Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Applecat Aug 28, 2020 @ 7:24pm
True Seeing is still useless?
Blind sight and echolocation can bypass blur or displacement's concealment effects successfully.
But since the beginning of the game, True Seeing spell doesn't work at all in this game.
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Showing 1-13 of 13 comments
Immortal Reaver Aug 29, 2020 @ 3:32am 
True Seeing works as intended.
Those Creatures are "planar shifted" or something like that (50% in this plane 50% in other) so not under illusion effect, which is similiar as with Wisps, who teleport from other plane and is reason they suddenly appear.
It also does not work on enemies, tthat sneak normaly.

It works on wisps and other enemies that cast invisibility.
Last edited by Immortal Reaver; Aug 29, 2020 @ 3:33am
Applecat Aug 29, 2020 @ 3:37am 
Originally posted by Immortal Reaver:
True Seeing works as intended.
Those Creatures are "planar shifted" or something like that (50% in this plane 50% in other) so not under illusion effect, which is similiar as with Wisps, who teleport from other plane and is reason they suddenly appear.
It also does not work on enemies, tthat sneak normaly.

It works on wisps and other enemies that cast invisibility.

I've already seen the explanation of this, but still I would like to ask,
then why I cast displacement spell on my character, and another character with true seeing charge to that character, why still miss chance exist?

it would be logical to explain why true seeing doesn/'t work on primal beasts, but it cannot explain why it actually doesn't have any effect on another type of blur, displacement, etc.

https://imgur.com/BjZPIzf

BTW still, those 'planar-shifted' creatures just have blur effect in game, so you can still dispel those effects.
Last edited by Applecat; Aug 29, 2020 @ 4:00am
InEffect Aug 29, 2020 @ 3:47am 
The only thing true sight does that echo doesn't do better is dealing with mirror image. But then it's not a good enough reason to use this junk spell. Bad part is it's working as intended, so just ignore it just like about 60% of other spells(and that's being generous)
Last edited by InEffect; Aug 29, 2020 @ 3:50am
Applecat Aug 29, 2020 @ 3:53am 
Originally posted by InEffect:
The only thing true sight does that echo doesn't do better is dealing with mirror image. But then it's not a good enough reason to use this junk spell. Bad part is it's working as intended, so just ignore it just like about 60% of other spells

but ingame description, and original PnP, true seeing can bypass blur and displacement effect.
So it is hard to say it is intended to work like this, I guess.
InEffect Aug 29, 2020 @ 5:00am 
Originally posted by 애플캣:
but ingame description, and original PnP, true seeing can bypass blur and displacement effect.
So it is hard to say it is intended to work like this, I guess.
By the most uncharitable RAW it does work correctly, since it doesn't penetrate innate abilities as they could be considered 'natural' for the creature. And since most of the effects on enemies in the game are due to creature type it works as it does.
thorsson64 Aug 29, 2020 @ 5:03am 
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.

What precisely are you saying that True Seeing in the game does different to this description?
Applecat Aug 29, 2020 @ 5:21am 
Originally posted by thorsson64:
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.

What precisely are you saying that True Seeing in the game does different to this description?


sees the exact locations of creatures or objects under blur or displacement effects
Applecat Aug 29, 2020 @ 5:54am 
Originally posted by InEffect:
Originally posted by 애플캣:
but ingame description, and original PnP, true seeing can bypass blur and displacement effect.
So it is hard to say it is intended to work like this, I guess.
By the most uncharitable RAW it does work correctly, since it doesn't penetrate innate abilities as they could be considered 'natural' for the creature. And since most of the effects on enemies in the game are due to creature type it works as it does.

but as I mentioned earlier, it also can't bypass basic spell effects of blur, displacement on player characters.
jsaving Aug 29, 2020 @ 6:01am 
Ordinarily, truesight's main but not only benefit would be letting you see creatures who are invisibly preparing to ambush you. Unfortunately, Kingmaker handles situations like that by suddenly spawning the creatures in ambush position, which renders truesight useless.
InEffect Aug 29, 2020 @ 6:24am 
Originally posted by 애플캣:
but as I mentioned earlier, it also can't bypass basic spell effects of blur, displacement on player characters.
That I can't confirm or deny. I don't even remember which enemies have true sight, which kinda shows how impactful it is.
Last edited by InEffect; Aug 29, 2020 @ 6:25am
Applecat Aug 29, 2020 @ 6:27am 
Originally posted by InEffect:
Originally posted by 애플캣:
but as I mentioned earlier, it also can't bypass basic spell effects of blur, displacement on player characters.
That I can't confirm or deny. I don't even remember which enemies have true sight, which kinda shows how impactful it is.

I also uploaded a image already...
https://imgur.com/BjZPIzf
Last edited by Applecat; Aug 29, 2020 @ 6:27am
InEffect Aug 29, 2020 @ 6:28am 
Originally posted by 애플캣:
I also uploaded a image...
https://imgur.com/BjZPIzf
So, jank spell is a tad more jank. Don't see the big deal. Of all the stuff that works wrong it's probably somewhere at the bottom of the list.
Immortal Reaver Aug 29, 2020 @ 6:49am 
Originally posted by jsaving:
Ordinarily, truesight's main but not only benefit would be letting you see creatures who are invisibly preparing to ambush you. Unfortunately, Kingmaker handles situations like that by suddenly spawning the creatures in ambush position, which renders truesight useless.
And it does not reveal sneaking enemies, and you cannot see through natural obstruction like fog, making this spell really bad, compared to echolocation.
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Date Posted: Aug 28, 2020 @ 7:24pm
Posts: 13