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Use your spells wisely and you will cut through it.
Cmon, people kill them with solo spellcaster on unfair. Get gud :)
And if not? It's a bit rude to ask for a vote only from players that agree with you, isn't it? xD
What spells do you use?
Freedom of Moverment is mandatory for those fights. Rest buffs are standart one (aka buff everything is possible that stack together xD).
Sirocco & Stinking Cloud control them extremely well.
AT sneak Chain Lighting still deadly and AT Hellfire Ray still making one-shots (use deny dex to ac against monarchs).
Necromancy school too have some nice spells that will help you to deal with them (wild hunt weakest save is Fortitude).
You couldn't do it solo nowadays without getting extremely lucky or doing one fight, or maybe two, and then resting to regain summons.
Lol.
Seriously? Get gud. Just a quick google:
https://youtu.be/U3wMtgDKrWg
P.S. I don't mention Greater Shout because it WAS broken totaly and completely. Pure cheat.
Not useless at all. You still need a front line to protect your casters. And you still need melee to hack away at the wild hunt who haven’t gone down to spells.
On another note, while I don’t think the encounters are too difficult anymore- they were toned down a lot in the last few months- I still think there are just too many of them.
Even with being able to rest and recover spells as you need, it gets to be a slog after awhile. It’s the one part of the game I really can’t play for hours because after two or three of the same fight I find myself getting bored and doing something else for awhile.
Yep, i think that is the problem and i hope that some of the enemies will be replaced.
In a way it is. I pretty much build my team around heavy buff and not a lot of aoe spells and damage spellcaster.
I litterally rolled over the whole game with that setup (challenging difficulty)...until the House at the edge. Now I am having huge difficulties to progress since my building choices that worked during the first 150h (150h !!) are now making it like i'm playing in unfair.