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Also; Spell Perfection itself already reduces the casting time if you only apply one meta magic feat.
I know Spell Perfection already does this with one metamagic feat (as well as not requiring the spell to take up a higher slot) - I am trying to determine what happens when you apply 2 metamagics to the spell in a case where you either use Metamagic Adept or Arcane Apotheosis from the Arcane bloodline, along with Spell Perfection.
Thanks for confirming that it works in CotW, I believe much of this was migrated over from the EA mod. If I could just get confirmation on this it would be great, don't want to waste a ton of time playing this character out just to find out this combination wouldn't work.
Thanks - I have posted there and still waiting for an answer. It will be a long while before I can do the testing myself as I am a long way from level 15. But thanks anyway!
Use a mod to increase your level to test and then reload your save..
Could of done it in the same length of time than posting in different places :)
Lol - didn't know that was a thing! Thanks for the tip.
Hmm well I just tried using the Metamagic Adept ability of the Arcane Bloodline (that Arcane Apotheosis ends up replacing) with an Intensified Shocking Grasp...and it did not seem to reduce the casting speed at all. I cast the spell, swung once with my sword via Spellstrike, and that was the end of the turn. Doesn't appear to be properly implemented in EA. I guess I need to download CotW and hope the turn based update doesn't screw it up?
Isn't spell strike a full round action in itself? Did you hit with the strike?
Spell Combat is a full round action, but it allows you to make all of your normal attacks along with casting a spell - Spellstrike just let's you make an extra weapon attack to deliver a touch spell.
My Scion is level 8, so +6 BAB means he gets two attacks normally, then if I use a touch spell with Spell Combat and Spellstrike, I get an extra attack at max BAB which delivers the spell if it hits. So I should have gotten 3 swings regardless of whether the strike hit (which it did). What ended up happening was I cast the spell and then swung my sword once, it hit, and then I made no further attacks.
Just tried testing again and oddly enough the Metamagic Adept ability uses up charges when I cast regular spells that do not have metamagic applied...not only that but the spell I cast (Blur) can't have the Intensify metamagic added to it in the first place.
Not sure if the coding is the same in the CotW mod...but something tells me my build isn't going to work as intended...at least in the EA mod anyway.
Example: Fireball (including all the traits mentioned) with the metamagics, Maximized (3 lvl cost) + Intensified (1 lvl cost) + Empowered (2 lvl cost) = 4th Level Fireball.
Which then hits for 90 fire damage AOE, unless they make their reflex save or are immune.
Side Note, applying metamagics that put a spell above level 9, even with the reduction, will not work.
I won't play without the mod, which is why I rolled back the update.