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Paladin is one of the weakest classes in game and honestly if you didn't like sword saint I don't know why you would like paladin.
Druid is okay, but needs lot of items to be good compared to other melee and his spells are powerful but can be hard to use since they are wide range AOE that hit your party as well.
Sylvan sorcerer is great but don't expect to be casting spells nonstop. 90% of the time you will be shooting a bow because most enemies can be killed by your melee so fast it's not worth prepping a spell.
Never played a kinetiscist but I heard they are also powerful.
Boss fights go real fast when Mark of Justice is on, especially if combined with a bard + something like Inspire Ferocity on Barbarian. This actually mostly solves fighting endgame crap with AC 50+. If alignment matches...
I do not remember my exact stats now. I can post them later. I just remember that I have not dumped Wis/Cha because someone told me they are needed for MC.
Magus is a high skill character. I don't recommend it for PF newbies. Druid and Sylvan sorcerer I do recommend however.
I find druids somewhat weak, which means I never cared for the class and learned to make something out of them. They are lacking some abilities in this game, too. AC 26 is horrible for a main tank, unless you play with less than normal damage dished out to you.
Druids are still powerful in this game, even with some of the options not available or as powerful as they can be in P&P. Animal companion + 9 level casting and 3/4 BAB hits most of the strong points of character creation. It does take a bit of knowledge about which buffs to use and when however.
Any decent 2H build for instance, will hit for 40+ dmg mid-game onwards, multiple times, cleaving packs or triggering attacks of opportunity for other melee to join in the steel blender steamroll. Crits get insane, doing dmg like maximized empowered nuke, except you can crit multiple times per round.
Casters are in general more efficient as buffers or CC support, and they are quite good at it too.
As for caster Druid, there's no point really since a Cleric with Animal + Weather/Air domains get the pet and the stronger Druid spells like Sirocco, Elemental Swarm etc, and still retain all their benefits (really strong Cleric spells at tier 4+). The ultimate buffer is a Cleric with Community domain, insane +10 buffs to everything for the entire group.
I was also thinking about melee kineticist but don't know how to build him properly.
Truth is, in my party he work mainly as healer/buffer because he has low AC and now enough Str to hit anything frequently.
1) Druid - Defender of the True World: I was thinking about adding Monk and maybe Inquisitor (Sacred Huntmaster) but I'm not sure why some people suggest taking Leopard (which can be only medium size) instead of Wolf or Lizard or Smilodon
2)Kineticist/Monk - Not sure if Air is better than Earth on early levels. As I understand, from Air we can get more AC and from Earth we get DR. Maybe instead of Air/Earth take Earth at 1st level and fire later? Monk for Crane Style (same as with Druid)
3)Sylvan Sorcerer - Probably not the best idea for frontliner?
4) Sword Saint with Monk - well found one build on https://www.neoseeker.com/pathfinder-kingmaker/builds/Main_Character#Saint_Vivisector but this one use Falcata which I think I don;t have access in early game until chapter 3?
5) What about Sacred Hunstmaster?