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Even if you’re only turning on flanking for someone else and triggering outflank crit chains that’s valuable, and being in melee puts you in good position for thundering drums and crushing despair.
But once you start getting the artisans weapons you’ll be doing more than that.
Eh, you can melee.
But you'll full attack much more as an archer, so I prefer the archery focus for my bards.
Check with ineffect builds on gog forum, there is one called damaging bard that is awesome.
Bard 5, scaled fist 1, dd 4, eldricht knight 10.
Stay pure is ok too. As a thundercaller you will go high charisma/dex take a lot of "more bardic performance per day" talent and capitalize on thunder call spam ( at high lvl it does good dmg, and stuns with good DC). A bow can be a decent weapon, but really spam thunder call + song is wath you should do all day. Your party will be happy of the +4 competence bonus + stunned enemies.
Dual-wielding keen weapons triggers a whole lot of outflank crit chains tho.
All those songs are move actions (later Swift) for pure bard, so you have standard actions free for casting/swinging
Thundercallers no not like multiclassing as they just king of get better with their thundercalls staying pure like alchemists do their bombs....one rogue (thug) or one vivesectionist level could be beneficial though for sneak attack+accomplished sneak attack to increase damage somewhat and thug is good on any dazzling display toon.
lingering and "extra" performance are also good feats.