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but not 100% sure on this, actually just on this part for the third time myself and trying to not tell any names too. dont plan to take any characters that have risk of blurting names to the dungeon this time
That's what I do now, but the blurter has always been Chaotic. Maybe if you come with a non-Chaotic party it is avoidable.
BTW, Soul Eaters are Demons, not Undead (so can be Shaken for Shatter Defenses), and Death Ward doesn't work against them, while high Fortitude saves do. Eat those Spider Legs.
https://steamcommunity.com/sharedfiles/filedetails/?id=1914332753
Remember the vast majority of players aren't going to have any clue what's in store for them. It could just as easily have resulted in the soul eaters taking the named characters OUT of combat by paralyzing them or some such.
As it happens, though, I found out that the spawned soul eaters can't move through any of the players. If you name all ranged attackers then immediately retreat to a smaller area, the non-combatants can block the soul eaters while the ranged attackers pick them off. The dog is particularly good at blocking. That leaves you in a good position for the follow-up ambush, too.
i dont know what i expected
Unless you're resting a lot, that meal should last you for the duration of the dungeon.
It lasts for one rest. If you rest twice it will wear off. I wouldn’t expect to make it through on one rest until your third try at the earliest. This was my fourth. Nothing skipped, except Optional Demon Room where I went for passive buff instead.
This was extreme time saving playthrough. There and back again in 2.5 days. With Aviary in Silvermere to manage kingdom at gates of Tomb.
A little over 1/3 of the way in. Good time for a rest just after that battle.
The game is designed not just to be replayable, but also replayed.
It’s a totally different experience each time through even if you play the exact same party due to your cumulative experience.