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This is how I've always understood it and why that option is only turned on if you're running less than 6, for "more" xp for your current team.
On another note, I wouldn't rely on mercs to be advisors as they get a -4 penalty on their rolls.
Also, using mods you can reroll companions in every way.
The only issue I had was with Valerie, I rerolled her as a paladin, but she could not level up as a paladin, so i rerolled her again (with something p. cannon in the end).
a full team of 6 levels slower.
I would never buy a full team: you lose all the companion xp from their quests. This is a non issue in a 4 man team, of course. So if you hate the companions, and not a one suits you, 4-5 is your magic number IMHO.
tip... do not level up after intro and you are charged a very low level 1 price per merc.