Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Patch notes for Beta Update 2.0
If you face any bugs in Beta, please, report them using F11 or this guide[kingmaker.owlcatgames.com].


You can find how to join the beta-test here[kingmaker.owlcatgames.com].

Please be aware of plot spoilers in the description below!

Highlights
  • You can now play Pathfinder: Kingmaker with your gamepad.
  • Turn-based mode is now available.

Areas
  • Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
  • Now you can speak to Kobold Artist in the Troll Liar only once.
  • Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
  • Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
  • In the endless dungeon, certain poisons had no icons. Resolution: fixed.
  • The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
  • The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
  • An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
  • Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
  • Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests
  • After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
  • In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
  • Fixed the issue due to which the final stage of Octavia's and Regongar’s quest could not be completed.
  • After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom
  • Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.

Classes & Mechanics
  • Now rogues can select a starknife as a weapon for Finesse Training.
  • The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
  • The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
  • Monks can now correctly activate two style strikes after 15th level.
  • Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
  • The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
  • The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
  • The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
  • Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
  • The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
  • The kinetic knight can now correctly choose Armor Proficiency (Medium).
  • Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
  • For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
  • The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
  • Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
  • Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
  • The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
  • The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
  • Remove Fear failed to work against Frightful Presence. Resolution: fixed.
  • Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
  • Mind Fog had an incorrect duration description. Resolution: fixed.
  • Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
  • Tartuk now correctly has the Fiery Body spell.
  • Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
  • Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
  • Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
  • The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
  • Even the smallest goblin alchemists now can throw bombs.
Items
  • Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
  • Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
  • Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
  • Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
  • Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
  • The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
  • The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
  • Fixed issues with Gear's Rule.
  • The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
  • The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
  • The weapon type information was missing for oversized bastard swords. Resolution: fixed.
  • Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
  • Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
  • Mail of Clear Skies had incorrect stats. Resolution: fixed.
  • Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
  • The game mechanics information was missing for the Briar. Resolution: fixed.
  • Frozen Crescent had an incorrect critical range. Resolution: fixed.
  • Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
  • Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
  • Singing Steel Breastplate had an incorrect price. Resolution: fixed.
  • Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
  • Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt
.
User Interfaces
  • The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
  • Fixed the location of the monster names above the water elementals.
  • Fixed the location of the monster icons above the slurks.
  • Combat Log didn’t display rerolls. Resolution: fixed.

Miscellaneous
  • Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
  • Audio: added four new voice packs for barons and baronesses.
  • Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
  • Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
  • Rain visual effects no longer freeze when switching between locations.
  • Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Naposledy upravil Mortheim; 13. srp. 2020 v 1.23
Původně napsal Mortheim:
Hello!

Please, if you face any issues, use the in-game bug report feature. Just press F11 and "Report Bug" button will appear.
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Zobrazeno 136150 z 159 komentářů
Boof 31. čvc. 2020 v 20.54 
If I want to start a new save on the beta with turn based, (First time player btw) will I be able to continue playing that save file in the actual release version once that comes out?
I hope we can chose the turn based mod as an option when it will be release. But for safety, and for now, i had block automatic update in the properties of Pathfinder.
I'm new to the game (chapt 2), but did test the addon "turn based mod" at start, and after i toggle it off. both are fine, but the addon makes the game easier in my opinion. i prefer play without, like in BGEE.
Naposledy upravil Sil - LooTKick ♪♫; 4. srp. 2020 v 8.45
Sil původně napsal:
I hope we can chose the turn based mod as an option when it will be release. But for safety, and for now, i had block automatic update in the properties of Pathfinder.
I'm new to the game (chapt 2), but did test the addon "turn based mod" at start, and after i toggle it off. both are fine, but the addon makes the game easier in my opinion. i prefer play without, like in BGEE.

Sure, you can switch the mode anytime. They won't change it.
Great! Haven't play this game though it has been some time sitting in my library
Thx for the info @Pilda
I just ask Owlcat and the turn-base beta is not compatible with Mac or Linux. Sorry if I misinformed some of you.
Bug:
There are no bonus spells from high stats, on the circle-exactly.
Created two characters, wizard elf with 19 intelligence and cleric aasimar. with 19 wisdom.Both have spell cells on the first level only from the class.: 2 for the wizard and 1+1 for the cleric t. As I understand it, there should be another +1 from the characteristics.

Баг:
Отсутствуют бонусные заклинания от высоких характеристик, на круге - точно.
Создал двух персонажей, волшебник эльф с 19 интеллекта и жрец аасимар. с 19 мудрости.У обоих на первом уровне ячейки заклинаний только только от класса.: 2 у волшебника и 1+1 у жреца. Как я понимаю, должно быть ещё +1 от характеристик.



Wir-Amon původně napsal:
Bug:
There are no bonus spells from high stats, on the circle-exactly.
Created two characters, wizard elf with 19 intelligence and cleric aasimar. with 19 wisdom.Both have spell cells on the first level only from the class.: 2 for the wizard and 1+1 for the cleric t. As I understand it, there should be another +1 from the characteristics.

Баг:
Отсутствуют бонусные заклинания от высоких характеристик, на круге - точно.
Создал двух персонажей, волшебник эльф с 19 интеллекта и жрец аасимар. с 19 мудрости.У обоих на первом уровне ячейки заклинаний только только от класса.: 2 у волшебника и 1+1 у жреца. Как я понимаю, должно быть ещё +1 от характеристик.

19 INT on 1st LVL - 1 spell per day for LVL and 1 extra spell for INT score = 2 spells per day. Not a bug.
19 ИНТ на 1-ом уровне - это 1 заклинание в день за уровень и 1 дополнительное заклинание за значение Интеллекта. Не баг, все правильно.
Naposledy upravil uorypm; 7. srp. 2020 v 0.36
=NK= Col. Jack O'Neil původně napsal:
https://www.d20pfsrd.com/basics-ability-scores/ability-scores/

Not sure if you're need to be 20 int
Yes, that's true for a wizard. But for the cleric there should be 3 slots of which 1 domain with 19 wisdom.
uorypm původně napsal:
Wir-Amon původně napsal:
Bug:
There are no bonus spells from high stats, on the circle-exactly.
Created two characters, wizard elf with 19 intelligence and cleric aasimar. with 19 wisdom.Both have spell cells on the first level only from the class.: 2 for the wizard and 1+1 for the cleric t. As I understand it, there should be another +1 from the characteristics.

Баг:
Отсутствуют бонусные заклинания от высоких характеристик, на круге - точно.
Создал двух персонажей, волшебник эльф с 19 интеллекта и жрец аасимар. с 19 мудрости.У обоих на первом уровне ячейки заклинаний только только от класса.: 2 у волшебника и 1+1 у жреца. Как я понимаю, должно быть ещё +1 от характеристик.

19 INT on 1st LVL - 1 spell per day for LVL and 1 extra spell for INT score = 2 spells per day. Not a bug.
19 ИНТ на 1-ом уровне - это 1 заклинание в день за уровень и 1 дополнительное заклинание за значение Интеллекта. Не баг, все правильно.
Согласен в волшебником. Но, не согласен с клериком. У клерика на 1м уровне 1 свобдный слот и 1 слот для доменного заклинания. За счёт бонусного слота от характеристик должно быть 2 свободных слота и 1 доменный. Но у меня 1 свододный слот.
Wir-Amon původně napsal:
У клерика на 1м уровне 1 свобдный слот и 1 слот для доменного заклинания. За счёт бонусного слота от характеристик должно быть 2 свободных слота и 1 доменный. Но у меня 1 свододный слот.
Думается мне, что это DLC "Беспросветные глубины" (непосредственно DLC, а не квест внутри Основной Компании)? Если да, то там есть наипрекраснейший баг с книгами заклинаний.
Какие мировоззрения и божества (наследственность) у ГГ и другого заклинателя?

P.S. В "Беспросветных глубинах" мировоззрение ГГ прямо и непосредственно влияет на возможность других сопартийцев творить сакральные заклинания. Судя по вашим сообщениям, возможно есть влияние и на слоты домейна. Багу больше года. Разработчики в курсе (минимум 2 баг-репорта было отправлено мной и еще одним камрадом). Но имеем то, что имеем. Как вариант можно "зафлудить" данную ветку, чтобы разработчики все-таки решили проблему.
Naposledy upravil uorypm; 7. srp. 2020 v 4.15
can you please fix the problem that the game wont auot assige an advisor if i play in kingdom mode "auto" 14 days ingame and i cant continue with the kingdom mannagment
uorypm původně napsal:
Wir-Amon původně napsal:
У клерика на 1м уровне 1 свобдный слот и 1 слот для доменного заклинания. За счёт бонусного слота от характеристик должно быть 2 свободных слота и 1 доменный. Но у меня 1 свододный слот.
Думается мне, что это DLC "Беспросветные глубины" (непосредственно DLC, а не квест внутри Основной Компании)? Если да, то там есть наипрекраснейший баг с книгами заклинаний.
Какие мировоззрения и божества (наследственность) у ГГ и другого заклинателя?

P.S. В "Беспросветных глубинах" мировоззрение ГГ прямо и непосредственно влияет на возможность других сопартийцев творить сакральные заклинания. Судя по вашим сообщениям, возможно есть влияние и на слоты домейна. Багу больше года. Разработчики в курсе (минимум 2 баг-репорта было отправлено мной и еще одним камрадом). Но имеем то, что имеем. Как вариант можно "зафлудить" данную ветку, чтобы разработчики все-таки решили проблему.


Нет, это основная компания. Бог - Гозрей,жрец хаотично-нейтральный, волшебник просто хаотично-нейтральный.
Wir-Amon původně napsal:
Нет, это основная компания. Бог - Гозрей,жрец хаотично-нейтральный, волшебник просто хаотично-нейтральный.
Понятно. Значит баг с наемниками в принципе. Какой класс и мировоззрение у ГГ?
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Datum zveřejnění: 20. čvc. 2020 v 11.25
Počet příspěvků: 159