Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Mortis Sep 10, 2020 @ 11:23am
Thundercaller is the most fun and versatile class in the game
You see a group of dirty goblins heading your way? Use thundercall en stun those pesky nuisances.
A big fat troll about to crush you? Just cast Cacophonous Call and make fun of it.
A whole army of big fat trolls heading your way? Cast Cacophonous Call (Mass) and dance around them naked or thundercall them to death while they are doing nothing for almost an eternity.

You see dozens of old grey wizards about to cast devestating spells on your party? Incite rage en laugh in their faces.

You can also buff, fascinate, inspire courage, summon, heal, damage, call lightning storm etc..

Soothing performance is one of the best heals in the game. And you are also a skill monkey with huge persuasion.

Name me a more fun class to play....
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Showing 1-15 of 16 comments
Raggle Fraggles Sep 10, 2020 @ 11:25am 
Bonus points if you;re a Gnome because the thought of a 2-3 foot thing with super pointy eyebrows yelling and then calling thunder upon a cyclops or is hilarious
Mortis Sep 10, 2020 @ 11:28am 
Originally posted by Raggle Fraggles:
Bonus points if you;re a Gnome because the thought of a 2-3 foot thing with super pointy eyebrows yelling and then calling thunder upon a cyclops or is hilarious

I give you that. Gnomes are hilarious! Especially with green hair.
Last edited by Mortis; Sep 10, 2020 @ 11:28am
Dixon Sider Sep 10, 2020 @ 12:24pm 
Thundercaller is my 2nd favorite class behind arcane bomber. I am an AoE junkie in these types of games.
Last edited by Dixon Sider; Sep 10, 2020 @ 12:24pm
Mortis Sep 10, 2020 @ 12:56pm 
Originally posted by Dixon Sider:
Thundercaller is my 2nd favorite class behind arcane bomber. I am an AoE junkie in these types of games.
If you are an AoE junkie you should definitely try a negative channeling Cleric. Destruction all around.
jsaving Sep 10, 2020 @ 3:19pm 
Thundercallers play a bit like an alchemist/bard hybrid and yes they are a lot of fun. But they do lose what many players regard as the bard's best class feature, dirge of doom, which may or may not be a deal-breaker depending on what other sources of shaken are available to you.

Note that losing dirge is less impactful if you use the Call of the Wild mod, which provides a much broader array of sources for shaken including a bardic masterpiece which can be sung by thundercallers.
Last edited by jsaving; Sep 10, 2020 @ 3:22pm
Mortis Sep 10, 2020 @ 3:30pm 
Originally posted by jsaving:
Thundercallers play a bit like an alchemist/bard hybrid and yes they are a lot of fun. But they do lose what many players regard as the bard's best class feature, dirge of doom, which may or may not be a deal-breaker depending on what other sources of shaken are available to you.

Note that losing dirge is less impactful if you use the Call of the Wild mod, which provides a much broader array of sources for shaken including a bardic masterpiece which can be sung by thundercallers.
I have to admit I never used dirge of doom with a normal bard. Is it really that good to have shaken status on the enemy? Even on unfair?

I do miss inspire competence as a thundercaller.
Last edited by Mortis; Sep 10, 2020 @ 3:33pm
LordSerion Sep 10, 2020 @ 3:34pm 
Originally posted by Dixon Sider:
Thundercaller is my 2nd favorite class behind arcane bomber. I am an AoE junkie in these types of games.

Fire-Earth-Water kineticist is the king of AoE from level 8 on.
jsaving Sep 10, 2020 @ 4:33pm 
Originally posted by Mortis:
I have to admit I never used dirge of doom with a normal bard. Is it really that good to have shaken status on the enemy? Even on unfair?
Yes, dirge is that good, not because of the modest penalty it imposes on foes but because it unlocks shatter defenses on your front-line. If you aren't using shatter then you are leaving a lot of melee DPS on the table against tough foes.

Dirge is especially useful on unfair because a) enemies are tougher and b) there is no save against the shaken effect.
Last edited by jsaving; Sep 10, 2020 @ 8:02pm
InEffect Sep 10, 2020 @ 5:49pm 
I think thundercaller is meh. Low aoe non-party friendly 1 round stun with negligible damage is not worth it, imo. If I wanted a bard without dirge I'd sooner just ran archaeologist. And he'd do more damage while at it. They are cool at low-level, though. Like varn campaign.
Last edited by InEffect; Sep 10, 2020 @ 5:50pm
Originally posted by InEffect:
I think thundercaller is meh. Low aoe non-party friendly 1 round stun with negligible damage is not worth it, imo. If I wanted a bard without dirge I'd sooner just ran archaeologist. And he'd do more damage while at it. They are cool at low-level, though. Like varn campaign.

Thundercaller shines at high level because you can keep most mobs permanently stun. you drop three times in a round. means three Fortitude saves not to lose your turn. You don't need any more CC. Not to mention it's nice to have sonic damage
Dixon Sider Sep 10, 2020 @ 8:13pm 
Who uses thundercaller for the stun? I use it for the guaranteed damage.
Last edited by Dixon Sider; Sep 10, 2020 @ 8:13pm
InEffect Sep 11, 2020 @ 1:26am 
Originally posted by untraveled road:
Originally posted by InEffect:
I think thundercaller is meh. Low aoe non-party friendly 1 round stun with negligible damage is not worth it, imo. If I wanted a bard without dirge I'd sooner just ran archaeologist. And he'd do more damage while at it. They are cool at low-level, though. Like varn campaign.

Thundercaller shines at high level because you can keep most mobs permanently stun. you drop three times in a round. means three Fortitude saves not to lose your turn. You don't need any more CC. Not to mention it's nice to have sonic damage
We don't need that janky 1 round stun at high-level. If your party doesn't one-shot every encounter by then your did something wrong. And let me tell you, caller is no help in that. And even as CC it sucks 1 round stun per action? it's terrible value when you can have phantasmal webs, stinking clouds, etc that just win the encounter even if your party somehow doesn't otk everything somehow. Literally only value thundercaller has is earlygame.


Originally posted by Dixon Sider:
Who uses thundercaller for the stun? I use it for the guaranteed damage.
60 damage is nothing. literally any caster does 300+ to the whole room by then. Even going down to level 6 spells they do 150. And proper nuker does around 370 and 1000+ single target.
Last edited by InEffect; Sep 11, 2020 @ 1:33am
Mortis Sep 11, 2020 @ 6:28am 
Originally posted by Dixon Sider:
Who uses thundercaller for the stun? I use it for the guaranteed damage.
Agree, against some very hard to hit monsters like Wisps, thundercall is a godsend.
Dixon Sider Sep 11, 2020 @ 8:43am 
Originally posted by InEffect:
60 damage is nothing. literally any caster does 300+ to the whole room by then. Even going down to level 6 spells they do 150. And proper nuker does around 370 and 1000+ single target.
Ya, when you can hit. 300 damage is the same as 60 when the enemy has 60 HP
Technomancer Sep 11, 2020 @ 9:00am 
Originally posted by InEffect:
I think thundercaller is meh. Low aoe non-party friendly 1 round stun with negligible damage is not worth it, imo. If I wanted a bard without dirge I'd sooner just ran archaeologist. And he'd do more damage while at it. They are cool at low-level, though. Like varn campaign.
You can sort of build around it to make a party focused on sonic damage. That weapon from depth spawn applies weakness to sound. Give it to inquisitor with another thundering light weapon that deals sonic damage and dual wield it while casting resounding blow on both weapons. Add to that paladin with ultrasonic glaive and cast resounding on it too and maybe a nuker sound focused evoker. Skeleton merchant sells greater sonic resist plates so you can do some friendly fire. But that's a lot of work and end game items to make it a bit less meh.

What would be the best way to apply that sound weakness to as many mobs as possible? Cleave? Something else?
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Date Posted: Sep 10, 2020 @ 11:23am
Posts: 16