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My favorite sword is the longsword (bastard sword in the game) but an elven blade will work fine, I think... The only problem is that there's a dearth of unqiue ones until very, very late game. You could grind your way to a really nice one early via an exploit, but I don't recommend it.
I suggest starting a traditional monk - it will make the introduction easier - better AC, Crane style, flurry of blows, and even a masterwork nunchaku. The only drawback is that you will not get a elven curved blade at level 2, which you do if you start as a sword saint.
The race... I went with the Oni-spawn, for the Strength and Wisdom bonuses. I also decided to focus on the vital strike line, and pursue cleaves. I do not know whether it is a bug or not, but they combine, at least sometimes, to devastating effect.
If you really want ECB - go for it. You'd lose about 500 damage per round top end and would have to switch weapons all the time, but it's not the end of the world.
Because the best fauchards are made by an artisan, and sometimes she delivers early... and sometimes she waits until most of the game is past.
There is an amazing falcata in the Varnhold DLC. If you get it, the Lion Claw is all you need.
I like them, because you can use both normal and oversized ones, and there is a really great one that is guaranteed... it has its drawbacks, but you can't beat its dice, especially when under the influence of Lead Blades (wand) and Legendary Size (self-cast)
500 damage per round sounds worse than it is. Unless you play at Unfair, you'll have more than enough. I have not finished on Unfair... but I think that even there, it will be fine.
If you enjoy elven stuff, knock yourself out. Elves are effete ponces
Edit. Main issue with ECB would be that it's low crit mult weapon. You kinda want 15-20/X3(X4 with the toggle) for the saint, while oversized bastards just stack dice instead for comparable results. I personally don't like oversized bastard saints that much since it burns through resources too much and without perfect strike it doesn't perform as well. I think oversized bastards are better suited for non-iterative classes like booter and, to a lesser extent, bard.
The Angelkin Assimar gets Charisma as his second racial bonus, which is not very important for a Saint, an ability that's useful at early levels, a light source, and +3 from the Wings feat, which the Saint frankly does not need.
The human gets an extra feat, and 20 extra skill points. I'd say that in the long run, those matter more... but are not critical.
If you don't, you should not.
You'll have plenty of bonuses to hit after act 2, to the point where you should only miss on a natural One. The critical multiplier and range is great, and that's really important The Saint can easily boost the enchantment, for pretty long periods of time, in the late game.
You have to finish the DLC, before you reach a certain point in the main campaign and meet the slightly addled goblin merchant with the Varhold loot.
Items only appear if your DLC guys find them. On our blind run, we missed a few things, but we never missed the Lion Claw. I am not sure it is possible to miss it.
You do not get the extended critical ranges and multipliers with either, nor the huge hit dice. What you do get is guaranteed +5 uniques with very solid features... and the +5 dueling sword is available very early, if you know a trick.
Looks... that's very subjective. Enjoying the game is what matters, so definitely choose something you like. I'd have to pay me to play someone using star knives, no matter how awesome, statswise, they may be. But some people like how they look, so...
Can you guys tell me what feats are actually good for a SS? All i really know it vital strike line seems a must. and crane wing/riposte?
So the question becomes, do you raise Wisdom, for Will saves, or Charisma, for a temporary boots to all saves. I just do both, with a slight preference for Wisdom, because my target oversized bastard sword is supposed to make you take Will saves constantly... and because I wanted to play an lawful neutral Oni-spawn.
For a Lawful Good Assimar with bonuses to Strength and Charisma, or even a human with some decent charisma, Wisdom may be less important, especially if they do not go for Ovinbaane.
Crane line, vital strike line, some weapon specialization feats, and then you can choose between the Cleave Line or Shatter/Sunder feats.
Frankly, Sword Saints can always use more feats than they actually get. Blind fighting is something I do not like being without, for example.
This is why I would have gone human if I wanted to prioritize effectiveness.
My builds are on GoG and neoseeker. Not hard to find.
Honestly, metagame LG plays like LE should've been. I pretty much just ignore alignment wholesale and if I ever dip below I just buy an atonement scroll, which pretty much never happens cause being nice to companions is equal to demon worship somehow. Alignment in general is a pretty terrible system that gets homebrewed or ignored at the table. I've yet to see any group that actually tracks it apart from 'this is an action that will shift your alignment to X' instances.
Depends if you wanna make fun screenshots or actually do more damage overall. Shatter is pretty much a must on most any phys attacker. If I really wanted GVS I'd probably toss crane wing/riposte and accomplished is a luxury anyways, so there's your GVS if you really want it, but since you are going ECB it's a waste of time on those.
This said, the combination between a high Persuasion (Intimidate) frightener, and someone with Shatter Defenses is devastating. I just leave the job to someone else, and (unsuccessfully) try to challenge my kineticist for the title Most Ludicrous Damage Dealer.