except for light in dark places.
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Showing 1-15 of 43 comments
InEffect Nov 12, 2020 @ 12:04am 
What's the question exactly?
Last edited by InEffect; Nov 12, 2020 @ 12:06am
Don Cool Nov 12, 2020 @ 12:36am 
Originally posted by InEffect:
What's the question exactly?

What people find to be the best spells in the game, thought it was obvious. I just stated my opinion in the post.
InEffect Nov 12, 2020 @ 12:56am 
mirror, greater invis, echo, grease, stinking cloud, animate dead, phantasmal web, weird, CoD, UtD, Banshee, Stormbolts, hellfire, scorching, blade barrier, legendary, frightful, transform, waves of exhaustion, elemental swarm, creeping doom, shield, heroism, magic vestments, haste. Something like that.
Last edited by InEffect; Nov 12, 2020 @ 1:57am
jsaving Nov 12, 2020 @ 6:28am 
Mirror image would be my clear choice and really the only spell that is a must-have for everyone in my party regardless of role.

Other important functions for spells include seeing through displacement, letting you dish out sneak attack damage whether or not you are flanking, disabling enemies so their DPS falls to zero, creating summons that good at absorbing damage and immune to mind-affecting abilities, buffing strength on front-liners, and imposing the shaken condition on enemies.
ÄmJii Nov 12, 2020 @ 11:58am 
Best spells? Buffs. Everything else? Not even worth casting (except maybe Animate Dead summons to soak up Horrid Wiltings, Wail of Banshees etc.).
dwarfpcfan Nov 12, 2020 @ 1:46pm 
stinking cloud
Gilgamesh Nov 12, 2020 @ 1:47pm 
Originally posted by dwarfpcfan:
stinking cloud

paired with delay poison it is almost like a buff to your self and a debuff to enemies, because you can cast it at your feet and block all melee dudes attempting to hit your backline.
Last edited by Gilgamesh; Nov 12, 2020 @ 1:48pm
Gilgamesh Nov 12, 2020 @ 2:40pm 
You think cantrip is bad? wait until you run into an encounter that needs basic cantrip to finish (lmfao those trolls).
Chronocide Nov 12, 2020 @ 3:40pm 
Cantrips are awesome. Main obstacle is remembering that you have them.

Acid Spash, especially in the Troll Chapter, is like the best spell in the game. It also ignores SR, which is pretty handy.

And the elemental sorcerers can change the damage type of Acid Splash without removing the ability to ignore SR. Doesn't do a whole lot of damage, but useful all the same.

And Weapon Focus (ray) works on acid spash, for some reason.
Last edited by Chronocide; Nov 12, 2020 @ 3:41pm
Uzkin Nov 12, 2020 @ 3:57pm 
Originally posted by Chronocide:
And the elemental sorcerers can change the damage type of Acid Splash without removing the ability to ignore SR. Doesn't do a whole lot of damage, but useful all the same.
Well, 180 damage/round isn't that bad for a cantrip, considering it ignores SR and targets touch.
ss7877 Nov 12, 2020 @ 4:21pm 
Originally posted by Uzkin:
Well, 180 damage/round isn't that bad for a cantrip ...

How?
StrayBullet Nov 12, 2020 @ 6:19pm 
Any to get past the artificial difficulty the lazy devs gave the game by giving everything displacement and making blindfight blow.
Veganleader1 Nov 12, 2020 @ 7:00pm 
Stinking cloud/cloudkill with delay poison already on

Haste, simply one of the best skills in the game to increase your odds in a fight, only seeming to lose steam when fighting against things that you need nat 20's to hit

Bull's Strength Mass to let your guys carry a huge amount more for clearing dungeons

Shield is incredibly useful for pets and monks and really anyone you can put it on using an alchemist. The same goes for Mage Armor.

Legendary Proportions is godly adding so much offense, defense, and range to characters. The downside is they take up a lot of space and have some real potential likelihood of blocking a pathway, especially when you have multiples using it.

Good Hope is a good one that is not getting mention yet and it's nice that you can get a 10 minute party cast of it from the Trailblazer's Helm from Troll Trouble artifact without actually having a bard.

Stacking Web and Grease on the same enemy using maybe the back half of their hitbox so that your melee don't veer into it. The web makes it far more likely for the enemy to fall in the grease. This can be a really bad backfire when you get caught in it for whatever reason (pathing, AI).
But to go with these later on you can be using Featherstep Mass to prevent probs if you happen to have this learned.

Displacement/Blur come in handy in rough spots.

I have somehow veered away from using many of the big damage dealing spells as a lot of them do friendly fire and are easier to use at the start of the fight before you rush in. I have also gotten used to buffing so much just to cover scenarios that my casters don't have as much room to play with damage spells sadly.

I too would like to know how this 180 damage per round with Acid Splash is happening.
Uzkin Nov 12, 2020 @ 10:28pm 
Originally posted by ss7877:
Originally posted by Uzkin:
Well, 180 damage/round isn't that bad for a cantrip ...

How?
Here's a screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=2285414569
thorsson64 Nov 12, 2020 @ 10:28pm 
I assume sneak attack is involved in the 180 Acid Splash.

Can I put in a word for (Mass) Fly. Gets you over Web, Grease, etc., adds AC against non-flyers and increases your speed. What's not to like?
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Date Posted: Nov 11, 2020 @ 11:43pm
Posts: 43