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It's not a matter of "what to do?", it's a matter of "where's the logic? I see none"
There's no logic in the writing justifying this quest goal: visit barbarian camp.
You visit Varnhold, find the population is missing and the place populated with Spriggan squatters. After a bit of bloodshed (a lot of bloodshed), you find out that the Spriggan only moved in because (a) someone drove them from the damp cave they were living in and (b) the place was already empty. Plus, it is an upgrade from a damp cave. However, they had nothing to do with the people vanishing.
The Spriggans give you the location of their former home. You can check it out and find some Barbarians there who point you to their main camp or you can have a random encounter with barbarians who mention driving out some Spriggans....and they also point you to the main barbarian camp.
You are told to visit a Barbarian camp because it is the only clue in tracking down the missing people. Now your goal entwines with the Sisters and the Guardian of the Bloom who are after the Eye of Abbadon. The Sisters use you to check on the progress in getting the key to Vordakai's tomb and then try to kill you. Classic betrayal.
Meanwhile, an annoying raven begins to clue you in that Vordakai is the one responsible for Varnhold vanishing. You go to the tomb. Kill stuff. You know. Archaeology. You also make life-altering choices for all of Varnhold.
Yes. The path to solving the mystery is a bit winding, but it is simply following the few clues given, hoping for a better lead.
There's no logic to check cave with barbarians. There's zero link with empty town or undead events. It's just some events.
Crow hints? To check Barbarian Camp? NONE.
Anyway let say that you go lost time check cave with barbarian. Here, again, there's zero clue of any link with empty town/undead event, and visit barbarian camp is just some casual activity.
As I delayed too much, not on purpose, I even got a hint auto event, that clued me nothing.
Mmmm, where is made this link?
EDIT: It's possible diary is saying something, and I didn't quoted. If there's a weird illogical link done, it's perhaps here and I skipped it.
The most suspicious thing (to me) was Maegers letter apruptly ending with the word/name Vordakai (further on mentioned in the quest log) and the appearance of a strange (probably cyclopean) artifact.
So on a whim I decided to head north and make my sweep through the region from there, to gather intel. (meeting the barbarians/defaced sisters etc story unfolding from there)
Long story short:
If you don't think that cave visit is a promising lead just don't head there.
Regarding the barbarians visit:
Well, it turns out they are looking for an artifact.
At that point I guessed the raven might be connected to the defaced sisters, so following that branch seemed legit.
(and, besides them, there aren't many folks to talk to anyways in that region :p)
I agree there's a lot of guess-work and some blind stumbling involved in that story arc.
Which is exactly why I enjoyed it quite a bit.
Artifact the link? Ok perhaps here is my error.
I explored a lot around the town but get short in time, ok as I was clueless I also used half a month for development during probably 3 months so lost time through that too. Now ok cyclop artifact, empty town, sisters, barbarians, perhaps I screwed up something. For Vordakai mention it's not helping until quite late, but then it's pointless.
Worth checking out, I would think.
For me it was just a secondary quest and I had no time for it.
Well, it was enough for me to check it out. In the context of the game that pretty much makes me right, no?
I don't think there is a wrong or right answer here. You feel like the game should have pushed you more, for me it was enough. In the end, there is a town full of missing people and it makes sense that you would check out everything happening in the area until you find the reason.
Exactly that.
You just don't get a 100% promising lead, just the feeling it might be somehow connected.
It's a mystery to solve.
On a side note: I'd strongly advise against kingdom projects as soon as story like quests pop up/Ancient Curse countdown reaches a month or less (game tought me the hard way :p)
You and barbarians are pursuing the same thing, but you are not aware of this situation at that point. Defaced sisters are after Eye of Abaddon which can control peoples mind and you are after missing people who are actually controlled by the same artifact. To reach to artifact, you need to pass valley of dead but you can not pass the sealed gate which imprisons the lich. On the other hand Defaced hoochies know how to open the gate. So you need to meet with them in some way to learn. Spriggans are just virtual messangers which leads you to cave and eventually to the main barbarian camp. Additionally for who do not go to cave, there is an random encounter with barbarians,which you rescue them , that also leads you to the main camp. Every clue are ends up with either sisters or Vordakai. And barbarians are actually is a part of the main chapter quest at this point not a secondary one.
So it is about how the story is being told to player. There is a big mystery and every clue makes you wonder :) Also intruduce barbarians to you for next chapter.
There are very nice clues and details in this chapter.
Heavy spoilers ahead.
At the beginning I thought that Defaced Sisters are the reason. At varnhold, crow was insistently asking my name. And when I met the sister at camp, first thing she asked was my name. I mean it is ok to be asking but when things are about undead and game shows me the hint "Soul eaters are more dangerous when they know their victims name" over and over, I was like holy fukc they are soul eater. I was wrong about sisters but not fully wrong about soul eaters anyway which unfortunately ended up linzi vs soul eater because that little ♥♥♥♥ don't know when to stop.
I am at last chapter and varnhold vanishing is my favorite chapter so far.