Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
rEd Dec 30, 2019 @ 4:55am
no "real" party AI?
how do u veterans handle the fact that there is no real party ai ?

I was really disapointed to learn that u cant "program" your party characters, resorting to "pause" and micromanage everything.

as it is now i avoid all casters except 1 cleric/healer which is the char "I play", its kinda like playing WoW where u have to play 6 chars yourself, ofc u can (and i have) but why is that in this game :)

i just learned that there is a external complex buff mod (im looking into that) is that the route i have to go?

any tips and tricks would be nice. FFXII had the ultimate party programable AI (and it was very easy also)
< >
Showing 1-8 of 8 comments
Dixon Sider Dec 30, 2019 @ 4:57am 
The veterans play these type of games with AI turned completely off. You have more control that way, and can better manage your team than any AI could

I'm playing FF12 now (again), and combat does not feel even remotely satisfying in comparison. No way to tell your thief to stop stealing after you were successful, no way to get your healer to recognize when the entire team needs an AoE heal. Manual is still much better in FF12. Even if we could nest logic, there would be flaws that you could out perform manually.

Once you get good at it, you wont be able to go back. Although I do agree they should have some rudimentary AI programming at least in kingmaker. Just use this as an excuse to improve yourself. Letting AI make decisions is a crutch.
Last edited by Dixon Sider; Dec 30, 2019 @ 5:05am
Aria Athena Dec 30, 2019 @ 5:13am 
As someone who loves party based games, I can't have the AI enabled no matter what. I believe many other with similar tastes feel this way. AI will never be good enough for someone well familiarized with all of his party.

Unfortunately for you this game has a very simplistic AI, be it friend of foe. For your party it's terrible, because it will spam spells no matter what until it has none left. For the enemies it's great, because it will spam spells no matter what until you are dead. I hope they improve in the next game.
JonWoo Dec 30, 2019 @ 5:30am 
Frequently pause and issue commands until you can do it without pausing most of the time or download the turn based mod if that's your cup of tea. I'd also turn off the AI on characters that require more than a little micro.

I'd probably say Pillars 2 had the best programmable AI myself. Dragon Age Origins was also really great.
Ogami Dec 30, 2019 @ 5:36am 
One of the main reason i played with the turn based mod for 80% of all fights.
I just feel the real time system with "AI" has barely any control.
Adeptus Stark Dec 30, 2019 @ 8:43am 
Originally posted by Ogami:
One of the main reason i played with the turn based mod for 80% of all fights.
I just feel the real time system with "AI" has barely any control.


This. I'm well over a 100 hours in this game and didn't like having to micro 6 pcs. So I now just use a party of 4 and the turn based mod. Feels perfect and the characters get more experience.
rEd Dec 30, 2019 @ 9:44am 
i appriciate the feedback on my og post, but for me the lack of setting up predetermined strategies is a big deal, just to be able to have 3 settings, "trash" "boss with adds" and "single target" where i have already told the party ai what to do.

Even if you love micromanagement which i can truly see being needed for certain fights, i cant imagine you are not doing the same thing 70-80 % of the time.

and thats my experience with other games where u can pre-program the AI to behave a certain way.

Anyway, the game is good and im becoming a master at working my way around having to micro manage :D

only picking passives, physical melee/range only, and one priest the game is very enjoyable and the less micro management the more immersive i find the fights :D

and in no way would i want to REMOVE the amount of micromagement, i would just like to do it before the fight rather then during :D
Last edited by rEd; Dec 30, 2019 @ 9:45am
burningmime Dec 30, 2019 @ 11:37am 
Can you link the buff mod? I don't want any special AI, but spending 3 minutes redoing all my buffs after every rest is annoying.
Eonwe Jan 1, 2020 @ 6:04pm 
The only thing i want from the AI is the ability to have an auto-attack option (and the ability to turn if off for my casters, so they're always ready to cast if needed).

Other than that micro-ing the combat is a huge part of the fun for me. Even if this game had an uber customizable AI that always make great decision, it would be like waatching someone else play so i wouldn't enjoy it as much.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 30, 2019 @ 4:55am
Posts: 8