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Those Creatures are "planar shifted" or something like that (50% in this plane 50% in other) so not under illusion effect, which is similiar as with Wisps, who teleport from other plane and is reason they suddenly appear.
It also does not work on enemies, tthat sneak normaly.
It works on wisps and other enemies that cast invisibility.
I've already seen the explanation of this, but still I would like to ask,
then why I cast displacement spell on my character, and another character with true seeing charge to that character, why still miss chance exist?
it would be logical to explain why true seeing doesn/'t work on primal beasts, but it cannot explain why it actually doesn't have any effect on another type of blur, displacement, etc.
https://imgur.com/BjZPIzf
BTW still, those 'planar-shifted' creatures just have blur effect in game, so you can still dispel those effects.
but ingame description, and original PnP, true seeing can bypass blur and displacement effect.
So it is hard to say it is intended to work like this, I guess.
What precisely are you saying that True Seeing in the game does different to this description?
sees the exact locations of creatures or objects under blur or displacement effects
but as I mentioned earlier, it also can't bypass basic spell effects of blur, displacement on player characters.
I also uploaded a image already...
https://imgur.com/BjZPIzf