Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Kaos Nov 19, 2019 @ 3:52am
Wizard + Divine caster
I was thinking of making a new character. And I have tone through many ideas of what class but I always liked the wizards spells. So I thought, "Screw it! Wizard it is!". Noe brcause when I play d&d, religion is very important. I like to know what deity does my character respect or worship. So I thought that this character was a strong worshipper of Calistra. Because the goal is to be as chaotic, as evil, and as lustful as I possibly can! I want a character that is an excute to take the most fun or cruel option.

And I thought if cleric was an idea to add to it. Or inquisitior. I want to be a little daring. So I'm probably gonna want some combat spells and I am working on how to make the character... Slightly if not completely, capable of fighting.

So any ideas and recommendations would be appreciated! (P. S. Yes. I am aware a wizard is not fit for melee. But that's not the point :p).
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Showing 1-15 of 22 comments
Notabot187 Nov 19, 2019 @ 4:08am 
The only remotely viable way to combine wizard and cleric is the mystic theurge prestige class. If you aren't building towards that, abandon the concept.
Notabot187 Nov 19, 2019 @ 4:29am 
Originally posted by zangori:
There is no diety in this game. So...
Stop being a lier.

Deity selection changes your weapon proficiency and which domains you have access to.
Finrod Nov 19, 2019 @ 4:43am 
Originally posted by Notabot187:
The only remotely viable way to combine wizard and cleric is the mystic theurge prestige class. If you aren't building towards that, abandon the concept.
Exactly.
Divine power, arcane and able fighter... Is really difficult.

Arcane caster and fighter may be done with the Eldritch Scion magus class, but you don't have a full spell list and don't have level 7 to 9 spells.
Inquisitor don't have a full spell progression too, only until level 6 like the magus or the Bard.

Full spellcasters like wizard, druids and cleric, get a new level of magic every 2 caster level, having their most powerful magic at level 17. (18 for sorcerer)

So the only option may be a mystic theurge that add caster levels for spell list only,
preferably cleric and wizard. If there is a wizard arquetype that uses wisdom for their spell better. (Empyreal sorcerer is an option that uses wisdom like the cleric, so you don't have to maximize 2 mental stats)
In fight, use a dragon transformation, mirror image, displacement, haste, shield, vampire shield, and divine spells like divine power, shield of faith, bless, etc.
This option would be efficient around the last part of the game I guess

With MT, you won't get level 9 spells of both lists, either level 8 spell of both, or level 7 in one and 9 in the other.

Personally I don't like MT, because during the 3 or 4 levels he picks in the other class, he is not getting higher spell levels and is falling behind their companions. wizards are said to be late bloomers, this is worse, in my opinion, with MT.
But others in this forum love MT.

Last edited by Finrod; Nov 19, 2019 @ 4:56am
Drake Nov 19, 2019 @ 5:23am 
You could try crusader/bard/mystic theurge. That would fit the profile of a depraved character.
If you use mods like call or the wild, you could pick warpriest instead of cleric.
Last edited by Drake; Nov 19, 2019 @ 5:23am
Finrod Nov 19, 2019 @ 5:45am 
Originally posted by Sajah:
You could try crusader/bard/mystic theurge. That would fit the profile of a depraved character.
If you use mods like call or the wild, you could pick warpriest instead of cleric.
Why use mystic theurge, whose only benefit is to add caster levels in order to obtain spells, with a class like the bard, that has no full spell progression?
Orange Nov 19, 2019 @ 6:43am 
Look... if you want a Wizard + Cleric, that means going Mystic Theurge prestige classe but you lock yourself out of melee of any kind due to an incredibly low BAB and damaged caster level

If you want a melee pure wizard, aside from decent physical scores you need to be dependante on Transformation Spell + some sort of polymorph effect like Beast Shape/Elemental Body/Form of the Dragon

If you want a Wizard with a weapon that means going the Eldritch Knight route... otherwise simply "adding" things to the wizard actually cripples it
Last edited by Orange; Nov 19, 2019 @ 6:44am
Kaos Nov 19, 2019 @ 7:50am 
I realize I screwed up the text a bit. I don't "have" to go melee. It's just whenever I find a new weapon with any kind of enchantment I'm like "OOH! What's this do?!".

But mystic Theurge... I have tried so hard to understand how it works. So it puts together my spell slots? So instead of having 4 1st lvl wizard, and 3 1st level cleric spell slots. I get 7 1st level spell slots that are added together? How does it work?
Kaos Nov 19, 2019 @ 7:52am 
Originally posted by Finrod:
Originally posted by Notabot187:
The only remotely viable way to combine wizard and cleric is the mystic theurge prestige class. If you aren't building towards that, abandon the concept.
Exactly.
Divine power, arcane and able fighter... Is really difficult.

Arcane caster and fighter may be done with the Eldritch Scion magus class, but you don't have a full spell list and don't have level 7 to 9 spells.
Inquisitor don't have a full spell progression too, only until level 6 like the magus or the Bard.

Full spellcasters like wizard, druids and cleric, get a new level of magic every 2 caster level, having their most powerful magic at level 17. (18 for sorcerer)

So the only option may be a mystic theurge that add caster levels for spell list only,
preferably cleric and wizard. If there is a wizard arquetype that uses wisdom for their spell better. (Empyreal sorcerer is an option that uses wisdom like the cleric, so you don't have to maximize 2 mental stats)
In fight, use a dragon transformation, mirror image, displacement, haste, shield, vampire shield, and divine spells like divine power, shield of faith, bless, etc.
This option would be efficient around the last part of the game I guess

With MT, you won't get level 9 spells of both lists, either level 8 spell of both, or level 7 in one and 9 in the other.

Personally I don't like MT, because during the 3 or 4 levels he picks in the other class, he is not getting higher spell levels and is falling behind their companions. wizards are said to be late bloomers, this is worse, in my opinion, with MT.
But others in this forum love MT.

But would it be worth to go cleric + wizard. I can drop the melee as it's not that important. I just like having a challenge when building my characters. But it seems that making this function is a challenge in itself.

Is there any class that wizard can multiclass and get a lot out of? Doesn't have to be a caster.
Kaos Nov 19, 2019 @ 7:52am 
Originally posted by Orange:
Look... if you want a Wizard + Cleric, that means going Mystic Theurge prestige classe but you lock yourself out of melee of any kind due to an incredibly low BAB and damaged caster level

If you want a melee pure wizard, aside from decent physical scores you need to be dependante on Transformation Spell + some sort of polymorph effect like Beast Shape/Elemental Body/Form of the Dragon

If you want a Wizard with a weapon that means going the Eldritch Knight route... otherwise simply "adding" things to the wizard actually cripples it

Yeah. I figured. Just wanted to make sure. The d6 hit die just gave me hope. Instead of a petty d4.
Orange Nov 19, 2019 @ 7:54am 
Originally posted by Legendary Taco:
I realize I screwed up the text a bit. I don't "have" to go melee. It's just whenever I find a new weapon with any kind of enchantment I'm like "OOH! What's this do?!".

But mystic Theurge... I have tried so hard to understand how it works. So it puts together my spell slots? So instead of having 4 1st lvl wizard, and 3 1st level cleric spell slots. I get 7 1st level spell slots that are added together? How does it work?

The slots are separated as they come from 2 different classes, you have X number of wizard spell slots and Y number of cleric spell slots per day.

So yes if you have 4 lvl 1 wizards and 3 cleric spell slots, if you cast "grease" then it becomes 3 lvl 1 wizard slots and 3 cleric spells slots remaining. Cast lets say "bless" and it becomes 3 lvl 1 wizard slots and 2 cleric spells slots remaining, and so on...
Last edited by Orange; Nov 19, 2019 @ 7:55am
Kaos Nov 19, 2019 @ 7:54am 
Originally posted by zangori:
Originally posted by Notabot187:
Stop being a lier.

Deity selection changes your weapon proficiency and which domains you have access to.

I dont understand you.

If you pick a cleric you will have to choose between I think 7 or 9 deities. And you get I think 2 domains. While Inqusitors get 1.

Just to make sure. "Deity" is a god or goddess. So there are quite a few tbh. There is a whole arc that evolves around a deity.
Kaos Nov 19, 2019 @ 7:56am 
Originally posted by Orange:
Originally posted by Legendary Taco:
I realize I screwed up the text a bit. I don't "have" to go melee. It's just whenever I find a new weapon with any kind of enchantment I'm like "OOH! What's this do?!".

But mystic Theurge... I have tried so hard to understand how it works. So it puts together my spell slots? So instead of having 4 1st lvl wizard, and 3 1st level cleric spell slots. I get 7 1st level spell slots that are added together? How does it work?

The slots are separated as they come from 2 different classes, you have X number of wizard spell slots and Y number of cleric spell slots per day.

So yes you have 4 lvl 1 wizards and 3 cleric spell slots, if you cast "grease" then it becomes 3 lvl 1 wizard slots and 3 cleric spells slots remaining. Cast lets say "bless" and it becomes 3 lvl 1 wizard slots and 2 cleric spells slots remaining, and so on...

But what about mystic theurge? I'm sorry if it's flying past me. I haven't played 3e in like 2 or 3 years.
Kaos Nov 19, 2019 @ 8:03am 
Originally posted by zangori:
So what you basicly saying, there are different spells and weapons, not different diety.

There are arcane spells, bards, sorcerers, and wizard (maybe magus? I dunno, never play a magus). Then there are divine, this being: Inqusitors, druids and clerics.

Arcane spells I do not know where they come from in this world.

Divine spells come from gods. Also known as Deities.
https://pathfinderkingmaker.fandom.com/wiki/Gods
That link is to a fandom page that holds a list of all the deities and their domains.

Yes there are different spells, weapons but "ALSO" different deities.
Mork Nov 19, 2019 @ 8:04am 
In my opinion, Mystic theurge is a good late game class. He will be a not that useful character until then the group carry around. A pure wizard/sorcerer and/or a pure cleric are just going be better the majority of the times.

Some very like the class but i'm not one of them :(
Orange Nov 19, 2019 @ 8:08am 
Originally posted by Mork:
In my opinion, Mystic theurge is a good late game class. He will be a not that useful character until then the group carry around. A pure wizard/sorcerer and/or a pure cleric are just going be better the majority of the times.

Some very like the class but i'm not one of them :(

that's basicly it... i see them more as a caster with more bullets in the chamber, with their massive repertoir its hard for them not to have something to cast after hitting double digits
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Date Posted: Nov 19, 2019 @ 3:52am
Posts: 22