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Col. Jack O'Neil - Do you mean the last patch of the game or the last patch of the mod?
I have been through the patch notes and didn't find any mention to Full Attack mechanics in turn-based mode. If you could provide me a link to where you got this information I'd be very thankful.
(Also, great name, love to find other SG fans ^_^)
I can't test it now but I'm sure my pet got to choose another creature.. Maybe that was one the one I was attacking died though :/
Ideally we'd get the option to distribute those attacks as we see fit, but not wasting attacks would be a huge step forward.
After making sure that I was in melee range of both I used the full round attack against one, which of course went with flurry of blows.
The first target died in the first hit, and I saw my character target and hit the other by himself.
In conclusion: Full round attacks attempt to complete all attacks if the original target dies.
So, this thread should become a shoutout to the devs asking for the option to complete (or not) the attacks of the full round attack.
So to be really faithful to the tabletop. You should decide to make a full round attack, and after the first attack be "locked" in a state where you can only attack (up to your total attacks) or use the 5ft-step if you hadn't used it yet.