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What I would personally do on challenging difficulty and below is a max-strength high-charisma deliverer who goes with the menacing feat track and aims for dreadful carnage, splashing 1 level of scaled fist monk and 1 level of knifemaster along the way. Since you're willing to splash up to 4 levels you could even throw 2 paladin in there for saves and a smite, though this isn't really needed.
On hard or especially unfair I'd get a bit more creative and go deliverer12/scaledfist1/knifemaster1/archaeologist2/dragondisciple4 for added survivability.
Good luck!
Are you talking about nok? I won't be using him if so in a good play through.
Why does dex based do less damage if dex converts to damage with finesse? I am not going to throw in all those classes as I stated in my original post.
There are a couple of issues with DEX-based dual-wielding in Kingmaker. One is, you have to burn a lot of feat slots simply to become proficient at that type of fighting whereas you could be using those feats to get above-normal damage with a two-hander. But the more important reason is, Kingmaker offers more ways to boost STR than DEX, both item-wise and with spells like legendary proportions. Your fully equipped/buffed STR will typically be higher than your fully buffed/equipped DEX, which means you'll both hit more often and dish out more damage with each hit if you go strength-based.
Doesn't mean DEX-based is always "bad," especially on normal and below where sub-par damage is still more than enough to win the game. It just means you have to carefully consider whether you'd prefer a higher AC or higher DPS, and make your character creation choices accordingly.
STR Slayer is probably better idea, it deals better damage from the get go, and especialy if you pick up Jubiolist that can give your slayer Shield,Mirror Image and Displacement spells, it will offset lower AC, add Heavy armor and it will be great for challenging and lower.
- more ways to pick up inherent strength. For example abyssal scion amd dragon disciple
- more ways to collect enhanced strength. For example, Legendary Proportions
- Strength boosting spells and armor usually come with better perks, ex. Onslaught
- things you can do with Strength you can't with Dexterity, like double bonus for 2h weapons
- awesome weapons for which some dexterity feats do not apply, i.e. no finesse training
- fewer feats needed. The remaining feats can be used to add damage or defense
- at some point, you have so much AC, adding more does nothing, as 20s still hit
- you never have too much Strength, unless you're one-shoting
- when you grow bigger to get Strength, your damage dice increases.
Many of the above do not apply for two weapon fighting, so you may not care... except be aware that some very satisfying tricks like dealing 600, 800 and even 1200 with a single, very likley to hit and crit strike will not be something you will doing.
Cutting the enemy 10 times in a turn is fun, but one-shoting bosses is more fun.