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But there are some combination which fit you well. I am not sure if they implemet the arcane knight for mage who want to fight, but instead of learning all the talents like wapon, light armor ect. i chosed 1 class fighter for my mage if i went this part in NW2 (you spare 4 ore 5 talent for one lv in caster and still got access to lv 9 spells).
But you are not forced to play mix class because well optimised single class is as good as mixed char (even better if you mix stupid)
A lot of power-gamers will tell you that you have to "dip" into classes which means taking 1-2 levels to get some kind of ability that it unique to that class. For example, Paladin 2 gives you Divine Grace (add Charisma modifier to all save)
To each his own, but I prefer to build a single class, because you get the high level abilities that the class gives you. For example; Ranger 17 gets Hide in Plain Sight (Stealth even while someone is watching you).
Also, every class has a capstone ability, which is an amazingly powerful thing that they get at level 20. I mean, once you're level 20, the game is almost over, but it's still amazing. For example, Fighter 20 Weapon Mastery (With one weapon, all crits are auto-confirmed, you cannot be disarmed, and the critical multiplier is +1 higher), Basically you become a god with that one weapon, and, with the other fighter abilities up to that point, you wear Full Plate Armour as easily as if it were a t-shirt.
*edit spelling corrections*
If you want to have a character throwing arcane and divine spell, the only way to do that it to take arcane class and divine class to end as a mysthic theurge.
If you're unfamiliar w/how DnD 3.5 and PF work, I would probably recommend sticking to a class you like the flavor of, and *maybe* doing a prestige class.
Level 20 single-class characters were basically designed to get rid of a lot of the messy multi-class builds that were floating around, and they're instilled in archetypes now.
If you want a look at what the classes get, this game is INCREDIBLY close to the pen&paper. For the default version of the classes, check here:
http://paizo.com/pathfinderRPG/prd/coreRulebook/classes.html
http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/advancedBaseClasses.html (only Alchemist, Inquisitor, and Magus)
One caveat is that Rogue and Monk default classes are found in the "Pathfinder Unchained" tab on the left:
http://paizo.com/pathfinderRPG/prd/unchained/classes/index.html
There are also obviously the 3 archetypes for each class, but that information is spread out all over the place. These links should give you 95% accurate information of what to expect in this game. The 5% difference is from the conversion computer game, but the abilities still work as intended.
Also, if you just google [pathfinder class/archetype name], d20pfsrd.com has everything you would need to research the game. I have spent...too much time there building toons in preparation for this game's release.
would that way give you the atk, def, and all spell things bonus with wisdom?
Pathfinder fighters get abilities D&D fighters don't.
It's the case for most classes.
While dipping a level or 2 can sometimes be better than keeping to a single class, this is not the norm, and is not without tradeoff.
Most classes in Pathfinder will get very neat abilities as they level up, either as new abilities, or improvement of current abilities.
For exemple, the Paladin, while Divine grace is a straight up boost to saves at level 2 (adding your CHA to all saves) your class defining abilities like lay on hands, smite evil etc ... will improve as you level, being more powerfull, and being able to use them more times a day.
Fighter gets more feats than any other class, but they gain also access to armor and weapon training, which are really great abilities.
Also, a level 20 fighter, with the two handed fighter archetype, is probably the most damaging character you can make in the game, and you can play it lots of different way (multiple big hits, one single crazy hit etc ...) and note this comment comes from someone who claims that casters are the one that are overpowered ^^ (it probably won't be the case in the CRPG, because most of abilities that makes a caster OP in the PNP won't be in the game)
Note that a level 20 fighter, even if built to be durable, won't be a tank in the MMO sense. Also, it won't be as survivable as a Paladin or Barbarian, both against physical attacks (Barbs can get insane DR/- and Paladins gets swift action lay on hands) but especially against casters.
In PNP, the fighter has two glaring weaknesses : lack of any kind of utility, and extreme weakness to magic.
Lack of utility won't be as much of a problem in a CRPG, especially as a lot of magic tricks probably won't be in game. (a melee fighter is useless against a dragon if he doesnt have flight for exemple etc ...)
Vulnerability to Magic might prove to be more challenging to overcome.
If you know what you're doing, a straight level 20 fighter, especially as a Two Handed Fighter, is going to be a beast, and will slay everything on its way, but you'll need support and to be carefull.
A paladin or barbarian will probably be a little less damaging (paladin will be extreme against some targets) but will be much more survivable.