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- If you use channel positive energy to heal living creatures, do you heal all living creatures that are near your cleric, including enemies and neutral NPC?
https://www.d20pfsrd.com/feats/general-feats/selective-channeling-final/
@MintBerryCrunch; As atletikus linked above, but I'm going to guess that they changed it in this game to just automatically exclude ALL targets that would help enemies or hurt allies. This is instead of the "number of enemies = Charisma modifier" since I don't see that being practical in a real-time with pause game.
"When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy."
I think the changes from DnD to pathfinder are good. In DnD this ability was useless when there were no undead ( or outsiders or elementals with a feat) around. Now you can use it as a mass heal whenever you want.
Are there feats to increase the damage or healing done by channelling? I know DnD had several feats or domain powers that influenced it.
https://www.d20pfsrd.com/feats/channeling-feats/
But only two in this game for now
Comprehensive feat list taken off of owlcat forums:
Ability Focus - Bombs
Accomplished Sneak Attacker
Agile Manuevers
Alertness
Arcane Strike
Armor Focus
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Augment Summoning
Bashing Finish
Blind-fight
Blinding Critical
Boon Companion
Bull Rush
Cautious Fighter
Cleave
Cleaving Finish
Clustered Shots
Crushing Blow
Combat Casting
Combat Expertise
Combat Reflexes
Coordinated Defense
Cornugon Smash
Crane Riposte
Crane Style
Crane Wing
Critical Focus
Critical Mastery
Crushing Blow
Dazzling Display
Deadly Aim
Deceitful
Defensive Combat Training
Deflect Arrows
Deft hands
Diehard
Dirty Trick
Disarm
Dodge
Double Slice
Dragon Ferocity
Dragon Style
Elemental Focus
Endurance
Exhausting Critical
Exotic Weapon Proficiency
Extra Arcane Pool
Extra Bane
Extra Bombs
Extra Channel
Extra Lay on Hands
Extra Performance
Extra Rage
Extra Rage Power
Fury’s Fall
Great Cleave
Great Fortitude
Greater Blind-Fight
Greater Bull Rush
Greater Dirty Trick
Greater Disarm
Greater Elemental Focus
Greater Penetrating Strike
Greater Spell Focus
Greater Spell Penetration
Greater Sunder Armor
Greater Trip
Greater Two-Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Hammer the Gap
Improved Blind-Fight
Improved Cleaving Finish
Improved Critical
Improved Great Fortitude
Improved Initiative
Improved Iron Will
Improved Lightning Reflexes
Improved Shield Bash
Improved Two-Weapon Fighting
Iron Will
Lightning Reflexes
Lingering Performance
Lunge
Many shot
Missile Shield
Martial Weapon Proficiency
Metamagic (Empower)
Metamagic (Extend)
Metamagic (Heighten)
Metamagic (Intensify)
Metamagic (Maximize)
Metamagic (Quicken)
Metamagic (Reach)
Natural Spell
Outflank
Penetrating Strike
Piranha Strike
Persuasive
Point-Blank Master
Point Blank Shot
Power Attack
Precise Shot
Precise Strike
Pummeling Bully
Pummeling Charge
Rapid Shot
Seize the Moment
Selective Channel
Shake it Off
Shield Bash
Shield Focus
Shield Master
Shield Wall
Sickening Critical
Shield Proficiency
Simple Weapon Proficiency
Skill Focus
Spell Focus
Spell Penetration
Spell Specialization
Staggering Critical
Stealthy
Steel Soul
Stunning Fist
Sunder Armor
Superior Summoning
Throw Anything
Tiring Critical
Toughness
Tower Shield Proficiency
Trip
Two Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Doesn't seem like there are any more feats directly affecting channeling than the above, but I'm positive there is a magic item that you can get fairly early on that does the trick:
https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/phylactery-of-positive-channeling/