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Right now, I'm running my melee-focused cleric along with Amiri, Linzo, Octavia, Valerie, and Harrim. I have had the occasional tough battle that needed a reload, but almost every battle has been relatively easy. Guess the game was feeling salty and hit me with this brick wall instead.
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Fascinate
At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet.
Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature stands quietly and observes the performance for as long as the bard continues to maintain it. Any damage to the target automatically breaks the effect.
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Love it. I was in a part of the map I shouldn’t have been yet, trying the steal it’s goodies. The map should fight back.
Borderline cheesy, tho barbs and beasts should have healthy fort saves so it could still be a fair fight.
spell focus conjuration+greater spell focus conjuration+ cognaten mutagen take care of that very easily.
You can pump your spell Dc stupidly high where anything not immune will miss their save 95% of the time
Stinking cloud actually even works of the Lantern king, it's that stupid strong a spell
Regarding the stinking cloud / high-int focused spellcaster, that solution doesn't really help me if nobody in my party has that build / spell. I'll be damned if I'm going to start the game over for a 4th time just to use a build that plays well against the meta of the game. The random encounter rules are obviously broken if they require a certain build / spell, especially given the difficulty options I've set.
I very, very rarely pit my tabletop players against such an overpowered encounter, as it's not fun for anyone involved. Silly me for assuming the PK developers felt the same way.
Unsubscribing, as my question is answered.
Immunity to sickened and Nauseous conditions.
Communal Delay Poison is better. You should almost always have this up, given the number of poisonous monsters in game.
Fascinate and Stinking Cloud are the simplest.
Personally, I just tank it. Was never wort it for me to spend the resources when they were unable to hit my SS or my monk.
Or you could use kineticists with Deadly Earth. Or send in a couple of invisible rogues. Or Haste and kite. Or use UMD + scrolls & wands to flood the area with AoEs.
The barbarian attacks generally come at a time when gameplay is at its easiest. Things get much more difficult later.
If your party cannot do most, or all, of the above, you're going to have a bad time with the wild hunt and mandragora swarms.
My party was level 6 (just reached, not even rested for spells, etc).
WTF happens with this game, last random encounter was 3 level 5 kobolds.
RLY.
bag of tricks + kill all enemies, first time, I didnt feel cheating, I feel devs deserve hell for their poor game design. (not even poor, just stupid nonsense)