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If people can beat it on unfair without knowing anything about pathfinder beforehand, it's not an issue
You can sneak in there invisible to steal the items without alerting the spiders. Just do that
For starters you could simply equip the torches that already are in your inventory, cast protection from poison on your warriors and clobber them like any other enemy.
Obviously there are more effective ways to deal with the problem but honestly, use your head. Pathfinder is the first game of its kind in decades that actually rewards using the many little trinkets you find along the course of your adventure instead of just hauling it all off to the markets.
If you just want things to die whenever you enter the room and click on them there are many other games to cater to that already. :)
Every player should be able to find their own sweet spot in the middle unless you think the easiest is too hard, or the hardest is too easy. Both being equally as absurd of a statement. If your sweet spot is not on the outside of those settings, then it must be inside. Nowhere else it can be
In the end, if you are not able to beat an encounter, come back when you can. There will be many more encounters you can't beat the first time you see them. Welcome to CRPG's.
Also 24 AC is not that high for level 3-4.
Even then you can just buy more.
2. Lower difficulty.
3. Reloading and running away was expected
MOST IMPORTANT
When you have cleric with 2nd level spells cast delay poison on melee and swarm will do nothing. I don't think they do any damage to HP.
On the contrary, once you understand how to defeat them it is not difficult. I got beaten by them on hard first attempt but that was 'cos I just took the few bombs Bokken gave me for free. Realising my mistake I simply bought a stack of bombs off him and beat them quite easily.
@Kiru I'm sorry but you have not offered a single solution which meets the conditions I stated in my post. Please see bottom for a reminder.
@Tom You offer the only viable solution to this delimma which is to spend 400 of the 700 gold the party will have accumulated to this point buying grenade potions. As the reward for beating the encounter does not justify this expense, it sets back new and inexperienced players considerably. Also the only way you have burning hands at level 2 with the stock characters is to multi-class to a class with access to burning hands, or have a main which can cast it. This does not seem reasonable.
@Aria Athena I concur. However the nature of my post is that such encounters should not be the very first optional quest a new party receives, and that Owlcat should be more responsive to the community on issues of great outcry, and allow beta testers to test such broken early encounters.
@Overlard. Bokken only gives you five alchemist fire potions. At level 2 you will miss 50% of the time against the AC17 swarms. It will take an average of 3-4 of these "free" potions to kill the first solitary spider swarm. Again you have the choice to waste 400 gold to buy more instead of saving for a mercenary or bag of holding.
@Immortal Reaver. 24 is actually a decent AC for a level 2 character which has just left Oleg's for the first time. You do not have access to delay poison spells when your cleric is second level. Nor do you have potions or scrolls.
@Gregorovitch. If this is easy please provide a workable solution under the conditions I stated in the post and repeat below. Again blowing most of the party's gold on alchemists fire in exchange for a meager reward is not a good decision for an early party:
Typical Newbie Conditions (Refrain):
1) You only have your main character (not a a caster who can cast any AOE damage) and three NPCs-- none of which have AOE damage spells. All of the characters are newly level 2.
2) You have just left Brevoy and defeated the bandits in Oleg's trade post. Your total wealth after selling everything disposable is only 700 gold.
3) Relevant resources at your disposal include: 3 Acid flasks, 6 alchemical fires, and two torches. That's it.
4) You do not have any potions/scrolls etc of AOE damage, invisibility, delay poison.
I honestly don't remember. I haven't played in almost a year and in my current playthrough I'm still only level 4. I don't think one can kill it in act 1, even on normal, but you can always go back in act 2.
players dont have to reduce the difficulty. I beat it on unfair pre nerf, and never heard of pathfinder before this game