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Dodge + imp unarmed strike + crane style + mobility skill 3pts = +5ac when fighting defensively
team feat Outflank + combat reflex when you have more then 12 dex
Next in no specific order
shake it off, shield wall = the best team feats
Power attack
weapon focus, specialization, .... longsword(gonna need crafting but the best at late game)
imp. crit, critical focus + blinding* critical
toughness, iron will, imp iron will
shield focus, greater shield focus, heavy armor focus
combat expertise
....
probably forgetting some good one
Cleave is very good with enlarge spell type + a 6ft reach weapon
You could also go for Dazzling Display and then Shatter Defense. There are 3 feats that help with Dazzling Display succeeding: Persuasive, Skill Focus (Persuasion) and Intimidating Prowess.
Another option is Shield Bash, Two Weapon Fighting, Shield Master. This enables you to also use your shield as a weapon, but doesn't work with Tower Shields.
I would also say that at least Blind Fight is a must in this game
How does vital strike and hammer the gap work?
Are those feats any good?
Vital strike is really good with only a few specific class and ability like with the magus sword saint. The main issue with it is that it take a full action, meaning you can only do 1 vital strike par round and nothing else.
For hammer the gap, i have never taken it so i don't really know. It might be 'ok'?
Isnt one attack per round ussualy the only thing a fighter can do?
At low level yes, every class get a extra attack at base attack 6,11 and 16. For example a fighters lvl 16(BAB16) will do 4 attacks/round, 5 with haste.
Wait what for real? Didnt know that one, sudenly my fighter seems much cooler than before
Hammer the Gap requires consecutive hits on the same turn. If you can land enough hits for the feat to make a difference, it still wont because the enemy will probably be dead from those hits anyway.
is fighter or aldori defender the go to class if you want to dual wield?
dual wielding was a dex based endeavour right? so i supose dual wielding longswords isnt a valid option
I have not played Aldori, but I think their are focused on using a single dueling sword, no idea really. Their main thing is that for the Dueling Swords can be used with Weapon Finesse and such. I would say either default Fighter or Ranger, with Fighter being my pick.
You don't want to dual wield Longswords because they are not light weapons. This means even with feats you get a -4 penalty to attack on each weapon instead of the usual -2. You can have a Longsword on your main hand, but the off hand will have to be light and all light weapons have Finesse Wielding. But you can dual wield with Strength. There are double sided weapons, like Two-Bladed Sword and Orc Double Axe, which even though they are 2 handed, they count as dual wielding.
Edit: I now realize you were talking about Aldori Defender and not Aldori Swordlord.
It's an awesome fighting style in theory (Its my favorite in Dragon Age Origins) but it has never been strong in Pathfinder.
It's a lot easier to see if you play with the turn-based mod. It's also why haste and divine power are such great spells: they add an extra attack at your highest attack bonus per round.
A sword and board fight isn't going to do much damage so I think in addition to the feats to toughen them up (e.g. shield focus, iron will) they might go either the dazzling display/shatter defenses/dreadful carnage route or go with combat expertise/(improved) trip or dirty trick/ greater trip/dirty trick.
I like the dirty trick line for blinding enemies. Either that or tripping makes you "stickier" and will make the primary damage dealers very happy.