Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Dixon Sider Aug 16, 2019 @ 6:23pm
Kineticist Feats
So right now I got Kanerah hitting like a truck. I just hit 9, and I dont have any clue what to spend my feat on. So far i have point blank shot, percise shot, spell penetration (whoops), and wepon focus kinetic blast.

Im trying to only used ranged attacks, and so far the best feat I can come up with is deadly aim, but I never use my physical blast.

Any ideas on a good feat?
Last edited by Dixon Sider; Aug 16, 2019 @ 6:25pm
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Showing 1-14 of 14 comments
deuxhero Aug 16, 2019 @ 7:21pm 
Kineticist is really undersupported in PnP and worse in this game since a lot of the stuff that's good for them isn't implemented. Aside from universally good feats (Improved Iniative, Toughness), the only thing I can think of is Elemental Focus, which apparently works on blasts in pnp (no idea if that's properly implemented in game) is a good pick, as it makes it harder for enemies to save against AoE blasts.
Last edited by deuxhero; Aug 16, 2019 @ 7:28pm
Dixon Sider Aug 16, 2019 @ 7:36pm 
Originally posted by deuxhero:
Kineticist is really undersupported in PnP and worse in this game since a lot of the stuff that's good for them isn't implemented. Aside from universally good feats (Improved Iniative, Toughness), the only thing I can think of is Elemental Focus, which apparently works on blasts in pnp (no idea if that's properly implemented in game) is a good pick, as it makes it harder for enemies to save against AoE blasts.

Ohh il check that one out next chance I get. I ended up getting something dumb like perception focus
deuxhero Aug 16, 2019 @ 7:54pm 
While you're at it, check if Spell Penetration works (click on a spell resistance roll and see if the bonus is there) next time you face something with spell resistance. It actually SHOULD work on KB despite the thumbs down rating the game gives it since the official example character for the class has it in PnP.
Dixon Sider Aug 16, 2019 @ 8:13pm 
Originally posted by deuxhero:
While you're at it, check if Spell Penetration works (click on a spell resistance roll and see if the bonus is there) next time you face something with spell resistance. It actually SHOULD work on KB despite the thumbs down rating the game gives it since the official example character for the class has it in PnP.

Yes I do believe it does. Unless there is some other benefit I could be getting for whatever reason, im getting +11 on my level 9 kanerah with SR pen on

So those 2 feats will be extremely useful on a kineticist using magical (aka composite?) blasts
Last edited by Dixon Sider; Aug 16, 2019 @ 8:16pm
[CoH] Joker Aug 17, 2019 @ 6:54am 
I'm up to lv 17 with my Kineticist, and I have completely run out of effective feats to give her. Not many Infusions that jump out either.
The game is seriously underwhelming on it's support of the new class.
Honestly, most classes are a bit under-developed feat wise. Only the Cornugon Smash/Shatter Defenses tree is developed enough to be considered complete. Even the Vital Strike tree is missing parts.
1ttffsse Aug 17, 2019 @ 11:57am 
You give them fire- shatter defenses dreadful carnage. That is the most useful especially with one level of thug. Also accomplished sneaker to up damage with thug. Also lots of trip feats and maybe tandem trip if you have front liners with that. Don't forget blind fight for endgame.
dwarner Aug 18, 2019 @ 9:11am 
Originally posted by deuxhero:
Kineticist is really undersupported in PnP and worse in this game since a lot of the stuff that's good for them isn't implemented. Aside from universally good feats (Improved Iniative, Toughness), the only thing I can think of is Elemental Focus, which apparently works on blasts in pnp (no idea if that's properly implemented in game) is a good pick, as it makes it harder for enemies to save against AoE blasts.

???

Toughness is a horrible feat for anyone unless you need it for Stalwart, but especially ranged characters. If they’re taking damage you’ve already messed up.

Blindfight (for melee) or Improved Precise Shot (for ranged) aren’t just for endgame. All those translucent dudes in Season are much easier to handle with them.

For ranged, shatter is about the only good feat in that line as dreadful carnage takes power attack.

If you take Outflank, your ranged crits will trigger attacks of opportunities for your teammates with the feat.

The skill focus feats are useful for whatever skill you’re specializing in and each character should be specializing in something.
Dixon Sider Aug 18, 2019 @ 9:12am 
Originally posted by dwarner:
If you take Outflank, your ranged crits will trigger attacks of opportunities for your teammates with the feat.

If they are close
dwarner Aug 18, 2019 @ 11:43am 
Originally posted by Dixon Sider:
Originally posted by dwarner:
If you take Outflank, your ranged crits will trigger attacks of opportunities for your teammates with the feat.

If they are close

Just have to be flanking the same dude. You can be 40 ft. away. You also get flanking to hit bonus from Freebooter’s Bond.
Dixon Sider Aug 18, 2019 @ 11:49am 
Originally posted by dwarner:

Just have to be flanking the same dude. You can be 40 ft. away. You also get flanking to hit bonus from Freebooter’s Bond.

ohh good to know. Is that only for the physical blasts? or does it work with magic blasts too?
ignis Aug 18, 2019 @ 12:55pm 
Blasts are one use per turn (maybe less if you want to gather more power, although it barely ever actually worth it) and rarely crit (only at natural 20 AFAIK), so I'm not sure there is a point in flanking.

Kineticist really needs only a few feats. You need Point-Blank Shot, Precise Shot, Weapon Specialization to actually hit enemy with a targeted blasts. If you use purely energy blasts, may add Spell Penetration (but I'd suggest taking 2nd element that deals physical damage since DC of energy blasts is quite low and feat is barely helping). Otherwise, you can take generic utility and defense feats.

Kinetisict is arguably the most straightforward class, since it barely depends on anything and has little synergies (unless you are going for blade). And even his own wild talents are few and easy choice for most times. Almost all substance infusions are plain useless (you almost always would want to simply use metakinesis for guranteed extra kick instead, since substance infusions have really low DC), and while you definitely want to use form infusions they barely give you any choice. You just use AoE that targets arbitrary point and works with your element (just keep in mind that Spindle is absolutely useless).
dwarner Aug 18, 2019 @ 1:06pm 
Originally posted by Dixon Sider:
Originally posted by dwarner:

Just have to be flanking the same dude. You can be 40 ft. away. You also get flanking to hit bonus from Freebooter’s Bond.

ohh good to know. Is that only for the physical blasts? or does it work with magic blasts too?

It should if they work like rays. Arcane trickster gets sneak dice because she’s flanking and Bond boosts flanking to hit by two.

Could also get improved critical blast to double your crits there.
haplok Aug 18, 2019 @ 2:12pm 
Originally posted by dwarner:
Originally posted by Dixon Sider:

If they are close

Just have to be flanking the same dude. You can be 40 ft. away. You also get flanking to hit bonus from Freebooter’s Bond.

Nope. You can't benefit from flanking bonuses if you're not threatening the same enemy in melee. Exception:any enemy flanked by 2 or more melees is susceptible to sneak attacks.

BTW., Fire Kineticists get Dreadful Carnage as bonus feat ("Wild Talent") and don't need Power Attack.
haplok Aug 18, 2019 @ 2:16pm 
Originally posted by ignisru:
Blasts are one use per turn (maybe less if you want to gather more power, although it barely ever actually worth it) and rarely crit (only at natural 20 AFAIK), so I'm not sure there is a point in flanking.

Kineticist really needs only a few feats. You need Point-Blank Shot, Precise Shot, Weapon Specialization to actually hit enemy with a targeted blasts. If you use purely energy blasts, may add Spell Penetration (but I'd suggest taking 2nd element that deals physical damage since DC of energy blasts is quite low and feat is barely helping). Otherwise, you can take generic utility and defense feats.

Kinetisict is arguably the most straightforward class, since it barely depends on anything and has little synergies (unless you are going for blade). And even his own wild talents are few and easy choice for most times. Almost all substance infusions are plain useless (you almost always would want to simply use metakinesis for guranteed extra kick instead, since substance infusions have really low DC), and while you definitely want to use form infusions they barely give you any choice. You just use AoE that targets arbitrary point and works with your element (just keep in mind that Spindle is absolutely useless).

There are some great substance infusions, primarily the Combat Maneuvers in disguise: Earth Bowling (Trip) and Water Pushing (Bullrush). They also benefit from respective feat chains supporting those CMS. Substance Infusion effects may be applied in aoe with Form Infusions or attempted multiple times per round VS single target wit KBlade.

Then there is party-friendly Magnetic, offering no save vs 4 point AC reduction. Depending on enemy weaknesses, stuff like Synaptic, Chilling, Flash may be pretty dope too.
Last edited by haplok; Aug 18, 2019 @ 2:17pm
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Date Posted: Aug 16, 2019 @ 6:23pm
Posts: 14