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There are Hellknight NPCs in the game however as well as Hellknight looking gear for what its worth.
Those probably refer to just being a paladin and saying "Screw you divine abilities, I am changing my alignment." I don't know how many of the abilities the paladin actually keeps outside of the lawfull good alignment, but perhaps one of the 4 archetypes is actually playable without those divine buffs. And don't forget, "playable" is really just a question on difficulties above Challenging. And you can very well do an unfair run with bad builds too, roadblock being the tutorial, so it really just comes down to preference. But yeah, without mods, you will have to wait for Wrath of the Righteous for a Hellknight playable character.
But nothing prevents you from making an Evil ranger or magus, and get quite close to the feeling of an anti-paladin. You can definitely kite out a character in black/red armor and helmet, and give them a weapon with an evil/unholy aura.
An evil Abyssal Magus can both look the part, and act it.
Was probably this one. The Call of the Wild mod introduces it.. Initially I had said it's probably the closest to an anti-paladin. But it's actually a far shot from it
Yes, but apparently, once you stop being loyal good, you lose all power and you can't gain those of the "dark side". Suddenly, this type of character has no interest. And basically, it's better when you have a viable build.
So far, I hadn't thought of the Magus at all (I've never played one), but it's true that it seems a good alternative to a bi-classification.