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I don't know about stealth as I haven't used it in the beta but I'd assume it works like perception does though and rolls for everyone individually when relevant.
Yes, there is an auto level feature. It's in the difficulty settings. You can tell the game to; let you level everyone, auto-level companions, or auto-level everyone.
For example, if anyone in the group knows that the mushroom is poisonous, then they will tell you. But, you only get one roll to convince the troll to eat the mushroom.
Are all skills in the game "untrained"?... or is it required, with some, to put points in the skill to be able to utilize it?
Thanks in advance for any help. Very excited for this game!... just heard about it a couple months ago, p!ssed at myself for missing out on the Kickstarter campaign!
Fear not, in alpha and multiple beta versions there were many times failed rolls. Remember that natural 1 is allways miss (let's say there is a trap you will spring it).
One more question: if my main has Knowledge[World]+12 and let's say Linzi gets +13, does it mean I have a complete useless skill? Or is there an "'aid other" system?
I usually play skill monkeys, that's why I wonder if many skill points are going to be wasted.
That makes sense, thank you. I suppose you're right: if you only have a +2 in a certain skill due solely to an ability score bonus, you probably won't be passing many (if any) skill checks anyways!
Both of the Knowledge skills are used during camping, if I recall correctly, and the camping system does in fact make use of Pathfinder's "Aid Another" system, wherein each additional person working on the task gives a +2 to the main one's role. If I recall PnP, the assisting people have to get at least a 10 to actually give the assistance though, so if you don't have at least a +9 on there, there's a chance the assist'll fail. I don't know if they actually included assist fail chance, thoug.
That being said, with like 11 companions in total and all of them running on the same EXP, you're actively encouraged to try and experiment with all the companions, which also means you're probably going to need at least a little bit of overlap in skills, since otherwise there's no guarantee you'll have the skills you need when they're relevant.
So multiple person can try and find a trap or hidden thing. Allso it is kind of usefull to have more then one person who can try to open lock. Yes, you CAN wait for one level or go and change your party members but it is SO much faster if you have 2 person who can try pick a lock.
Naturally some skills are only for personal use (like written up there, if you sneak it is you not full party who use your skill) same for detecting traps/finding hidden objects and so on.