Pathfinder: Kingmaker

Pathfinder: Kingmaker

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tm0Lif3 Jun 15, 2020 @ 8:10am
help me decide amiri build
so.. amiri... how would you go onto building her? i try a straight 11 level barbs and she isn't any good. well perhaps i screwed her up going to claw attacks but using 2 hander.. pardon my stupidity for not knowing that.

so i can't decide which is a better build for amiri? sacred huntmaster? does animal companion scale towards character level or class level? too many levels in sacred huntmaster kills her BAB. if just 3 levels for the solo tactician and the animal companion doesn't scale towards character level, then that's a waste.

1 level of viv is really good for +2D6 SA but 1 use or mutagen/day. it doesn't make sense to go with viv + sacred huntmaster as that even further kills your BAB.

1Barb/1Viv/3THF/15Barb?
1Barb/1Viv/18THF?
1Barb/1Viv/3THF/15FB?

Dip in THF is really good for the HA proficiency. 1Viv without upping +2Int from items will not be able to cast any spells. Won't able to cast much spells either with 12WIS.

Also, any method in buffing up amiri defense? It seems in the game i'm only able to get a +2 Flaming Glaive which was given to my MC pally instead. Without reach, when mobs start focusing on her she be dead meat real fast.

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Showing 1-13 of 13 comments
Kurosu Jun 15, 2020 @ 8:33am 
If you dont mind multi - classing , I think I have seen combinations of barbarian- sacred huntmaster-2h fighter and ranger out there.
jsaving Jun 15, 2020 @ 8:37am 
Animal companion never advances when you level up in classes that don't grant one. If that were possible then you'd see a lot more melee builds that take a single level in an animal companion granting class.

There are lots of ways to buff Amiri's defense but not as a straight barb unfortunately.

If you're willing to use the respec mod, mad dog with 3-level splashes in sacred huntsman and two-handed fighter would get pretty close to what you seem to be looking for.

If not, I'd personally suggest going the freebooter route and make her into sort of a 4e warlord, as long as you get 10 levels of freebooter you have a lot of flexibility to splash whatever you want for the rest.
Mork Jun 15, 2020 @ 8:54am 
For difficulty hard or lower.

2 barbarian / 15 two-handed fighter with a greataxe + 2-3 extra rage feats a long the way is probably my favorite build for her. She only really need Enlarge as buff and this is the build that look the most like your above since i will most likely go for 3 levels of vivisectionist next.
https://steamcommunity.com/sharedfiles/filedetails/?id=2059812961


For a more defensive Amiri i like to go for

As a simple offtank sword and shield dps. I could just send her anywhere and let her do her thing without any worry of her dying. She was also always ready do go with almost no buffing needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2008637880

I did build her as tank once and she was quite good. I think it was 3 TSS / 2 barb / 15 Sacred huntmaster using a scimitar with a bear companion.

Last edited by Mork; Jun 15, 2020 @ 9:00am
Azure Jun 15, 2020 @ 11:20am 
I am partial to keeping her as she is or going into Fighter for the feats
Dixon Sider Jun 15, 2020 @ 11:54am 
I always just stick with her base class. I also give her reach weapons and enlarge her. You can give her reckless + inspire ferocity, then stance dance your party to victory. It's super fun and super effective. Her CON is high enough that you wont have to worry about her defense in medium armor. Just keep out of range of too many enemies at once. She can handle at least one at a time on unfair. I always find her outliving her partner mele DPS companion. She works great as an offtank, but certainly not a tank. I dont dip in VIV myself because it ends up being a waste later on in the game. You benefit early on but suffer later in the game for having 1 level lower in your main class as well as 1 BAB lower (I believe?).
Last edited by Dixon Sider; Jun 15, 2020 @ 12:01pm
jsaving Jun 15, 2020 @ 2:02pm 
Originally posted by tm0Lif3:
pardon my stupidity for not knowing that.
It isn't stupid to not know right off the bat that vanilla barbs don't make great tanks, don't produce great DPS, and would generally be stronger as an invulnerable rager or mad dog (with sacred huntsman splash) rather than the base class. You are setting a bar for yourself that no one would be able to meet.

Hopefully between the various comments made here, you can take suggestions that work for you and come up with a build you like that is a meaningful power-up compared to what you've tried so far. Best wishes and good luck!
Last edited by jsaving; Jun 15, 2020 @ 2:03pm
tm0Lif3 Jun 16, 2020 @ 7:48am 
thanks everyone for the suggestions. at the moment i kinda think the main problem for me is itemization rather than my build.

i will be on chapter 4? if i managed to get past vordakai's tomb. and i'm already at almost end of bald hilltop 4. i don't have much relevant gear to actually stack amiri's defense. the most gear i have are just cloak of resist+3, ring of protection +2, necklace of natural armor +2 and +4 stats headband.

i may possibly be forced to dorn heavy armor on amiri with a shield for now to increase her survivability rather than a 2-hander for now.

at this rate i'm thinking i'm probably screwed by kingdom management? i think i have played really wrongly as i spent alot of time camping hunting for rations where i don't bring rations with me (as they are really heavy). plus i didn't use my money to buy BP.

for all KM pro out there.. how do you rush a kingdom stats? by building those stats building and later demolish them and build the relevant you want?

are all the gear locked behind artisans? i don't seem to be able to buy any good or relevant gear from vendor or merchants at all. it kinda suxs.
MJ Jun 16, 2020 @ 9:09am 
Sounds like you need a tank. Just go full strength Tower Shield Specialist. They are really good and she can still dish out good single target damage. But more importantly, she can hold back an army... with this specialist you also get shield bonuses applied to touch attacks and she cant be flanked by level 13.

Im about where you are in your story and here is my Amri.

- No buffs except region buffs
- Without defensive combat or expertise (so add another 6 or so AC during combat).

Using:
+2 Tower Shield
Keen Scimitar +1
+3 necklace
+3 ring
+2 full plate
+4 str/dex/con belt
+2 saves back.

Level 13
1 Barb
12 Tower Shield Specialist

135 HP
Attack: 26/21/16
Damage: 12-17
Crit: x2 15-20

AC: 49
Flat Foot AC: 44
Touch: 22 (I dont think Tower Shield to touch is being shown here)

Fort: 13
Ref: 13
Will: 6 (weak spot so compensate with items)

Obviously with buffs and defensive/expertise she become near uninhabitable. I just did the 3 sisters last night and the barb camp and her health basically never dropped below green at any time. I cant remember the last time I had to heal her.
Last edited by MJ; Jun 16, 2020 @ 9:09am
jsaving Jun 16, 2020 @ 10:36am 
Originally posted by tm0Lif3:
thanks everyone for the suggestions. at the moment i kinda think the main problem for me is itemization rather than my build.
I would not agree that a vanilla barb Amiri can be a good-to-great tank with proper itemization. You are much better off giving up on her being a great tank and either making her a decent DPS off tank or a reach weapon combatant.
tm0Lif3 Jun 16, 2020 @ 10:55am 
Originally posted by jsaving:
Originally posted by tm0Lif3:
thanks everyone for the suggestions. at the moment i kinda think the main problem for me is itemization rather than my build.
I would not agree that a vanilla barb Amiri can be a good-to-great tank with proper itemization. You are much better off giving up on her being a great tank and either making her a decent DPS off tank or a reach weapon combatant.

didn't mork shared a amiri build with sword and shield? actually i'm already building her as a 2-hander but the problems when she get targeted, her HP really dips.

i do have valerie as the main tank. but i have no idea why if she close in behind valerie, enemies some how re-target amiri. my main MC paladin were already using a +2 flaming glaive. i can't somehow find another reach weapon for amiri though. there's none being sold in my kingdom.
MJ Jun 16, 2020 @ 11:00am 
Originally posted by jsaving:
Originally posted by tm0Lif3:
thanks everyone for the suggestions. at the moment i kinda think the main problem for me is itemization rather than my build.
I would not agree that a vanilla barb Amiri can be a good-to-great tank with proper itemization. You are much better off giving up on her being a great tank and either making her a decent DPS off tank or a reach weapon combatant.

Nothing wrong with that but it sounds like the guy wants her to tank. And honestly, damage is trivially easy to get and you really only need 1 big damage dealer.

The problem most face in DnD is surviving bad situations like being surrounded or that one enemy that cant be killed easily with physical attacks (cough swarms...). So you need to survive long enough without dying to either whittle them down slowly or to figure out a different solution.
Last edited by MJ; Jun 16, 2020 @ 11:01am
Dixon Sider Jun 16, 2020 @ 11:18am 
Originally posted by tm0Lif3:
Originally posted by jsaving:
I would not agree that a vanilla barb Amiri can be a good-to-great tank with proper itemization. You are much better off giving up on her being a great tank and either making her a decent DPS off tank or a reach weapon combatant.

didn't mork shared a amiri build with sword and shield? actually i'm already building her as a 2-hander but the problems when she get targeted, her HP really dips.

i do have valerie as the main tank. but i have no idea why if she close in behind valerie, enemies some how re-target amiri. my main MC paladin were already using a +2 flaming glaive. i can't somehow find another reach weapon for amiri though. there's none being sold in my kingdom.
Barbarians sell a pretty incredible Glaive that buffs your rage. Also dont forget to keep Amiri enlarged. And if you absolutely MUST disengage, drink an invis potion right before you do. There are billions of them all over the game.
Last edited by Dixon Sider; Jun 16, 2020 @ 11:19am
dwarfpcfan Jun 16, 2020 @ 2:38pm 
Barbarian 1/Two Handed fighter 7/Rogue 12
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Date Posted: Jun 15, 2020 @ 8:10am
Posts: 13