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It is the way I think things should be.
If you want a chaotic evil person on your side, and if you want to profit from their abilities, you may have to do some objectionable stuff.
With Bokken, my character got through his quest by deception. Later in the game, I just had to fail some quests, because my paladin would have never stomached what it took to complete them. In one case, I was asked to kill an inquisitor of my own Deity, so that the patriarch of an not-quite-annihilated gang of murderers could forge weaponry for me. Nope.
@ Tuidjy, looks like I have some future quest-failing to come, then. Ah well, forewarned is forearmed.
Thanks.
That *is* an artisan quest. Bokken is the introduction artisan that you get first to teach you what it is about ;)
If you want to get all the artisan you might need to sacrifise a bit of your roleplay in their quests. You will need to decide which of the 2 is most important to you. I generally favor roleplay>anything else but I should also say that some of the artisan items are EXTREMELLY strong. And boken's masterpiece is one of them.
Experimenting on living animals is a common thing in real life. It has real life value and is arguably preferable to experimenting on humans.
If you dont allow people to experiment on animals, all progress gained from experimenting on animals is lost. I think thats really fair.
All hail bartholomew and his troll research. Unfortunate the game tries to sell the lad as a sadist. For science!
The game respects your choice of being a "good" person and lets you deal with the consequences.
Here's another example of how I failed, in a way. I gave him the whip but he didn't become an advisor or even NPC in my capital. Maybe b/c early on I took an anti-cruelty stance re: Dimwit (I had Octavia in the party egging me on to do that, I think). I save-scummed to see different choices available after giving him the whip, but nothing helped (and some led to a fight). Again, live and learn (for future playthroughs).