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However, as a ruler, you get upgradeable royal artisans who do the crafting for you, so you do get a nice variety of gear.
Is it only unique items, or can we make less unique, but important gear that we might need? For example, if we are a greatsword user and want a frost weapon and haven’t yet found one, can we task the royal artisan to make it? Or to make an extra headband of charisma, for example?
I don't have that much experience with D&D (except for CRPG), but in Pathfinder, like it or not, magic items are mandatory for your progress. The game expects PCs to have a certain number of items to boost their capacities (like +X weapons, or +X to saves etc ...) and the whole "game balance" (i hate that term in an rpg, sorry) is based on having such items.
Crafting enables you to be sure you'll have those items, but also will reduce the cost of aquiring magic items. If not, you have to go to the "magic item wallmart" ...
Note that my first games of Pathfinder, the whole idea of having "magic items" shops "everywhere" really went against my views on the setting. But then, when you remove access to magic items to your players, some content becomes very challenging, but more importantly, all non spell casting classes becomes even more irrelevant (for exemple, your fighter type needs to have a way to fly or to see invis with magic items. Remove those items, and the character becomes completly irrelevant in lots of fights)
On a side note, i'd like to know how the Royal Artisan works ... do you get to order the crafting of magic items ? how does it work ? does he craft a random item ? or do you get to choose the exact items ?
By the way i hope you can at least decide which kind of stuff you get.
Note that you need an actual enhancement bonus of +X to beat the damage reduction. For exemple, a +1 holy vorpal sword will not beat DR Cold iron, even if the total bonus for this sword would be equivalent of +7 (holy = +2, Vorpal = +4) but a straight +3 sword would.
It's still better than old school AD&D resistances, where it was straight up immunity.
Again, the issue of not having access to specific gear is more critical when it comes to resistance or "utility" magic items. A level 20 fighter with no cloak of resistance (or other kind of "resist" gear) is a deadweight and will get stomped by most level adequate ennemies (and with such gear, he'll get just a little less stomped ^^)
Nearly all enemies with a CR over 15 have dmg reduction and even much lesser have nasty skills which can disable ore make your fighter useless by other term if you have bad saves and resist