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"An invisible attacker gets no advantages related to hitting you in melee assuming you somehow know where the attacker is despite he/she/it being invisible, and go stand right on top of it before it attacks." ...
while blinded you are always flat footed (against concealed ennemy)
The feat says nothing about avoiding being flat footed while blinded
BlindFight ignore concealment within your REACH
ImprovedBlindFight ignore concealment within 30 feet
GreaterBlindFight ignore concealment regardless range
UncannyDodge ignore concealment regardless range (even while its unaware)
That's why you lose Dex AC: you're out of range so you can't get the pros from BlindFight.
BlindSight can ignore concealment too. ?? spell
There is a bug:
While the reach of melee weapons is 2 feet, BlindFight accesses a value which is always zero during its calculation, means BlindFight only takes affect when the small circles under the characters are overlapping with each other.
Interesting. Looks like it's Improved then. TSS gets enough feats that its probably worth it anyway. BF still stops gaze, so you need it anyway.
Would be nice to have someone on the bugfixing team who actually plays the game.
Womb got a lot easier when I started giving Ekun Improved Precise Shot and Okbo Echolocation and tanking with Okbo. Now I know why.
https://steamcommunity.com/sharedfiles/filedetails/?id=1866349733
Harrim is getting the benefit of the team feat Shake it Off from all three of his Summons, who don't look very adjacent to his position.