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I didnt say anything of the like but your try to be smart and just giving smug comments when you obviously talking out of your hat and just giving bad advice to a player that dont know better.
You can play the game exactly as you like I never said anything else however, I asked you earlier, do you play a inquisitor tactician feat``? I didnt think so.
PS : yes its off topic and its not pleasant when Im trying to give advice and you started with being sarcastic, trying to be a smart ass but I actually know the rules and possibilities Im not talking out of the hat. And no your not my buddy I just tried to set the tone friendly with an internet troll.
The question was regarding a feat and it dont stack.
So even if you play that sub class it wont do anything towards the original posts question.
You tried to come in with a smart comment it back fired live with it and peace out.
And it is not just Outflank(which also increases the flanking bonus to +4, so not a bad buff), but every Teamfight feat you pick with that character.
And even if the duration is fairly low(3 rounds + half your Inq level), odds are that everything is dead within that time, as your entire team(companions, allies, AnC, your own character, summons, etc) gets the buff and goes into overcharged mode.
You only need to use it when the going gets tough and need to turn the battle. That is what it is for.
Also, I didn't give any advice other than my first post, that being the first reply - I'm not one of the theory-crafters you're after. I'm just trying (if not outright succeeding) to get under your skin :D
2 characters with Outflank and StM attack the same enemy
Char1 crits: Char 2 gets AoO from Outflank AND AoO from StM
Same vice versa.
However, I'm not surprised to hear from multiple sources that they do NOT stack in this game. and only ONE AoO is procced for Char2 when Char1 crits.
Which means either a) it's yet another bug, which will probably never get fixed, or b) the devs yet again failed to comprehend PnP rules.
There's also a rumor that StM only procs on a natural 20 instead of the entire crit range. Which is definitely a bug.
So, considering these two bugs, it would seem StM is a waste of feat AtM. Outflank is awesome though.
Having near-permanent summons is better than just giving a few feats for a few rounds, since you can take these feats anyway. The bonus is way too situational. If you want a front-loaded nuker, just roll another Sorc.
And like the Sacred Huntsmaster, this type on Inquisitor lacks early Judgement abilities, making the character itself comparably weaker in personal combat.
Also, if those "few teamfight feats" mean that you dont have to take them on other characters, it means better utilized feats on the rest of your party.
Outflank is good, but you do not need it in every situation, so you generally do not want to have it on every character(especially on characters that are feat starved).
But in the right situation, you will be glad that you did.
1) 1 minute per level is not "a few". That's 10 minutes at level 10, as long as the Vivisectionist buff which is considered excellent. It means you don't have to summon every fight, but the summons are always with you.
2) The summon ability can be used 3 + Wis mod / day, which is 8/day at level 1 and only gets higher as your stat/gear improves. 11/day at level 8 is possible, that's 88 minutes of summons, hence effectively permanent.
3) The summons are tied to your character level, as if you were a full cleric casting a top-level summoning spell. So by end game you'll be summoning IX level monsters 15+times/day for 20 minutes each.
Channel Positive Energy from a cleric heals all allies.
Just as situational as a couple of teamwork feats, which you can take anyway, for literally a few rounds per day? The comparison is frankly ridiculous.
He still gets the same BAB, profs, spells, and feats. Judgment is far too weak on lower levels to make a difference anyway, and the near-permanent summons are better at both soaking damage and dishing it out, especially considering they act as triggers for your party members' teamwork feats.
You still have to take them if you want to use them more than a few rounds per day (spoiler alert: you do).
Outflank is build-defining, and you DO need it on ALL melee characters, including "feat-starved", because there's hardly a better option for any melee. Not only it improves your own attack by 2 (like Weapon Focus and Greater WF combined), it also generates AoOs off crits for ALL allies in range, which is huge. So everyone except mages and archers need Outflank, and if you have archers you'll want to consider Seize the Moment too.
This kind of feat is a staple of your entire party strategy. Making it dependent on a gimmicky and short-term ability of 1 character is pure nonsense, especially considering the alternative (Monster Tactician).
Say char 1 is ranged and char2 is melee, does char2 critting(melee) give char1(ranged) an aoo? Or only 2 ranged next to each other gives aoos on ranged attacks? Similarly will char1(ranged) scoring a crit give char2(melee) an aoo?
Thanks for the replies. :)
I do not see any bonus on my teammates character screen at all (obvious one is Shake It Off), nor do I see extra damage done by them when using Precise Strike.