Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even with invisibility you have to make stealth checks to be unnoticed.
If you fail stealth check while invisible you can be attacked but you are considered to have concealment bonus.
Without invisibility to boost your stealth or Hide in plain sight i find stealth pretty useless. All enemies seem to have godly perception scores.
would it handle it like the TTRPG it'd be in your interest to start combat stealthed to get in a precious sneak attack.
but like i said above, you dont have to and therefore dont need to mind it in regards of combat to get use out of your sneak attacks
that said, using a potion of invisibilty to get stealthed during combat after your rogue gets focused by enemies helps redirecting focus of said enemies, if you dont get immediately noticed. so that could help sometimes, but it's rather more important for your squishy backline
Your Stealth vs enemy Perception. The closer you are the easier it is to get detected and armor and shield penalties hinder stealth.
You can't get into normal stealth when you're on their LoS. Magical means work though.
Magical invisibility is like +20 Stealth and even if they spot you you're treated with concealment before you take offensive actions.
For that character the idea is to be stealthy and Sneak Attack for a 1 hit kill, thinning opposition. But in PF:KM it doesn't matter, so it's mostly to scout ahead.
Although if you want to go for scouting purposes Invisibility spell (Lv2) is the way to go, allowing you to keep invi for a long time on max movement, while Vanish (Lv1) is the cheaper combat variant.
"The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. "
Checks are done again if you load a save. This can be observed in mansion with the two guys after rubble.
If you manage to get linzi stealthed down into the corner she can stand there in sealth forver there are no more checks, unless you save and load.
When you get too close I think they see you no matter what your stealth is unless you would have that hide in plain sight as BG had.
so enemies roll a stealth check once as soon as someone approaches them at medium range? and everyone then rolls a perception check? i guess it works the same for the other side
is this roll only done once or several times? and if several times (f.e once a round) does it depend on the range between the stealther and the perceptioner? i've noticed some enemies sit in stealth, waiting for someone to get really close to them and then they start with suprise round and attack? but it seems they dont attack on their own until combat has started...
Just wondering, because hiding/stealthing in combat is not really an option. And i have seen my arrows make "stealth" bonus. Just wanted to know if i assume correct ?
An ally in melee with your target = spam sneak attacks.
Using a longbow from beyond enemy sight range = sneak attacks lol.
It is really easy to enable sneak attacks in this game.
If you walk into an area and see spam perception checks go off, it is a warning there are stealth/invisible enemies there.
Cast Glitterdust or See Invisibility or something (if your perception rolls fail).