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Just soloed a pack of ghostly guards and anjous with a wall, a cloud, and a tidal wave push back with the new build (electricity-cold-air). Loving it. This build has effects against Will, Fortitude and Reflex, which is very sweet.
About your Witcher build, I studied a little bit and found in the end InEffect's idea of melee sorcerer might fit it as well.
Sorcerer/ Dragon Disciple / Eldritch Knight with a dip of 1 level Monk first. It sounds odd in the beginning, but then he uses one-handed weapon: Crane Wing / Crane Riposte requires one hand free to be in effect. A free hand for the hex. Spell critical from Eldritch Knight gives him quickened spells for two turns. Looks like how the Witcher fights. He uses the enchantment/illusion spells for the hex, and transmutation for mutation, such as frightful, haste, slow, etc.
This build gives 16 BAB with about 16 feats, +4 STR from DD, and AC bonus from Charisma. Might be two feats for spell focus (Enchantment) and all the rest for fighter's feats.
I don't find this enchantment Witcher build particularly useful for very late game. It actually made my late game more difficult, but turned out to be a lot of fun, and a mess. Witcher's style.
Maybe you can give it a try.
Sorc spells are far beyond what witcher does. It's much more of a Vilgefortz than a witcher.
Melee sorc doesn't use offensive magic. Or rather no magic that involves saves or rta's. Can't have your cake and eat it too. You either have good melee or good DC. Trying to do both will land you with a character that doesn't do either of the above well.
I am curious how Crane Wing and Crane Riposte work with 2-handed weapon?
In terms of role playing the Witcher, one-handed weapon with a free hand for hex looks more realistic. I'd like to use high crit weapon with improved critical, so as to enjoy 2 swift spells, keeping the chance to riposte. It's true I couldn't decide which to choose, scimitars and rapiers have higher ranges but longsword, bastard sword, or falchion look more Geralt.
Indeed. Guess it's also fair enough since this build doesn't get to level 9 and there are not really a lot of enchantment spells affordable in high levels. Taking away some transmutation and necessary utility spells, there are not many left, which fits Geralt of Rivia quite well.
You are right for solo unfair.
Maybe in terms of 2 or 3 members, it could depend on how the team is formed. I'd still prefer a pure Paladin and a pure Sorcerer after messing around with other kinds of builds, but your ideas are always something I take into consideration to walk out of my comfort zone. :)
Hmm, sorry, I didn't read well. Weird. Gotta test it!
That's actually not true. What geralt uses is a longsword. Those are two-handed weapons that CAN be used in one hand if the need arises. And I mean real longswords not arming swords that dnd calls longswords. Closest thing to it in-game are actually bastards if they weren't so comically disproportioned. Idk wtf happened there with owlcats design team, but those things are fugly(actually most weapons in the game are, but the point stands).
As I said, you are far better off with a DG3 or V3/Scion1/DD4/Deliverer12 to emulate the witcher. Minor cantrips, light armor(oak), DG provides cha saves to emulate witcher being resistance to magic or take 3 vivi for light mutagen action, which also makes sense since geralt doesn't run around high on potions all the time.And those are functional with decent AC ramp and mirror, so no problem there.
Spells take standard action. If you do not overcome DC's reliably the action is wasted. We can technically stack -saves decently, but it's pita and most of it is useless as it requires actions or too many sacrifices to be worth it, so archons aura and shaken is about all you'd realistically have up all the time. Action economy is actually why echantment sucks. Even the fact that about half the enemies are flat immune to it aside, sleep is the only useful spell there as it allows to just coup de grace most of A1 instead of rolling dice. But that's about it. I don't like leaving stuff to the chance, so if you want hard CC - just stinking cloud/phantasmal web everything. Same result with less reloads. And do it with a proper sorc. And if you like giving enemy at least some chance transmutation does the job better cause slow is pretty nice.
Edit. Oh, and another issue with running offensive spells on a melee sorc is that we actually need the slots for utility spells we do need and use. There ain't that much flex in spell selection and feats are rather tight to waste them on 2 foci and heighten.
Then let me think about "Large" Bastard Swords for ultimate damage or Greatswords for the best interpretation. Greataxe just doesn't fit either for the sake of the Witcher or for a Sorcerer.
Sounds like a good replacement for my Paladin. Guess then the sorcerer will still stay, or have you got any ideas for a replacement? The team shall be 2-3, most likely with a melee kineticist and the Witcher :)
Can't agree more.
Greatswords don't fit as they can't be used with one hand. At least not with any degree of efficiency.
As to bastards there is ok-ish non-oversized bastard sword in HaTEoT nymph shop, but yeah, it's a bit of a problem if you were to compare it to blinding light that's sold in the same shop(and can be gotten from artisans with a bit of luck or scumming). Or any other meta weapon for that matter.
Keeping to a theme ECB is actually not a bad representation of witcher swords with bane of the living and clarity that we have to swap according to enemy type. And we can use visual adjustments to remove the weeb aestetics. Bad part is spell combat is wasted as you won't be able to juggle it on and off for casting/two-handing a weapon like you can with a one-hander.
Last option is to just make a decent 1h bastard with bag of tricks or crafting mod, but that's a slippery slope.
I thought you don’t feel like to make use of spell combat at all?
After messing around with the vivi(dg) / slayer / scion / dd builds, I think I'd still prefer a pure slayer (or paladin) build if not for role playing reason.
Slayer and Paladin are actually similar. It's my own issue that I still couldn't like Sneak Attacks. Ha, in my eyes, your melee sorcerer is more Geralt like in terms of real fighting style, except that enchantment spells (hex) don't work well for late game.
Maybe I'll get a Druid for the lack of crowd control.